StarWorld AI RPG User Reviews

Top reviews

Fun Game Non pay to win

I’ve played for almost a month no ads pretty fun game, I’ve gotten far into the game, legendary items even on a leaderboard without spending any money. I enjoy the wars with my team I wish there was a team chat but it’s still fun overall.

Cannot even play the game

Cannot even play the game, as it bugs out after deciding where to start.

I expected AI slop…

…but I was pleasantly surprised. In some ways, this game is pretty run of the mill; it’s pretty, but not unique - engaging, not groundbreaking - but this is by far one of the most well-executed fusions of traditional development with AI generated components. Integration of visuals, flavor text, code, play mechanics, etc are not jarring or clumsy as with many other AI-driven products. I’m seeing something that is the result of real effort and originality built on an AI chassis, and it actually works.
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Slow on screen reader, but otherwise pretty good

Listen, I would give it a five star rating but with the spire it’s slow same with the arena

First AI Game That Is Worth Playing

I use AI in many aspects for work and life but have never really found it enjoyable in gaming. This completely changes that.

The world building is engaging, the exploration runs are challenging with each decision having a tangible outcome, and the art style is a great fit. It’s completely unique and keeps me coming back more than anything else I’ve played recently.

The UI navigation needs a bit of getting used to, but after 15 min of play everything flows quite nicely. Also it needs music and sound but I’m sure that’ll come in time. Keep it up!
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Good Fun hybrid RPG & Idle

I wasn’t sure if I’d like this game but a friend recommended I check it out. It so much fun. Very addicting and since it’s got idle elements too it makes it easier to step away and come back the next day. Give it a try!

unable to log in

i haven’t played in a while. i tried to log in and it didn’t let me make my character but claimed the name was already taken. there was no ability to log in with my apple ID. it’s a real shame because i wanted to play it again.

Awesome game, variable missions, create your own dungeon type spaces!

Devs have already responded to player requests, increased the value & max storage of energy to do more missions. The last few game updates have been awesome!! The game is even more fun for me as they added a lot of things to do, build, and even share your creations! It’s the most fun I have had with a phone game in a couple years.
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Addicted

Love how easy it is to play but yet still how complex it really is. Very fun to play

It was solid when it lasted

Great game, the combat didn’t seem that hard, but I had fun.

BEST GAME EVER!!!!!

Ahhhh!! So obsessed with this game! It is the most engaging and entertaining game I have ever played! I have shared this with just about anyone I have ever met! You will not regret downloading this game one bit. If you are looking for a choose your own adventure game this is the one!!

Keeps crashing

I was able to play for about 10 mins, and it was amazing. But now the app crashes as soon as it loads.

crashes on launch

crashes after u sign in.

Points lost, Adventure missing

It is a very interesting game and premise. However, I lost an entire adventure tapping X accidentally. The adventure does not show up in the Recent list even an hour later and my points were still consumed, going from ~3400 to ~1500. A better way to resume in progress adventures, or more protection against accidentally leaving, would be good.
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Response from developer

Sorry this happened, if you can let us know your player name we can refund you the points and then some for the irritation here. In the meantime, we are actively trying to debug this and should have a fix out ASAP. Do you happen to know if you were in a group while on your adventure? We recently fixed an issue with group adventures that could have caused this to happen.

Great Promise

This game offers an amazing premise with interesting mechanics, but struggles with execution.

The idea of evolving a world from its inception all the way to space age is fantastic, and AI really lends itself to the storytelling. I love the concept of choosing one story from each day to make “canon” to the world’s history. I also like the idea of the most active players setting global rules for their factions, encouraging others to follow them.

However, the awesome elements are held back by mechanics that feel cool in theory, but bad in execution. Most notably, the public worlds of others are cool, but with the extremely low rate at which points are earned, you never have the opportunity to spend them on anything other than furthering your own world’s history. I like the MMO elements, but think they work best in theory leaderboard and faction rules mechanic.

Similarly, you can adventure alongside someone else, and the point cost to do so is reduced, meaning the developers want you to do so. However, the process to adventure in such a way is clunky and the player base is currently too small to really explore this idea fully.

I also feel as though the option to make your world public or not is a nice quality of life update. Because an adventure is selected daily, if someone else adventures on your world while you are unable to do the same, their adventure is forced into the canon of your world, potentially changing the carefully crafted culture and history you have developed. Personally, I much prefer the roleplay and exploration of developing my world over the idea of sharing it with others, and would rather have it be private instead of running the risk of it evolving away from the direction I had intended.

Ultimately, much of the clunky elements of UI or otherwise can be written off by the developers being a small team. Some of the weird UI choices and player/management is clunky, and bugs persist (like a previous player character name persisting in fight sequences despite account deletion in order to build a new world and character), can all be excused and forgiven.

However, the slow rate of point gain and loosely defined daily reset time (the moment a selected adventure becomes the lore of your world) hinders the ability to engage. If the shop offered to immediately put something into the lore of the world (if you had multiple great adventures), it may end up encouraging more purchases. Likewise, increasing the passive point generation rate will also allow players to play around with the systems of the game some, allowing for adventures beyond just the one you must do to further your world. Buying point bundles are nice, but I don’t feel motivated to do so when I haven’t been able to experience what having points actually gets me.

To summarize: I enjoy the idea of this game immensely, and plan on sticking with it longer, but I can already tell my frustration at the slow rate of progress and low point generation is going to eventually grate on me. If someone decides to explore my world and change the lore, then all the slow and grueling progress I’ve made will feel as if it was pointless, and at which point I don’t see myself trying to fix it, but rather churning away from the game entirely.

I hope the game will be refined, as it has amazing potential and is unique among AI storytelling games, but in its current state I don’t see it maintaining interest for long, as its core design elements run the risk of undoing the work its players put into the game.
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Response from developer

Thank you so much for the review--your feedback is very appreciated! As you correctly surmised, we are a small team, but you make a lot of great points and we are going to do our best to start incorporating many of your ideas here as soon as we can. Hopefully we do not let you down!