
STEM Defense
Build, Defend, Evolve&Mutate
About
What's New in STEM Defense
1.0.7
October 25, 2026
• Long games are more stable in our tests: we found and fixed the most likely causes of the slowdown that built up over time. • The music now fades from one track to the next instead of starting over on top of itself. • Every new game loads its enemy waves properly: before, a game could start broken in the released version. • Income and the automatic next wave now run in every game, including after Restart. • Demolishing a tower gives back what it cost, and demolishing an extractor really removes its income: no more infinite money. • Upgrades you buy in the menu work from the very next game, and several upgrades that did nothing now do what you paid for. • Critical hits really land 15% of the time, the Freeze card's 3% is a real 3%, and cards of the same kind add up. • The card deck is prepared once per game: no more empty card panel. Permanent cards are purple and duplicates are numbered. • Losing on the last wave no longer counts as a victory. • A new Upgrades button waits for you on the Game Over and Victory screens. • Going back to the menu starts the next game clean: map, enemy panel, income per second and the wait before the first wave. • The camera behaves at 2x and 3x speed and still responds during pause and Game Over. • Upgrades with tricky unlock conditions (Hypothermia, Immunological Boost) unlock as described; Recycling Rush works once per game. • The last 10 waves no longer split the path, and bosses leave from the den with the longest route. • Texts: the Protein Extractor shows its real +2/s, the Protein Deposit has its own name in 28 languages, and the cost now sits under the XP counter.
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