STEM Defense

STEM Defense

Build, Defend, Evolve&Mutate

0 ratings
$6.99

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Details

Released
May 24, 2024
Updated
October 25, 2026

Features

STEM Defense video #1 for iPhone
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About

About This Game "STEM Defense" immerses yourself in a strategic battle within the human body, where you manipulate pathways and tower placements on a dynamic hexagonal grid. This educational tower defense game teaches players about the immune system through engaging gameplay, focusing on the defense against microscopic invaders. Key Features Path Expansion: Dynamically extend the pathways pathogens travel to strategically shape each level and increase the effectiveness of your defenses. Tower Placement Strategy: Strategic placement of your towers is essential. Elevate your towers to gain damage bonuses, crucial for optimizing defense effectiveness. Mutation-Based Upgrades: Enhance your defenses through epigenetic modifications, providing temporary boosts, and genetic mutations for permanent enhancements. This mirrors real-life biological defense mechanisms. Experience and Genetic Enhancements: Gain experience to unlock advanced defensive capabilities and permanent genetic upgrades, enhancing your ability to combat pathogens. Varied Enemy Types: Encounter diverse pathogens, each with unique abilities. Develop strategies to handle enemies that can regenerate, accelerate, or spawn additional threats. Endless Replayability: With a multitude of genetic enhancements and adaptive enemy tactics, each game offers new challenges and decisions, ensuring unique experiences with every playthrough. Coming Soon:Acquired immunity mechanics!! Support Independent Development As a solo developer not well-versed in the art of social media, I rely on the support of players like you. If you've enjoyed "STEM Defense," please help spread the word and make it known to others!
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What's New in STEM Defense

1.0.7

October 25, 2026

• Long games are more stable in our tests: we found and fixed the most likely causes of the slowdown that built up over time. • The music now fades from one track to the next instead of starting over on top of itself. • Every new game loads its enemy waves properly: before, a game could start broken in the released version. • Income and the automatic next wave now run in every game, including after Restart. • Demolishing a tower gives back what it cost, and demolishing an extractor really removes its income: no more infinite money. • Upgrades you buy in the menu work from the very next game, and several upgrades that did nothing now do what you paid for. • Critical hits really land 15% of the time, the Freeze card's 3% is a real 3%, and cards of the same kind add up. • The card deck is prepared once per game: no more empty card panel. Permanent cards are purple and duplicates are numbered. • Losing on the last wave no longer counts as a victory. • A new Upgrades button waits for you on the Game Over and Victory screens. • Going back to the menu starts the next game clean: map, enemy panel, income per second and the wait before the first wave. • The camera behaves at 2x and 3x speed and still responds during pause and Game Over. • Upgrades with tricky unlock conditions (Hypothermia, Immunological Boost) unlock as described; Recycling Rush works once per game. • The last 10 waves no longer split the path, and bosses leave from the den with the longest route. • Texts: the Protein Extractor shows its real +2/s, the Protein Deposit has its own name in 28 languages, and the cost now sits under the XP counter.

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