Bs gam
Response from developer
Thanks for the detailed feedback — you've read the mechanic correctly, and it's a fair thing to flag. Rest is designed as a strategic choice rather than a full reset: you pick one benefit — tend your wounds, repair your armor, or prepare a different set of abilities. Choosing to heal restores 10 HP, fully clears your Stress, and resets all ability cooldowns. Wounds carrying over between scenes is intentional: it keeps decisions (when to fight, when to retreat, when to spend supplies) meaningful, the way they are at a real table. For bigger recoveries, look to healing items, abilities, and story moments — asking your companions or seeking out a healer in the narrative can work too. That said, you're not alone in feeling the flat +10 gets thin as your hero grows — we're reviewing how rest healing scales with level. Thanks for helping us make the game better










