Story Craft User Reviews

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Bs gam

After a long rest they don’t heal you. You either heal or prepare spells but if you do heal it is not full health it’s only for 10 points.

Response from developer

Thanks for the detailed feedback — you've read the mechanic correctly, and it's a fair thing to flag. Rest is designed as a strategic choice rather than a full reset: you pick one benefit — tend your wounds, repair your armor, or prepare a different set of abilities. Choosing to heal restores 10 HP, fully clears your Stress, and resets all ability cooldowns. Wounds carrying over between scenes is intentional: it keeps decisions (when to fight, when to retreat, when to spend supplies) meaningful, the way they are at a real table. For bigger recoveries, look to healing items, abilities, and story moments — asking your companions or seeking out a healer in the narrative can work too. That said, you're not alone in feeling the flat +10 gets thin as your hero grows — we're reviewing how rest healing scales with level. Thanks for helping us make the game better