Nice when coming back
The game play is fun and but may get slightly boring and and repetitive although. The game makes up of events and wish there was more for free to play players and more events that could soon be added to the game to make it even more better.
AFA player wanting a bug fixed
Balanceamento
O jogo está se tornando pay-to-win, deveria por uma mecânica de os heróis só usarem parcialmente as suas habilidades contra jogadores sem herois, e usar sua habilidade normal contra jogadores que também tem heróis, para balancear
Ééo_bw
Response from developer
Oi, éo_bw! Agradecemos por compartilhar suas ideias sobre o balanceamento do jogo. É sempre valioso ouvir a perspectiva dos nossos jogadores, e suas sugestões sobre mecânicas de habilidades são bem interessantes. Estamos comprometidos em oferecer uma experiência justa e divertida para todos, e suas opiniões ajudam a moldar nosso caminho. Fique ligado, pois estamos sempre trabalhando para melhorar!
Entirely contradicting
Edit:
ALL RESPONSES FROM DEVELOPER ARE AI.
That alone tells you enough about how much they care for their player base.
Don’t be fooled, this game is becoming increasingly contradicting. The playing field is NOT even. It used to be the case that you could get the advantage by spending maybe $20, but now with their heroes and special units, which you generally can’t unlock without spending real money, stick around for every game you play. This game is meant to be a strategy game, yet your skill or competency won’t at all be a variable in your defeat, rather it will be determined by the enemy’s spending of real world currency, which can never be predicted and never appropriately accounted for, essentially randomizing randomizing the playing field, with the free player always with the crippling disadvantage. The benefits of spending real world currency are not minor. They are utterly decisive in any war. I am very disappointed with the path that Bytro to monetize their game. Instead of monetizing via cosmetics, premium maps and simultaneous game limits, ad revenue, etc., all of which would bring money without defeating the fundamental appeal of their game, they choose disregard for their players and willing degrade their game, reducing it to a mere thoughtless entertainment.
Edit:
Yes, unorthodox strategies are what makes the game fun, but if one has to use unorthodox strategies in order to “gain an edge” over pay-to-win players, that is simply an admission that those who spend money in this game are favored. In addition to this, I’d like to note that there are often cases where no matter what you do, you will lose, all because the opponent has spent enough money to ensure that no “unorthodox strategy” can ever possible work against them.
ALL RESPONSES FROM DEVELOPER ARE AI.
That alone tells you enough about how much they care for their player base.
Don’t be fooled, this game is becoming increasingly contradicting. The playing field is NOT even. It used to be the case that you could get the advantage by spending maybe $20, but now with their heroes and special units, which you generally can’t unlock without spending real money, stick around for every game you play. This game is meant to be a strategy game, yet your skill or competency won’t at all be a variable in your defeat, rather it will be determined by the enemy’s spending of real world currency, which can never be predicted and never appropriately accounted for, essentially randomizing randomizing the playing field, with the free player always with the crippling disadvantage. The benefits of spending real world currency are not minor. They are utterly decisive in any war. I am very disappointed with the path that Bytro to monetize their game. Instead of monetizing via cosmetics, premium maps and simultaneous game limits, ad revenue, etc., all of which would bring money without defeating the fundamental appeal of their game, they choose disregard for their players and willing degrade their game, reducing it to a mere thoughtless entertainment.
Edit:
Yes, unorthodox strategies are what makes the game fun, but if one has to use unorthodox strategies in order to “gain an edge” over pay-to-win players, that is simply an admission that those who spend money in this game are favored. In addition to this, I’d like to note that there are often cases where no matter what you do, you will lose, all because the opponent has spent enough money to ensure that no “unorthodox strategy” can ever possible work against them.
Show more
Ll:10
Rubbish
What this is is one of those games that you fight as a country cool but to move somewhere why does it take a day when in the addds it takes five seconds rubbish
TTouvguftufgugc
Wish their other games were similar
Absolutely love the clean layout, the mechanics, and the professional overlook of the game. Sad the WW1 and WW3 look so bubbly and messy. Hope you incorporate this games layout to the other. Would play them all.
HHallow565







