Terrible
Something need fixing
Addictive!!!!
No sleep.
Terrible support
Bug
Im going to have grandkids by the time I finish one game
Top
Perfection?
boot. If you take away the ability to pay for an advantage in-game, literally nothing is wrong with the game besides those few sweaty grass allergic stains on society, but that is not the games fault in the slightest.
Why must this angelic game commit such a grave sin…
Just annoying
Pay To Win
I started as Southern USA and spent the first week building what I believed was a textbook long-term strategy. I unified all of North America, captured Greenland, Denmark, Great Britain, and part of Spain. Rather than rushing random units, I invested heavily into infrastructure—9 factories, railroads across my homeland, and 5 artillery queued immediately so I could transition into ranged warfare as early as possible. My military was positioned around West Algeria with East Algeria as an ally, and I spent days coordinating diplomacy, intelligence, and production.
Before any of those artillery pieces even finished, West Algeria attacked with a Level 6 ranged hero that has a 30-range attack and another hero that functions like an early-game submarine. That naval hero can repeatedly ambush transports while remaining effectively impossible to track in normal gameplay. Overnight, tens of thousands of troops were lost before my strategy even had a chance to come online.
From that point on, every strategic adjustment was dictated by heroes instead of military planning.
Originally, the plan was to land in northwest Africa and use artillery to break defensive positions. Instead, I had to reroute everything through Spain because of the ranged hero. Then I realized I couldn’t safely send a battleship because the submarine hero controlled the surrounding waters, so now I need to build submarines just to counter one hero before I can even begin producing the battleships I actually wanted. Only after that can I safely move artillery into position and fight the war I planned from the beginning.
At every stage, the answer wasn’t “adapt to another player’s superior strategy.” It was “adapt to another premium hero.”
What frustrates me most is that I don’t think my overall strategy was bad. In fact, I still think I’ll eventually win because my economy is vastly stronger. I built 9 factories while my opponent has only a few damaged factories, invested in long-term production instead of short-term power, and my industrial capacity will eventually overwhelm his if the game lasts long enough. But instead of rewarding that planning, the game repeatedly delays it with hero mechanics that simulate late-game units long before anyone else can reasonably produce them.
Meanwhile, the leading coalition already controls nearly half the map. Whether that’s due to coordination, skill, or something else, it makes the game feel even less competitive because the strongest players snowball while everyone else is trying to overcome premium advantages.
I don’t mind losing because someone outplayed me. I don’t mind changing plans because an opponent made a brilliant strategic move. That’s what grand strategy games are about. But constantly having to redesign an otherwise sound campaign because another hero appears with abilities that normally require days of research and production doesn’t feel like strategy. It feels like paying to skip the strategic part of the game.
I came back hoping to play a game where logistics, production, diplomacy, and planning decided wars. Instead, it feels like those things only matter after you’ve survived the hero phase of the match.
If heroes were toned down, limited more heavily, or moved to later stages of the game, I think Supremacy 1914 would become a much stronger strategy game. Right now, it often feels like the better long-term strategist is forced to spend the early game reacting to premium mechanics instead of competing on equal strategic footing.
Love this game
This is fun.
👏🏻
Peak
Fun game when it works
It’s not a big deal if you have a good signal, but it usually happens at the wort time.
Other than that, it’s a fun game to pass the time.
詐欺
お金だけ払って、何もなし。
返金対応なし、そもそも返事もなし。詐欺会社です。
Don’t play! You’re gonna waste days!
It’s really no fun at all. Sad it has potential.
Honestly we need 1914 & 1942 combined together. Good luck on the 500 players! It’s literally all bots & at the end they all just attack you! It should be called 1914 bots!
