Tenkt: Daily Logic Puzzles

Tenkt: Daily Logic Puzzles

Daily logic puzzles

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  • Released
  • Updated
  • May 6, 2026
  • August 26, 2026

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Tenkt: Daily Logic Puzzles screenshot #1 for iPhone
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About

Seven kinds of logic puzzle. A new set every morning. Everyone gets the same puzzles on the same day. Between five and eight of them, from a gentle opener to the centerpiece. Solve them, hold your streak, and see your time against everyone else who played today. THE SEVEN GAMES Placement. One diamond in every row, column and colour zone. None of them may touch, not even corner to corner. Balance. Sun and moon in equal numbers, and never three of a kind in a row. Grid. Every number once per row, column and box. Pathfinder. One path through every open cell, meeting the numbers in order. Flow. Connect the colour pairs and fill the board. No crossing. Area. Divide the board into rectangles. Each holds one number, and the number is its area. Pattern. A rack of coloured rings, and the arrangement you are copying. One ring at a time, top of the peg only. Six of these games ask you to find the answer. This one shows you the answer and asks for the order. Every board has exactly one solution, and it is proved before you ever see it. In Pattern the finish is in plain sight, and what is proved instead is par, the shortest route to it. The boards are built on your device from the date, so nobody gets an easier day than anyone else. MARATHON One attempt per day. One puzzle at a time against the clock, and the difficulty climbs the longer you hold. No hints, no undo. The run ends when the timer does. TRAINING Any type, any difficulty, no clock and no rank. For when you want to sit with a board. ALSO A quiet daily leaderboard, anonymous, no accounts. Marks for what you have done, and traces you earn by playing. Seven themes. Works offline. Free to play. Optional purchases remove the ads or speed up how quickly you earn traces. Every puzzle, mode and difficulty is free.
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What's New in Tenkt

1.6.1

August 26, 2026

A seventh game: Pattern. A rack of pegs holding coloured rings, and above the board, the arrangement you are copying. Take the top ring off a peg, drop it on a peg that has room, and keep going until the two match. There are no wrong moves here, only longer ways round. The puzzle is the order. A ring cannot go home until the rings beneath it are home, so you have to dig in the right sequence with very little room to park anything. Rings already in place get a gold rim, so you can see what is finished. Par is the shortest possible number of moves, and it is proved for every board. Pattern joins the daily set, Marathon and Training alongside the other six. Dragging is smoother. Pathfinder no longer lags behind a fast finger, and a quick reverse cuts the whole tail at once. Flow has had the same treatment. Both boards redraw more calmly, and sweeping quickly past a cell you cannot use no longer costs you time.

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