promising but awkward
This is not a lazy game. It has some unique elements. There is potential here. I do want to play more, but...
...the user interface is so horrible on touchscreen that I just cannot continue past the first couple of hours. It's really painful. For example every conveyer belt tile requires selecting the conveyer item type, placing it and rotating it. Every other element of the interface is just as clunky. If you're used to the slick interfaces in games like Shapez 2 and Factorio, that just doesn't cut it any more. The UI needs a total overhaul for this to be playable on a touchscreen.
(developer response: if the interface improves I'll definitely play some more! Let me know if you want playtesting/feedback)
...the user interface is so horrible on touchscreen that I just cannot continue past the first couple of hours. It's really painful. For example every conveyer belt tile requires selecting the conveyer item type, placing it and rotating it. Every other element of the interface is just as clunky. If you're used to the slick interfaces in games like Shapez 2 and Factorio, that just doesn't cut it any more. The UI needs a total overhaul for this to be playable on a touchscreen.
(developer response: if the interface improves I'll definitely play some more! Let me know if you want playtesting/feedback)
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Response from developer
Thank you for the honest review. In the next updates we will address the issues with belt building and the other touch controls, making building easier and taking fewer taps across the whole interface. I hope you'll give it another look then. Feedback like yours genuinely shapes the game.
