Take a deep breath. Theme Worlds is the relaxing word game made for quiet moments. No timers, no lives, no pressure, ever.
Swipe a wheel of letters to fill themed crosswords, and watch every word you spell bring a painterly world to life.
Most word puzzles fill their grids with random words. Ours do not. In Theme Worlds the words belong to the place you are in: TIDE, PEARL and REEF beneath the Coral Reef, EMBER, MAPLE and HARVEST in Golden Autumn, LANTERN and STREET in London Mist. It feels like solving a tiny story instead of a grid.
A CALM ESCAPE, BY DESIGN
• Zen pacing: no clocks, no energy meters, no game over. Solve at your own speed.
• More than 3,500 themed levels: 100 in every one of 28 worlds, plus 30 in each of 28 Day Trip towns.
• Painterly scenery under a serene glass interface. Skies drift from dawn to dusk as you advance.
• Music written for each world, so New Orleans sounds like New Orleans and Tokyo sounds like Tokyo.
• Plays offline. No wifi needed on flights, commutes or quiet evenings.
ELEVEN FREE WORLDS
Sunrise Meadow, Redwood Fog, Coral Reef, Golden Autumn, Aurora Winter, Desert Canyon, Lavender Fields, Monsoon Jungle, Stormlight Coast, Observatory Peak and Midnight Library. Eleven hundred levels plus the daily puzzle, free forever.
SIXTEEN PREMIUM WORLDS TO COLLECT
Travel farther with one time unlocks you own forever. Across America: California Coast, Florida Keys, New York Nights, Lake of the Ozarks, Chicago Winds, Vegas Lights, New Orleans Jazz, San Francisco Fog and Nashville Strings. Around the world: Neon Tokyo, Paris Lights, Kyoto Lanterns, London Mist, Rome Eternal, Sydney Harbour and Rio Carnival. And the deluxe Hawaii Island, a three act journey from dawn to torch lit night. Every premium world has bigger grids, its own music, and a friends leaderboard.
TRAVELER CARDS
Premium worlds award a Traveler Card every fifth level, twenty per world, and each Day Trip town adds six more. Finish a level flawlessly and the card turns gold. Complete a set for 1,000 coins, a gold set for 2,500, and a grand prize celebration.
DAY TRIPS
Every world has a small town beside it, and you earn your way in. Finish thirty scenes in a world and its ticket is yours, then the town opens for a small one time price: thirty more scenes and six Traveler Cards. Giverny from Paris, Rye from London, Kamakura from Tokyo, and twenty five more.
WEEKEND GAMES
Three small games open every weekend. Climb a word ladder, trace six hidden words in a grid, or turn over postcards to find every pair. Clear one for coins, clear all three for a bundle and a spare Day Trip ticket.
FIND THE HIDDEN KEYSTONE
A keystone word hides in the artwork of every level. Spot it for bonus coins.
REWARDS EVERY DAY
• A fresh daily puzzle with streaks, and Rest Days so one missed morning does not undo your progress.
• Milestone chests and a bonus for finishing every world keep the coins coming.
• Bonus words earn coins, so a big vocabulary is always rewarded.
• Journey Album: a postcard for every world you complete.
PLAY WITH FRIENDS
• Invite friends with your six character code, and you both start with a bonus.
• Game Center leaderboards for streaks, scenes and keystones.
• A spoiler free share card for the daily puzzle.
EARN YOUR WAY IN, OR PAY
Nothing is locked behind money alone. Every world and every Day Trip town opens with coins you earn by playing, or with a purchase if you would rather not wait. Finishing a world earns roughly enough to open another.
WHAT A PREMIUM WORLD GIVES YOU
A third act: the scene carries on into night as you play, where free worlds close at dusk. Twenty Traveler Cards instead of five. Its own signature tile material. The ticket to its Day Trip town, included. A friends leaderboard, and a panorama when the set is complete.
We would love to hear what you want next. Write to David@app-developments.com with ideas for new worlds.
Pour a cup of tea. Pick a world. Unwind, one word at a time.
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