Timewreck Tales

Timewreck Tales

Story-rich roguelite with wit

122 ratings
49 reviews
Free
In-App PurchasesWith Ads

Details

  • Released
  • Updated
  • March 6, 2022
  • August 8, 2022

Features

Timewreck Tales screenshot #1 for iPhone
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Timewreck Tales screenshot #3 for iPhone
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Timewreck Tales screenshot #6 for iPhone
Timewreck Tales screenshot #7 for iPhone
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About

Embark on a narrative-rich roguelite adventure where you fix temporal anomalies. Assemble and upgrade a team of heroes, engage in strategic turn-based combat, and explore a branching multiverse with unique stories and characters each playthrough.

Explore the multiverse with branching paths
Build and level up your hero team
Equip heroes with loot
Engage in strategic turn-based combat
Utilize skills and wit to overcome encounters
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What's New in Timewreck Tales

1.1

August 8, 2022

2 new heroes are available to join the party. Find them by competing side quests in the Highlands and Lawndone. Tons of new story accessible at the end of each run. A revamped level up system with easier menus and randomized options. New side quests and encounters. 2 alternative main story bosses. And much more!

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In-App Purchases

$0.99

750 Chrono Coins

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User reviews

So clever and enjoyable!

I grabbed this game weeks ago on a whim and expected to be underwhelmed (simply because it's hard to find solid games right now). BUT, the gameplay was so much fun and the dialogue was very witty! Many times, I laughed out loud from the numerous subtle and not-so-subtle gaming references! I thoroughly enjoy this game and highly recommend giving it a try!
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AMAZING

I almost never write reviews, but i had to for this game. It is SO FUN! Each of the characters is unique and its fun to try out different combinations. The permanent upgrades feel useful but not overpowered. The story is amazing and had me hooked all the way up until the end! I bought the patrons edition and now am just patiently waiting for second pass studies to make another game.
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Wonderful

The game is a nice, casual, engaging playthrough. The monetization isn’t bad, with unobtrusive ads, but with the option to pay $6 to get rid of them entirely, which I did fairly quickly. Really good stuff overall.

Never seen a game so such a hard flip before

It’s actually kinda impressive ngl, originally I reviewed this game claiming that it had a good based but needed more variety to make runs feel different, then out of no where, the devs decided to introduce a bunch of things that have now flipped my major complaint around, now things feel to random instead of having a handful of upgrades for each character, you can now kinda just get whatever upgrades the system felt like giving you, and there’s not really a consistent way to get items to refine your skill's

If the devs are reading this, place back some of the limits the older builds have, maybe make it so only certain characters can get x skill, and give some unique upgrades to said skills that only certain characters can have (like maybe the paladin can upgrade the all class heal to give shields, while the fish dude can upgrade it to give a buff that applies poison to the next attacker of the recipient of the heal, stuff like that)
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Balancing issues

So I love this game and been playing it quite a bit but I’ve notice some issues with the balancing.

1. Very difficult to make a good team build because of the amount of RNG with loot and upgrades

The amount of rng involved is insane and if you don’t get even 1 move or 1 upgrade or 1 specific piece of loot your entire run will go no where ESPECIALLY on the later Timewreck catagories where you won’t even get past zone 1 if your unlucky

2. Bleed vs Poison

If your trying to run bleed you need multiple loot to make it as good vs poison where you don’t need much at all

Bleed needs legendary loot like fragments of the leech (which keep in mind just makes it as good as poison is naturally) or vampire teeth and several savannah upgrades like so bloody and keep in mind you’ll also need to get several moves like triple hit aswell as slayer and blood ritual

Vs poison where Jaxson naturally comes with focus application and contagion which is literally the most broken skill in the game Rng is less punishing for him because unlike savannah or cass most of his moves give poison You also don’t need a legendary loot to even run poison (but the loot for poison is good with mold mask and poison mushroom making cass deal 15 poison with ONE skill)

Overall I think there should definitely be a way for you to refill your upgrades or loot in game or maybe have the loot change to what ur using rn because the rng is genuinely unbearable
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FAQ

What is Timewreck Tales?

Timewreck Tales is a story-rich roguelite RPG where players fix temporal anomalies. You build and upgrade a team of heroes, collect resources, and engage in strategic turn-based combat across different dimensions.

What are the key features of Timewreck Tales?

Key features include exploring a branching multiverse with unique stories and characters each playthrough, building and leveling up your team, equipping them with loot, and engaging in strategic turn-based combat where skills and wit are important.

How is Timewreck Tales monetized?

The application is free to download and play, but it includes in-app purchases and advertisements.

What kind of gameplay can I expect?

You can expect a blend of narrative RPG elements with roguelite replayability. The gameplay involves strategic team building, character progression, and turn-based combat that emphasizes tactical decision-making and character customization.

Is this game suitable for casual players?

While the game offers deep strategic combat and a rich narrative, its roguelite nature means each playthrough can present new challenges. The ability to change the timeline and explore different possibilities offers replayability for both dedicated and more casual players looking for a unique RPG experience.