So clever and enjoyable!
I grabbed this game weeks ago on a whim and expected to be underwhelmed (simply because it's hard to find solid games right now). BUT, the gameplay was so much fun and the dialogue was very witty! Many times, I laughed out loud from the numerous subtle and not-so-subtle gaming references! I thoroughly enjoy this game and highly recommend giving it a try!
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AMAZING
I almost never write reviews, but i had to for this game. It is SO FUN! Each of the characters is unique and its fun to try out different combinations. The permanent upgrades feel useful but not overpowered. The story is amazing and had me hooked all the way up until the end! I bought the patrons edition and now am just patiently waiting for second pass studies to make another game.
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Wonderful
The game is a nice, casual, engaging playthrough. The monetization isn’t bad, with unobtrusive ads, but with the option to pay $6 to get rid of them entirely, which I did fairly quickly. Really good stuff overall.
Never seen a game so such a hard flip before
It’s actually kinda impressive ngl, originally I reviewed this game claiming that it had a good based but needed more variety to make runs feel different, then out of no where, the devs decided to introduce a bunch of things that have now flipped my major complaint around, now things feel to random instead of having a handful of upgrades for each character, you can now kinda just get whatever upgrades the system felt like giving you, and there’s not really a consistent way to get items to refine your skill's
If the devs are reading this, place back some of the limits the older builds have, maybe make it so only certain characters can get x skill, and give some unique upgrades to said skills that only certain characters can have (like maybe the paladin can upgrade the all class heal to give shields, while the fish dude can upgrade it to give a buff that applies poison to the next attacker of the recipient of the heal, stuff like that)
If the devs are reading this, place back some of the limits the older builds have, maybe make it so only certain characters can get x skill, and give some unique upgrades to said skills that only certain characters can have (like maybe the paladin can upgrade the all class heal to give shields, while the fish dude can upgrade it to give a buff that applies poison to the next attacker of the recipient of the heal, stuff like that)
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Balancing issues
So I love this game and been playing it quite a bit but I’ve notice some issues with the balancing.
1. Very difficult to make a good team build because of the amount of RNG with loot and upgrades
The amount of rng involved is insane and if you don’t get even 1 move or 1 upgrade or 1 specific piece of loot your entire run will go no where ESPECIALLY on the later Timewreck catagories where you won’t even get past zone 1 if your unlucky
2. Bleed vs Poison
If your trying to run bleed you need multiple loot to make it as good vs poison where you don’t need much at all
Bleed needs legendary loot like fragments of the leech (which keep in mind just makes it as good as poison is naturally) or vampire teeth and several savannah upgrades like so bloody and keep in mind you’ll also need to get several moves like triple hit aswell as slayer and blood ritual
Vs poison where Jaxson naturally comes with focus application and contagion which is literally the most broken skill in the game Rng is less punishing for him because unlike savannah or cass most of his moves give poison You also don’t need a legendary loot to even run poison (but the loot for poison is good with mold mask and poison mushroom making cass deal 15 poison with ONE skill)
Overall I think there should definitely be a way for you to refill your upgrades or loot in game or maybe have the loot change to what ur using rn because the rng is genuinely unbearable
1. Very difficult to make a good team build because of the amount of RNG with loot and upgrades
The amount of rng involved is insane and if you don’t get even 1 move or 1 upgrade or 1 specific piece of loot your entire run will go no where ESPECIALLY on the later Timewreck catagories where you won’t even get past zone 1 if your unlucky
2. Bleed vs Poison
If your trying to run bleed you need multiple loot to make it as good vs poison where you don’t need much at all
Bleed needs legendary loot like fragments of the leech (which keep in mind just makes it as good as poison is naturally) or vampire teeth and several savannah upgrades like so bloody and keep in mind you’ll also need to get several moves like triple hit aswell as slayer and blood ritual
Vs poison where Jaxson naturally comes with focus application and contagion which is literally the most broken skill in the game Rng is less punishing for him because unlike savannah or cass most of his moves give poison You also don’t need a legendary loot to even run poison (but the loot for poison is good with mold mask and poison mushroom making cass deal 15 poison with ONE skill)
Overall I think there should definitely be a way for you to refill your upgrades or loot in game or maybe have the loot change to what ur using rn because the rng is genuinely unbearable
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