Difficult
Tl;dr: Fun game
So close to being amazing!
First off, I have no issue with the progression system, difficulty, grindyness, card availability or monster capture mechanics, any of that. It’s A bit grindy, RNG may screw you over at times, but I’m enjoying the game with just the “no ads” package purchased (gotta support the devs!).
MAIN ISSUE: for a “deck building” game, you have surprisingly little control over your deck. You can toggle which TYPE of card you want in your deck, but not how MANY. The only way to control this is to permanently fuse cards together, which can be expensive, and may make cards stronger than you WANT them to be (for capture purposes). More control over the deck, deck loadouts, multiple characters with separate decks - these are the elements that would make the game feel more strategic and less like an IAP grab. It would be great to be able to build decks specifically for capturing monsters, then jump back to an aggressive deck to climb the towers!
SECOND ISSUE: A little disappointed that companion monsters all act the same - seems like a bit of a thrown-in mechanic that doesn’t add much to the game for me. Their actions as dungeon monsters are cool and varied, but there’s no description of what all their stats and movement patterns mean, and I still can’t figure it out!
There’s no wiki or subreddit, or updates lately, so I really hope this game is still getting some attention! I STILL play Tiny Dice Dungeon sometimes, and I feel like this game could still have some good longevity to it!
Like it so far
Good game
I love it
Great game!
Good rpg
Progression extremely slow
Really fun
Game won’t load
Fun game but hard to advance without spending a lot of money
There’s like 6 towers I would have to spend at least 150$. To expensive I supported giving them 20 to support the game and the creators but there taking advantage of not being able to advance without spending loads of money.
This game needs 5 star
I like it but it has some issues
Good but really slow
The only problem I’ve seen is that progression is extremely slow, making you grind a lot unless you pay money to speed things up. That would be alright, since the game itself if great, but they also have ads integrated.
I noticed that the game has only recently been released, so maybe (hopefully) it’s just a balancing thing.
Great game👌
Blank screen on launch
It has potential
BUT
Con: for a game with a strong focus on monster breeding, it’s exceptionally hard to capture a monster.
Possible solution: Remove some rng. The net should be an always-available option and capture success should be based on one dice roll only.
Con: the only way to get weapon cards without spending money is via a once-a-day free pack. This means you’ll be too weak to progress and you’ll end up farming the same level for days.
Possible solution: Let the dungeon drop weapon cards.
I haven’t been able to progress further to give feedback on any other features.
Devs, as an alternative; cosmetics are a sure way to make some coin to avoid pay2win mechanics. Hairstyles, outfits, monster SKINS (not monsters) etc.
Response from developer
Hello! Thanks for the feedback. If you update the game to the latest version, we have made a few changes since your review to help address some of these issues - epic card pack guarantees an epic, and common card packs have no longer has a limit. We hope this also means you'll be able to get nets more easily, and fuse them to help catching.
Could be great in the future
Update. Hit the fattest pay wall. Avoid this garbage. Not worth it.
Response from developer
Hi there! It was actually a design choice - the more direction flexibility the weapon has, the less damage it deals. The sword is rigid but it deals the most damage. We get that it might be a bit different from what other tactics games do. Personally, what helps me is to balance your deck probabilities such that you get a variety of choices, and not be stuck with 4 swords in a draw. E.g. perhaps having more spears instead of fusing them all, and then having one strong sword to use when the opportunity presents itself. Hopefully this helps you see the mechanic in a new light! Let us know how it goes! (Also, higher grade traps expands on its range and directionality. Nets and Swords remain the same) Another tip is using weapons to turn you - paying attention to the direction that you end up with after using a weapon. E.g. Bows turn you toward the direction you shoot. By doing this, you get to turn while shooting.
