Difficult
It’s fun but difficult. I die a lot. It’s also hard to get more monsters too.
Tl;dr: Fun game
Good way to pass the time, but sometimes the rng screws me over lol
So close to being amazing!
I desperately want to enjoy this game because I love the dev team, but there are a couple fundamental issues that break the experience for me.
First off, I have no issue with the progression system, difficulty, grindyness, card availability or monster capture mechanics, any of that. It’s A bit grindy, RNG may screw you over at times, but I’m enjoying the game with just the “no ads” package purchased (gotta support the devs!).
MAIN ISSUE: for a “deck building” game, you have surprisingly little control over your deck. You can toggle which TYPE of card you want in your deck, but not how MANY. The only way to control this is to permanently fuse cards together, which can be expensive, and may make cards stronger than you WANT them to be (for capture purposes). More control over the deck, deck loadouts, multiple characters with separate decks - these are the elements that would make the game feel more strategic and less like an IAP grab. It would be great to be able to build decks specifically for capturing monsters, then jump back to an aggressive deck to climb the towers!
SECOND ISSUE: A little disappointed that companion monsters all act the same - seems like a bit of a thrown-in mechanic that doesn’t add much to the game for me. Their actions as dungeon monsters are cool and varied, but there’s no description of what all their stats and movement patterns mean, and I still can’t figure it out!
There’s no wiki or subreddit, or updates lately, so I really hope this game is still getting some attention! I STILL play Tiny Dice Dungeon sometimes, and I feel like this game could still have some good longevity to it!
First off, I have no issue with the progression system, difficulty, grindyness, card availability or monster capture mechanics, any of that. It’s A bit grindy, RNG may screw you over at times, but I’m enjoying the game with just the “no ads” package purchased (gotta support the devs!).
MAIN ISSUE: for a “deck building” game, you have surprisingly little control over your deck. You can toggle which TYPE of card you want in your deck, but not how MANY. The only way to control this is to permanently fuse cards together, which can be expensive, and may make cards stronger than you WANT them to be (for capture purposes). More control over the deck, deck loadouts, multiple characters with separate decks - these are the elements that would make the game feel more strategic and less like an IAP grab. It would be great to be able to build decks specifically for capturing monsters, then jump back to an aggressive deck to climb the towers!
SECOND ISSUE: A little disappointed that companion monsters all act the same - seems like a bit of a thrown-in mechanic that doesn’t add much to the game for me. Their actions as dungeon monsters are cool and varied, but there’s no description of what all their stats and movement patterns mean, and I still can’t figure it out!
There’s no wiki or subreddit, or updates lately, so I really hope this game is still getting some attention! I STILL play Tiny Dice Dungeon sometimes, and I feel like this game could still have some good longevity to it!
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Like it so far
Really enjoying it. We will see how it holds over time.
Good game
Pretty good game still needs work, namely need to improve deck building and card diversity












