Short lived
Good game, fun, but there isn’t too much to do and their can feel like your fire is destroyed out of nowhere
I couldn’t figure out how to heal it, and it doesn’t seem like there’s too much of a purpose
I couldn’t figure out how to heal it, and it doesn’t seem like there’s too much of a purpose
not bad
wish there were a way to see how many of each kind of villager i have
セックス
普通に面白いっすよ、でも最初がルールわからなくて苦戦するかもしれないね、あとエロい
Poor Map placement and controls
There is a map that can get easily bumped, and it creates havoc when you are trying to protect your base. I also don’t like that you can’t easily control multiple groups of warriors to do different tasks without significant effort. Those two things create a lot of annoyance. Besides that, it’s a neat game.
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Promising
This game is very promising. It needs a little more sustenance and a few extra touches to be a 5/5 game.
Harder difficulty, with more “treasure” around the map that makes it worth exploring.
“Fog of war” or else it’s easy to predict what’s happening throughout the whole game.
“AI target priority” Most of the time in wave games the AI go straight for the village fire. Ignoring personal defensive structures or units.
“Village Bonfire” Needs some way to either recoup damage done to it, or a way to upgrade it to increase maximum health. Research did not increase the bonfires health any amount every time I’ve used it.
“Unit Identification” There’s no way to know how many workers you have without painstakingly pausing and counting them.
When “upgrading houses”, it should increase population size. Too much clutter from just houses alone.
“Upgrading Unit Production” should increase unit power, defense, health. OR Should reduce resources required to build.
A suggestion to further improve long term interest: Allow upgrading Bonfire: Increase range of potential building.
Allow some method of being able to build walls, (maybe allow towers to connect if built close?)
Remove Heavy Towers from available build options > Transition Wood Towers to a 6 upgrade limit: on the Fourth upgrade make them Heavy Towers.
“Research Stone” I should not HAVE to build 4-5 to upgrade every option. Allow new selections after upgrade is complete. If people want to build multiple for efficiency on upgrades; That’s fine.
It takes up way too much space/resources as is.
Allow Hero select (in-game) to where newly built units corral around the currently selected Hero.
If I have any more ideas, I’ll come back and edit this review.
Harder difficulty, with more “treasure” around the map that makes it worth exploring.
“Fog of war” or else it’s easy to predict what’s happening throughout the whole game.
“AI target priority” Most of the time in wave games the AI go straight for the village fire. Ignoring personal defensive structures or units.
“Village Bonfire” Needs some way to either recoup damage done to it, or a way to upgrade it to increase maximum health. Research did not increase the bonfires health any amount every time I’ve used it.
“Unit Identification” There’s no way to know how many workers you have without painstakingly pausing and counting them.
When “upgrading houses”, it should increase population size. Too much clutter from just houses alone.
“Upgrading Unit Production” should increase unit power, defense, health. OR Should reduce resources required to build.
A suggestion to further improve long term interest: Allow upgrading Bonfire: Increase range of potential building.
Allow some method of being able to build walls, (maybe allow towers to connect if built close?)
Remove Heavy Towers from available build options > Transition Wood Towers to a 6 upgrade limit: on the Fourth upgrade make them Heavy Towers.
“Research Stone” I should not HAVE to build 4-5 to upgrade every option. Allow new selections after upgrade is complete. If people want to build multiple for efficiency on upgrades; That’s fine.
It takes up way too much space/resources as is.
Allow Hero select (in-game) to where newly built units corral around the currently selected Hero.
If I have any more ideas, I’ll come back and edit this review.
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