VirtualRoom AU

VirtualRoom AU

Binaural Rendering AUv3

12 ratings
12 reviews

Archived App (Last seen on 20 May 2025)

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.

Details

  • Released
  • Updated
  • October 5, 2017
  • October 21, 2017

Features

VirtualRoom AU video #1 for iPhone
VirtualRoom AU screenshot #2 for iPhone
VirtualRoom AU screenshot #3 for iPhone
VirtualRoom AU screenshot #4 for iPhone
VirtualRoom AU screenshot #5 for iPhone
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About

This app simulates room acoustics to create a binaural audio experience through headphones. Users can move sound sources and a virtual listener within three different room environments to achieve an immersive listening position. Settings can be easily copied and shared.

Binaural audio simulation
Virtual listener positioning
Real-time sound source movement
Three selectable room environments
Clipboard settings import/export
Stereo mirroring function
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What's New in VirtualRoom AU

1.1

October 21, 2017

VirtualRoom AU v1.1 adds the following features: - Near field sources (sounds close to your head) - Bypass button - MIDI control of all sliders (control numbers 12 to 23)

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User reviews

Great for IOS musicians mixing with headphones

This is a great solution for checking the translation from a headphone-based mix to speakers. It is the only AUv3 plugin that simulates speaker crosstalk and the ambiance of a real room.

I created a nearfield monitor preset with it, and it sounds like two speakers a meter in front of me - very impressive. From a binaural standpoint, this is top-notch and can compete with other professional headphone mixing solutions like Waves NX or Embody.

I believe the app could be marketed not only as a binaural effect but also as a headphone mixing solution. In recent years, especially due to the pandemic, mixing on headphones has become more popular. Additionally, headphones, such as planars, have improved significantly, and more software solutions have entered the market. However, there's still a gap for IOS music producers.

I think there is a significant demand for headphone mixing solutions, as many iOS musicians primarily work with headphones. I would like to see the following features in VirtualRoom AU:

- A slider to adjust the damping/amount of reverb in a room to simulate a well-tuned studio room.
- A filter to shape the reverb frequency spectrum to achieve a bright or dark-sounding room.

With these features, I believe it would be perfect for mixing.
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👍

☝️😈

Really interesting and does recreate ‘a space’.

Hard to feel well enough qualified to write this up, but there’s a bit of physics behind this, and I think it’s a darned good shot at the subject. First, the effect does do what you’d think, for front placement of the ‘listener’ and the icons of stereo speakers being positioned as you wish. Second, if they could do a massively convincing above/below/behind effect, nobody would buy a room-full of speakers for surround sound. Five stars though.

This area of sound processing is one of those things in life, where ‘it does what you tell it, but not what you wanted it to do’ sometimes. Like remote-controlling a toy car steering as it comes towards you. It’s good because it really works, for all the essentials, and because the closest I could get ever to sounds ‘behind the listener’ with just stereo earbuds, is trying some kind of ‘phase’ effect. It’s not at all easy although in theory surely this can be done - surely the ears and brain can be fooled by a totally ‘fake’ above-you sound?

I’d stab at it needing the air movement behind your ears, to some subliminal effect, or humans inherently understanding in a sub-conscious way micro-reflections from the particular surfaces they have around them - I mean, I literally hypothesised right left and centre what the reason was humans ‘know’ the sound is behind them, or above (sorry pun not intentional).

So, I grabbed this and started exploring ‘space’ and have realised, at the very least, this is a good tool to have in the box, for those lovely atmospheric intros, where a solitary piano or something carries the whole weight of holding the listener’s attention for a time. Without judicious use of reverbs and EQ and compression to bring out all the nuances, a single instrument has an uphill struggle to do much. If ever there’s a place for subtlety in sound processing, it’s surely when one instrument and musician is all there is on the track (at that moment at least).

There are many reverbs, some better than others on iOS/iPadOS, and I used this on my (used) iPad Pro M1 12.9” strung together with at least Apple’s GarageBand standard compressor and Reverb on the end, with this in the middle. Or at the end, whichever. For the price, it’s worth having just to explore - just don’t expect too much from the ‘Z’ (vertical positioning) component, or when placing the speaker icons behind the head icon. I’d treat that, more as a way of differentiating one side from the other, if you have say three tracks of the same trumpet and are creating a particular stereo/mono setup. I have no complaints, I like this, because I didn’t expect the impossible I think!
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Its awesome, hoping for an update

Very natural and fun to use. Its the only one like it for auv3

It’s a start :)

This app is ok but it sounds very “phasey” and harsh - the bass disappears. Certain frequencies seem to cancel out. The default gain of each speaker is also far too low.

It would be great to see the developer improve the reverb effect and effect in general, as there currently isn’t anything much like this on iOS/iPadOS. On desktop, however, options abound.

Try it out though - you might like it. :)
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Developer apps

FAQ

What is VirtualRoom AU used for?

VirtualRoom AU simulates the acoustics of a room to reproduce sound signals for two ears, creating an immersive listening experience when using headphones. It allows users to place virtual listeners and sound sources within different room environments.

Does VirtualRoom AU require headphones?

Yes, headphones are required for VirtualRoom AU to function correctly and avoid potential feedback noise. The app is designed to provide a binaural audio experience, which is best achieved with stereo headphones.

What devices does VirtualRoom AU support?

VirtualRoom AU is supported on iPhone, iPad, and iPod devices. It installs as an Audio Unit v3 App Extension, usable within other compatible third-party applications.

How can I move sound sources and the listener in VirtualRoom AU?

You can move sound sources by dragging loudspeaker symbols on the screen and the listener by dragging the head symbol. Sliders are also available to precisely set positions, source gains, and listener azimuth.

Can I save and load settings in VirtualRoom AU?

Yes, current settings in VirtualRoom AU can be copied to and from the clipboard in a text format. This allows for easy sharing or backup of your configured acoustic environments.

What are the different acoustic environments available in VirtualRoom AU?

VirtualRoom AU offers three different simulated acoustic environments, each with distinct room sizes. Users can choose from these options to alter the perceived acoustics of their sound.

How often is VirtualRoom AU updated?

The last update for VirtualRoom AU was version 1.1, released on October 21, 2017. The initial release date was October 5, 2017. Further update frequency information is not available.

What is the price of VirtualRoom AU?

VirtualRoom AU is a paid application priced at $4.99. There are no in-app purchases or subscription models mentioned for this app.