Promissor mas n tem ninguém jogando
Please make Skirmish with bots!
Круто
Response from developer
Спасибо за пять звёзд и тёплый отзыв! Мы рады, что игра зашла. Кампания знакомит с миром Света и Тьмы и нашими механиками, а дальше всё решается в живых боях PvP-режимах. Продолжение сюжета сейчас в активной разработке. Следите за новостями в наших официальных группах в социальных сетях (ссылки на них можно найти в описании приложения), чтобы не пропустить новые миссии!
Великолепно
Response from developer
Спасибо за тёплые слова! Рады, что сюжет, механики и русская озвучка зашли. Продолжение Кампании уже находится в разработке. Пока надеемся, вы заглянете в другие режимы и в будущем игра заслужит от вас наивысшую оценку. Спасибо, что играете в War Legends!
Игра топ !!!
Самая лучшая игра что я играл на тел за последние годы!!!
Response from developer
Спасибо за огонь в отзыве! Здорово, что на смартфоне наконец нашлась стратегия, в которую хочется возвращаться каждый день, а не просто ткнуть и забыть. Мы очень рады, что War Legends оказалась той самой. Берегите этот азарт – он того стоит. Хороших вам боёв впереди!
So much potential, but so much disappointment.
Response from developer
Thank you for writing, and we are sorry you are thinking of leaving. War Legends meant something to you, and that matters to us. Opponents are drawn within your League, so the gap in progression should not be overwhelming. Each player still has a real chance to win through tactics. Spending can speed up progress. That is all it does. It does not buy the outcome of a battle. Economy, army control, Hero timing, Scrolls, and map reads still decide PvP. Regular still raise your roster at your own pace. Shop offers are optional extras. Please stay a bit longer and give all the in-game modes a real try. We hope you keep the game installed and can raise that rating. You are welcome back on the virtual battlefield.
Bad
Response from developer
Thank you for the feedback. War Legends is a free RTS, and purchases do not win battles. Spending only speeds up progress and unlocks convenience. Seeing an opponent’s name at the start or using replays is quality-of-life, not extra damage, extra HP, or a guaranteed win. Tactics, economy and army control still decide PvP. Replay viewing in the game is an extra feature from the Starter Pack. You can already record battles on your own device and watch them later. That is convenience, not a combat advantage. The Shop is optional. You can play, climb, and take part in events without it. Promotions also run regularly and appear at random, so more favorable offers show up from time to time. Finding an opponent can take longer while the online is still growing, sometimes up to about 12 minutes. That is not the whole game being empty. Besides 1vs1 there is Campaign, Arena, scheduled 2vs2 and 3vs3, Tournaments, and events. Custom battles are only one extra way to play. We hope a fuller look at those modes, and at what purchases actually do, can raise that rating. Thanks for trying War Legends.
Очень ностальгично. Все нравится
Response from developer
Спасибо за 5 звёзд и за тёплые слова! Нам очень приятно, что War Legends даёт ту самую ностальгию и что пока всё заходит: и картинка, и сам игровой процесс. Мы делаем свою стратегию с душой и сами в неё играем. Оставайтесь с нами: чем дальше, тем больше раскрываются бои, режимы и собственные решения. Надеемся, интерес только вырастет. Играйте в удовольствие, и ещё раз спасибо за поддержку!
奥深いゲーム性
慣れない部分も多く
負けては学び、負けては学び
を繰り返してます。
同キャラの殴り合いなどはキャラ単体のレベルや装備の強さも関係してくるけど
キャラ別の相性であったり戦略性やマップによるギミックなども勝敗を分ける大きな要因なので
相手の嫌がる事を出来る人は
強いと思うw
それがなくてもチーム戦もあるので1人で勝てない人は
チーム組むのもありかな!
やり込み要素はあると思います。
1試合の時間が長めのゲームなので(15〜40)
時間に余裕がある時にする事をお勧めします。
短い10分くらいのモードもあるのでサクッとしたい人は
そのモードもお勧め。
レベルアップに必要なコインやキャラのレベルを上げる素材?的なのは無課金だと集まりにくいのでミッションや広告など見てコツコツ集めるしかないかな。
課金できる人はストレスなく
できると思います。
アプリでこのクオリティは
絶対、他のゲームにも派生すると思ってるので将来性は
あるジャンルだと思いました。
なにより日本人すくないので
増えてくれると嬉しい!
Response from developer
Thank you for the 5 stars and for such a careful, generous look at War Legends. We are really glad this is your first game of this kind and that the depth is already pulling you in. Learning by playing, including after a loss, is exactly how this RTS opens up. Unit levels and equipment matter, but they are not the whole story: reads, army composition, timing, and what you do on the map can still turn a battle. When solo feels hard, scheduled 2vs2 and 3vs3 are there so you can win as a team. Session length is part of the design. A fuller battle needs room for economy, expansion, and decisions, so it helps to jump in when you have time. If you want something shorter, Arena is a good way to get a taste without losing the RTS feel. Progress and upgrade resources come from regular play. Missions and optional ads are extra ways to collect at your own pace. Purchases stay optional and only speed that progress; they do not guarantee wins and they do not replace tactics on the field. We keep building War Legends with care. The community is still growing, and we would be glad to see more players from Japan in it. Thanks for writing, and enjoy every battle ahead!
Warhammer baby
Response from developer
Thank you for the 5 stars! We are really glad War Legends brought back that top-tier PC strategy feeling on mobile. We build our own world and rules, with the same classic RTS spark: base, army, and clutch decisions in every battle. Hope it keeps hitting that mark as you go deeper. Enjoy every session ahead with us!
P2W Kingdom PvP
Response from developer
Thank you for the feedback. War Legends is a real-time strategy, not a kingdom collector: you build a base, raise an army, and command every unit yourself in live PvP. Shop offers can appear, and they are optional. Purchases only speed up progress, they do not guarantee wins and they do not replace tactics and economy on the field. We make our own game with our own look and rules. Comparisons to other titles happen, but we do not chase someone else's formula. If the Shop offers get in the way, they can be closed; nothing there is required to keep playing. We hope a fuller look at the actual battles, not just the Shop, can raise that rating. Thanks for giving War Legends a try.
RTS finally
Response from developer
Thank you for the 4 stars and for the thoughtful first look. We are really glad War Legends finally filled that wait for a real mobile RTS, and that the opening stretch left a strong impression on you. Kind words for the team mean a lot. On progression our position is unchanged: the game is free, and the main path is play and grind. Purchases are optional and only speed up progress; they do not guarantee wins in PvP. Competitive balance is meant to rest on tactics, economy, army control not on the Shop. The pace of a session is intentional too. Raising an army, expanding, and reading the map take time so flanks, retreats, and map objectives actually matter. Speeding every build and every battle would flatten that depth. Some Scrolls can help with hiring or tempo, but they are tools for a moment, not a way to turn a full RTS into a short rush. We would love to know what would still earn a full 5 stars from you as you go deeper. Thanks for playing and for backing the potential of the game.
Warcraft Vibes
Response from developer
Thank you! We are really glad War Legends carries that classic RTS vibe and still gives you plenty to dig into on every session. We build our own world for players who love that old-school strategy spark on mobile. Hope it keeps feeling essential every time you jump in. Enjoy every battle ahead with us!
Раздражает
Пока все отлично
Response from developer
Спасибо за отзыв! Рады, что в War Legends приятно проводить время и пока всё заходит. Мы слышим вашу надежду на честную монетизацию: покупки лишь ускоряют прогресс и позволяют поддержать проект . Они не дают автопобед, решают тактика, экономика и контроль армии. Держим курс на честный бой – надеемся, игра и дальше будет радовать вас!
Amazing game!
Response from developer
Thank you for raising your rating to 5 stars, and thank you for flagging the connection issue. We are glad War Legends earned that trust, and we want to help you get in smoothly and need to look at your case directly. Please contact us in the in-game Support chat: Settings – About the game – Support. In your message include personal code IR118, your in-game account name, and a short note on when the error appears (launch, menu, before a battle, etc.). If you have screenshots or a video of the issue, or if you cannot enter the game at all, please send the same details plus the media to support@spirecraft.games. Visual proof helps us understand the issue much faster. We will review your case carefully once we have the information. Thank you again for the 5 stars and for helping us investigate this with you!
True RTS
Response from developer
Thank you! We are glad War Legends reads as a traditional RTS done right on mobile. We want sessions stay quick without losing that intense decision-making in every battle. Hope it keeps delivering that classic spark. Enjoy yourself out there with us!
Can’t go to next stage
Response from developer
Thank you. This is not a bug. You have completed all Campaign missions available at the moment. Missions beyond that point are not open yet because the next part of the story is still in development. While new chapters are on the way, we recommend jumping into PvP: live opponents, faster pace, and a great way to use the skills from the Campaign. For long loading times, please connect through a stable Wi‑Fi network – unstable mobile data often makes downloads drag. We hope the coming story content and smoother launches earn a higher score from you!
Good but terrible at the same time
But the devs have confirmed that this is a PVP focused game, they have a campaign, and they said they are bringing a PVE mode soon, but PVP is the primary focus.
Even more, let me break down how the pricing works. You spend money to combine cards to improve your units, starting off cheap at the beggining but gradually becoming more expensive. Eventually you get to the point where you will have to spend a good chunk of money to break through and remain competitive. There is also a talent system that encourages you to spend money for more of an advantage against your opponent, where they offer you more resources and more population at the start of the game for example.
All in all the talent system is boring as hell as well and it’s more of a way for you to spend money you shouldn’t need too.
So tl;dr until they add a solid PVE mode I can not recommend this game in the slightest unless you want to come up against people who spend money for an unfair advantage.
Note to the Devs: yes add that PVE mode and I’ll change my review based on it, but also I can’t give a 5 star unless you reduce the pricing for everything, it’s all insanely expensive as is.
Response from developer
Thanks for such a detailed write-up – long feedback like this helps more than a one-line rant. First, War Legends is not meant as a copy of another title. It draws on the classic fantasy RTS feel many of us grew up with, but it is its own game: own races, Heroes, progression, and mobile-first control. Familiar nods are atmosphere, not a port of someone else’s design. On monetization: the game is free to play, and spending is optional. Cards and Talents expand options, yet battles are still won in real time – build order, army composition, Hero timing, and unit control under pressure. A receipt does not replace good decisions. About pricing specifically: we regularly run sales and discounts for players who want to speed up progress and support the project. That does not cancel the free path. Resources and upgrades also come from regular play and in-game activities. Yes, that route takes longer: free-to-play RTS progression is built so everyone can move forward through time and skill, while purchases are a shortcut for those who prefer not to wait. Different pace, same battlefield rules. You already have PvE today through the story Campaign. PvP is a major focus because live opponents are where RTS shines, and the game is still growing – more modes, including further PvE, are part of that road. If you give the free progression and upcoming content a longer run, we hope the next review will be about the battles themselves – and with a higher score.
