New campaign
Great Mobile Remaster
It’s enjoyable! But…
However, I wish there was a little more flexibility or freedom in the “custom battle” section for both campaigns. Like I can already choose how big a map is in 1917 and choose how many trenches I need, but these trenches have a predetermined spot if you choose any number, like if I pick to have only one trench, it always spawns in the middle of the map rather than anywhere else such as being on the far left or right of the map. I see that the barbwire (no matter how many you choose) have randomized placements, why can’t trenches do the same? And if a player does not want them randomized, then let the player have the ability to choose where to place the trench(es).
As for 1944, sure there are 9 different maps to choose from, some with already placed “strategic points” on maps that feature them, which are spots that troops can take cover behind, and some without any cover if one chooses to play in open warfare. However I think having the choice to freely put how many “strategic points” anywhere on the three lanes of a map would be great.
Also, I have a small complaint for this weird thing that can be seen in the 8th map, where playing as the Germans, there are a couple strategic points that troops would just not take cover behind under any circumstance. They would just immediately go past or over a spot perfect for cover as if nothing was there. There might be another map that does this, but I think it is just the 8th map, so can this be fixed to never happen again?
Thank you for reading my review.
Plz add gore back
Game isnt the same
Good but also one sided
Fantastic game
Really good, hopefully new games come out
Cool
Amazing
Love it
Thank you
Excellent
Yes, it’s not for everybody, but this was a game I spent hours on “back in the day”
So pleased I found this again
Tf am I supposed to do
Why with the ads
Awesome
Jogo muito bom
Enjoyable! But…
This game is very fun and enjoyable for just playing through the two free warfare campaigns while acting as either side of these conflicts (British/American side and the German side), with its satisfying and gritty visuals and graphics along with distinctive gameplay. Even though at first I did grow confused or frustrated at the mechanics for both campaigns, I soon learn how they work as well as come to terms that this sort of small series is entirely unique on its own as being a remastered legacy of its old flash games, even though I never grew up with such flash games, I still respect it.
However, there is a thing or two that I really want to complain about in this game: why is it that the enemy AI has a disproportionately low cooldown (or maybe no cooldown) to send in a lot of troops, tanks, and launch every fire support/artillery barrage onto me at a frequent pace?
[The following criticism mainly talks about my experience in the Warfare 1917 part of the game, particularly in its custom battles, though the 1944 part may also be taken into account, even if the custom battles there are a little easier than 1917 when choosing any difficulty].
This issue is prominent in the medium and hard difficulties when playing in either a campaign or custom battle, though this is way more noticeable in the custom battles which this is the context that I will be discussing about. Like I get that war is unfair and all, but this just takes it to a whole other level.
I can sort of tolerate the faster enemy spawns, though they tend to spam more powerful units like snipers, machine gunners, and officers, all of which were supposed to have a slightly longer cooldown than riflemen and assault units. The tank spawns are a little excessive, as even though they have long cooldowns, the enemy AI can somehow muster up 3-4 tanks in the first minute of a custom battle while I can barely scrape up 2 tanks at the same time, which combined with the faster enemy troop spawns, will absolutely decimate my forces.
Additionally, it seems like after the AI sends in any troop unit, they quickly send in a tank some seconds later, despite the “sending one unit resets ALL unit timers” that we players have to abide by in the 1917 section of the game, like if I decided to send in riflemen when my tank cooldown is almost done, then that tank cooldown will reset the moment I send in any troop unit and have to wait for that very long cooldown due to my mistake of not waiting a couple seconds to get the tank, seems to not apply for the AI.
As for the fire support, now that’s where most of my gripe is. Here I am patiently waiting for the cooldowns of my fire support after I launched just 1 of them at a time. As for the AI, whenever they send in either 1 mortar, artillery, gas, or anti-tank, they send in 2 and sometimes 3 more of the same thing. To put it simply, if the AI wants to send in mortars at me, I get 3 and sometimes 4 of the same thing in total, all at once! They want to send in artillery? They send me 3 of it. They want to send in gas? I get hit with 3 gas attacks. And the same thing goes for anti-tank.
I should specify that the troop, tank, and fire support issue can be all seen when playing on a medium length map in a 1917 custom battle on both medium and hard difficulties, so you might not see the issues in either a small or long length map.
Like I really enjoy this game and would come back to play it, it’s just that the AI spawn rate of its troops, tanks, and fire support may need to be toned down or at least equal to the player’s cooldown.
Lastly, all these disadvantages against the player really does make me wonder why the upgrade skill tree system from the campaigns are not also implemented into the custom battles as things you can pick or adjust if you want to give yourself more of a challenge or an advantage against the AI.
Sure there are some things carried over such as the grenade or air support feature in the 1944 section for example, where in the campaign, you have to unlock them via the skill tree, but when you play in a custom battle, the grenade and air support, as well as a few others, are included automatically.
However, all other upgrades are only exclusive to the campaign mode, such as reduced cooldown by a certain percentage(s) of how fast you can deploy troops; the reduced troop cost in the 1944 campaign if one chooses to do a custom battle in that era; faster cooldown speed for fire support; additional shells for your fire support barrages; more damage to your gas attacks as well as having them linger longer when deploying them; having either more defense or damage to your troops; etc.
These omissions of many upgrade skill tree perks from custom battles essentially has the player be thrust into a battle in their default strength like they do at the start of a new campaign.
All in all, my experience with battling the AI, particularly in custom battles, is to put it quite frankly, incredibly one-sided and just practically unfair to almost the highest degree if one chooses to play in a 1917 custom battle. And even though 1944 custom battles are more easier, to reiterate again, it may also need to be taken into account.
Thank you for reading my review.
Its too easy
Response from developer
Thanks for the feedback. Warfare Legacy Collection keeps close to the classic campaign design, but we understand that some strategy players are looking for a tougher challenge, even on hard mode.
