
Wavefront: Tower Defense
Build, Upgrade & Survive TD
About
What's New in Wavefront
1.4.8
August 14, 2026
NEW — DAMAGE REPORT Every level now ends with a breakdown: which weapon dealt what share of the damage, how many of each you had standing, and what your Farms earned. Stop guessing which loadout is pulling its weight. NEW — MASTERY Maxed a weapon? Its upgrades no longer stop. Mastery keeps going with no cap: +2% damage a step, each step costing more than the last. Your gold finally has somewhere to go in the late game. NEW — SURVIVE, REBUILT The endless arena is now a hell map — cooled basalt roads with molten seams, bones and ash — and it is generated like every other map, so it gets the same road variety the campaign has. NEW LOOK Redesigned buttons and panels, brighter towers and spells, and painted key art on the main menu, map select, level select and the Armory. BALANCE • Forest 16 and 18, desert 36 and 38 tuned on player feedback • Winter 56 and every other crossroads level: enemies no longer roll extra speed AND extra armour together on a split road • Levels 71-100 climb again, now that Mastery gives you something to climb with • Winter's weapon ceiling raised to Lv18 MORE GOLD • Armory daily ad reward: 5 a day at 200 gold each, up from 3 at 100 • Starter Pack now also includes 5 Spell Refreshers FIXES • Boss levels could be unwinnable without an anti-air weapon. The air boss now costs lives instead of ending the level; only a ground boss escaping fails it. • The Survive clock ran while you were still placing towers, before you pressed Start. It now counts only time actually survived. • Screens could stack on top of each other, leaving buttons live behind the page you were looking at. • Damage numbers could freeze mid-air over the results screen and the wave draft.
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