Just my thoughts
pretty solid base gameplay but they kind of failed to update it enough for it to stay interesting , and now they’re pretty much starting fresh which I look forward to however if they don’t continually add new classes and islands then it will quickly grow stale again. Anyway if you’re looking for a laidback turn-based RPG with a bit of grinding and well done character design then this is a pretty good game, looking forward to the sacriers.
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Estado lamentable
La verdad me duele ver el juego así ya que e jugado este juego desde sus primeras fases de desarrollo, pero si estado actual es lamentable y no me sorprende que aya quedado de esa manera, primero nos quitaron varias rasas (al osamodas y al sacrogrito para ser exactos) luego nos quitaron el PVP y para finalizar hacen una lista de objetivos que al final no terminan de cumplir ni siquiera la mitad de lo acordado. Me duele ver el estado actual del juego ya que desde el principio vi que tenía un gran potencial, pero al ser tan repetitivo pues entiendo el porqué la gente se cansó con el tiempo.
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Dear Devs and newcomers
This review is for future players, but also for Ankama Studio, who has built something truly special.
Two Quick Notes
1. This review is meant for both players and developers.
I want this to reach the devs, because the foundation they’ve created is remarkable, and the potential for growth is enormous.
2. I’m aware the game is in Early Access.
I’ve heard the major overhaul is scheduled for December 2025 or early 2026. If I may offer advice:
January would be a stronger launch window.
A new year brings fresh momentum, fresh downloads, and fresh attention—especially for a franchise with such a loyal built-in fanbase.
⭐ Spoiler Warning Ahead ⭐
I began playing roughly two months ago, and here’s my full, unfiltered experience:
You awaken as a lone castaway—an amnesiac survivor of the rising seas in the post-Cataclysm Krozmoz universe. Ankama’s worldbuilding has always been rich, and even in its early stages, Waven’s narrative threads tie back to its MMORPG predecessors in subtle ways.
Character Selection
You choose from the iconic class archetypes:
• Healer
• Warrior
• Archer
• Mage
• Assassin
One thing I deeply appreciate is the subclass system, which allows you to personalize your playstyle without overwhelming new players. Even though we can’t fully customize hairstyles and facial features, the identity of each class—their aesthetic, lore, and combat philosophy—is so distinct that I didn’t feel robbed of customization.
Setting Sail
Your first vessel is a humble wooden raft. It’s symbolic: the world has drowned, and you’re literally piecing your future together.
From there, you begin navigating between islands—each one a micro-environment filled with lore, secrets, and narrative flavor. Ankama’s environmental design has always been artistic and whimsical, and they achieved that same charm here.
When you reach Astrub, it becomes clear how much love went into the world-building. NPCs reference events, responsibilities, and lore that makes the world feel lived in.
The combat difficulty ramps up fast—you can’t just mindlessly push forward. You need:
• proper spell upgrades
• a solid grasp of positioning
• a subclass that complements your playstyle
This game demands strategy, not button-mashing.
A Surprisingly Emotional Story
Despite its bright, stylized visuals, Waven explores dark themes—mind control, loss, moral conflict, and personal sacrifice.
The situation with Oorest floored me. You fight side by side, build a bond, then suddenly you’re forced into a tragic battle against him because he’s being manipulated. It’s emotional, challenging, and haunting—proof that this game has narrative weight far beyond what its art style suggests.
I’m still working through the story, but I can confidently say:
this is one of the most captivating mobile RPG experiences I’ve had in years.
Pros — What Waven Does Exceptionally Well
1. Dynamic and nuanced battle system
The combat is reminiscent of Divinity: Original Sin 2, blending tactical board-style mechanics with flowing, reactive abilities. The learning curve is approachable, but mastery demands:
• battlefield awareness
• synergy between spells and companions
• proper subclass selection
This is rare for a mobile game.
2. A mesmerizing world with artistic identity
Every island feels handcrafted. Some have whimsical charm; others are somber or eerie. Ankama’s art direction has always been unique, and in Waven, the world feels alive, interconnected, and meaningful.
3. A story with emotional depth
It’s refreshing to see a mobile RPG with:
• memorable characters
• impactful plot twists
• fully voiced dialogue
• surprising emotional stakes
4. Zero pay-to-win progression
You get stronger by playing, not by paying.
Your time feels respected—a rarity in today’s mobile market.
5. Class diversity and replay value
Every class and subclass is mechanically distinct. Companions fundamentally change the flow of battle, introducing new synergies and strategies.
It’s clear a lot of thought went into build diversity.
Cons — What Holds Waven Back (For Now)
1. Dungeons are repetitive and formulaic
The layout and pacing become predictable.
And for a mode built to reward players, the loot is inconsistent and often disappointing.
Suggestion:
Guarantee at least one meaningful drop per dungeon.
2. Spell progression is heavily luck-dependent
I’m level 29, yet some spells are stuck at level 14 simply because I haven’t received their upgrade fragments from random loot boxes.
A character’s strength shouldn’t be bottlenecked by RNG.
3. PvP is practically inaccessible
Matchmaking often takes 10+ minutes with no results.
Considering how amazing Waven’s combat system is, PvP could be a brilliant competitive experience. But right now, it’s simply not functioning.
4. The boat system feels underutilized
You start with a modest raft and… stay with it for far too long.
The world is full of beautifully designed ships, yet players don’t have meaningful access to them.
Please let us earn better vessels—cosmetic or functional.
That red velvet ship at the start? Players would love it.
5. Concern about future monetization
Rumors about pay-to-progress mechanics worry me.
Waven is great because it respects the player’s time and effort. Introducing paid progression risks damaging the core integrity of the game.
Battle passes and cosmetics are fine—just draw the line there. The artistic soul of the game depends on it.
Final Thoughts
Waven is one of the most refreshing mobile RPGs I’ve played in years. It blends deep tactical combat, vibrant world-building, and emotional storytelling in a way that few mobile titles ever attempt.
Is it perfect? Not yet.
But the foundation is phenomenal, and with the foundation is phenomenal, and with the upcoming overhaul, I can’t wait.
To the devs:
You’ve created something extraordinary. Please continue nurturing it without compromising its integrity. I’ll be playing it long after launch. I’m a fan
Two Quick Notes
1. This review is meant for both players and developers.
I want this to reach the devs, because the foundation they’ve created is remarkable, and the potential for growth is enormous.
2. I’m aware the game is in Early Access.
I’ve heard the major overhaul is scheduled for December 2025 or early 2026. If I may offer advice:
January would be a stronger launch window.
A new year brings fresh momentum, fresh downloads, and fresh attention—especially for a franchise with such a loyal built-in fanbase.
⭐ Spoiler Warning Ahead ⭐
I began playing roughly two months ago, and here’s my full, unfiltered experience:
You awaken as a lone castaway—an amnesiac survivor of the rising seas in the post-Cataclysm Krozmoz universe. Ankama’s worldbuilding has always been rich, and even in its early stages, Waven’s narrative threads tie back to its MMORPG predecessors in subtle ways.
Character Selection
You choose from the iconic class archetypes:
• Healer
• Warrior
• Archer
• Mage
• Assassin
One thing I deeply appreciate is the subclass system, which allows you to personalize your playstyle without overwhelming new players. Even though we can’t fully customize hairstyles and facial features, the identity of each class—their aesthetic, lore, and combat philosophy—is so distinct that I didn’t feel robbed of customization.
Setting Sail
Your first vessel is a humble wooden raft. It’s symbolic: the world has drowned, and you’re literally piecing your future together.
From there, you begin navigating between islands—each one a micro-environment filled with lore, secrets, and narrative flavor. Ankama’s environmental design has always been artistic and whimsical, and they achieved that same charm here.
When you reach Astrub, it becomes clear how much love went into the world-building. NPCs reference events, responsibilities, and lore that makes the world feel lived in.
The combat difficulty ramps up fast—you can’t just mindlessly push forward. You need:
• proper spell upgrades
• a solid grasp of positioning
• a subclass that complements your playstyle
This game demands strategy, not button-mashing.
A Surprisingly Emotional Story
Despite its bright, stylized visuals, Waven explores dark themes—mind control, loss, moral conflict, and personal sacrifice.
The situation with Oorest floored me. You fight side by side, build a bond, then suddenly you’re forced into a tragic battle against him because he’s being manipulated. It’s emotional, challenging, and haunting—proof that this game has narrative weight far beyond what its art style suggests.
I’m still working through the story, but I can confidently say:
this is one of the most captivating mobile RPG experiences I’ve had in years.
Pros — What Waven Does Exceptionally Well
1. Dynamic and nuanced battle system
The combat is reminiscent of Divinity: Original Sin 2, blending tactical board-style mechanics with flowing, reactive abilities. The learning curve is approachable, but mastery demands:
• battlefield awareness
• synergy between spells and companions
• proper subclass selection
This is rare for a mobile game.
2. A mesmerizing world with artistic identity
Every island feels handcrafted. Some have whimsical charm; others are somber or eerie. Ankama’s art direction has always been unique, and in Waven, the world feels alive, interconnected, and meaningful.
3. A story with emotional depth
It’s refreshing to see a mobile RPG with:
• memorable characters
• impactful plot twists
• fully voiced dialogue
• surprising emotional stakes
4. Zero pay-to-win progression
You get stronger by playing, not by paying.
Your time feels respected—a rarity in today’s mobile market.
5. Class diversity and replay value
Every class and subclass is mechanically distinct. Companions fundamentally change the flow of battle, introducing new synergies and strategies.
It’s clear a lot of thought went into build diversity.
Cons — What Holds Waven Back (For Now)
1. Dungeons are repetitive and formulaic
The layout and pacing become predictable.
And for a mode built to reward players, the loot is inconsistent and often disappointing.
Suggestion:
Guarantee at least one meaningful drop per dungeon.
2. Spell progression is heavily luck-dependent
I’m level 29, yet some spells are stuck at level 14 simply because I haven’t received their upgrade fragments from random loot boxes.
A character’s strength shouldn’t be bottlenecked by RNG.
3. PvP is practically inaccessible
Matchmaking often takes 10+ minutes with no results.
Considering how amazing Waven’s combat system is, PvP could be a brilliant competitive experience. But right now, it’s simply not functioning.
4. The boat system feels underutilized
You start with a modest raft and… stay with it for far too long.
The world is full of beautifully designed ships, yet players don’t have meaningful access to them.
Please let us earn better vessels—cosmetic or functional.
That red velvet ship at the start? Players would love it.
5. Concern about future monetization
Rumors about pay-to-progress mechanics worry me.
Waven is great because it respects the player’s time and effort. Introducing paid progression risks damaging the core integrity of the game.
Battle passes and cosmetics are fine—just draw the line there. The artistic soul of the game depends on it.
Final Thoughts
Waven is one of the most refreshing mobile RPGs I’ve played in years. It blends deep tactical combat, vibrant world-building, and emotional storytelling in a way that few mobile titles ever attempt.
Is it perfect? Not yet.
But the foundation is phenomenal, and with the foundation is phenomenal, and with the upcoming overhaul, I can’t wait.
To the devs:
You’ve created something extraordinary. Please continue nurturing it without compromising its integrity. I’ll be playing it long after launch. I’m a fan
Show more
Game is no longer supported
This game had huge potential, challenging fights, intricate builds, interesting playstyles, and a decent story, however it is becoming pretty clear that they either don’t know how to finish the game, or have no intention of doing so. I really hope that and update comes out and I change my rating
Character deleted
My character was just straight up deleted. Beat almost all of the content in the game and straight up gone. What the f?















