Stand out game!
Just my thoughts
Estado lamentable
Dear Devs and newcomers
Two Quick Notes
1. This review is meant for both players and developers.
I want this to reach the devs, because the foundation they’ve created is remarkable, and the potential for growth is enormous.
2. I’m aware the game is in Early Access.
I’ve heard the major overhaul is scheduled for December 2025 or early 2026. If I may offer advice:
January would be a stronger launch window.
A new year brings fresh momentum, fresh downloads, and fresh attention—especially for a franchise with such a loyal built-in fanbase.
⭐ Spoiler Warning Ahead ⭐
I began playing roughly two months ago, and here’s my full, unfiltered experience:
You awaken as a lone castaway—an amnesiac survivor of the rising seas in the post-Cataclysm Krozmoz universe. Ankama’s worldbuilding has always been rich, and even in its early stages, Waven’s narrative threads tie back to its MMORPG predecessors in subtle ways.
Character Selection
You choose from the iconic class archetypes:
• Healer
• Warrior
• Archer
• Mage
• Assassin
One thing I deeply appreciate is the subclass system, which allows you to personalize your playstyle without overwhelming new players. Even though we can’t fully customize hairstyles and facial features, the identity of each class—their aesthetic, lore, and combat philosophy—is so distinct that I didn’t feel robbed of customization.
Setting Sail
Your first vessel is a humble wooden raft. It’s symbolic: the world has drowned, and you’re literally piecing your future together.
From there, you begin navigating between islands—each one a micro-environment filled with lore, secrets, and narrative flavor. Ankama’s environmental design has always been artistic and whimsical, and they achieved that same charm here.
When you reach Astrub, it becomes clear how much love went into the world-building. NPCs reference events, responsibilities, and lore that makes the world feel lived in.
The combat difficulty ramps up fast—you can’t just mindlessly push forward. You need:
• proper spell upgrades
• a solid grasp of positioning
• a subclass that complements your playstyle
This game demands strategy, not button-mashing.
A Surprisingly Emotional Story
Despite its bright, stylized visuals, Waven explores dark themes—mind control, loss, moral conflict, and personal sacrifice.
The situation with Oorest floored me. You fight side by side, build a bond, then suddenly you’re forced into a tragic battle against him because he’s being manipulated. It’s emotional, challenging, and haunting—proof that this game has narrative weight far beyond what its art style suggests.
I’m still working through the story, but I can confidently say:
this is one of the most captivating mobile RPG experiences I’ve had in years.
Pros — What Waven Does Exceptionally Well
1. Dynamic and nuanced battle system
The combat is reminiscent of Divinity: Original Sin 2, blending tactical board-style mechanics with flowing, reactive abilities. The learning curve is approachable, but mastery demands:
• battlefield awareness
• synergy between spells and companions
• proper subclass selection
This is rare for a mobile game.
2. A mesmerizing world with artistic identity
Every island feels handcrafted. Some have whimsical charm; others are somber or eerie. Ankama’s art direction has always been unique, and in Waven, the world feels alive, interconnected, and meaningful.
3. A story with emotional depth
It’s refreshing to see a mobile RPG with:
• memorable characters
• impactful plot twists
• fully voiced dialogue
• surprising emotional stakes
4. Zero pay-to-win progression
You get stronger by playing, not by paying.
Your time feels respected—a rarity in today’s mobile market.
5. Class diversity and replay value
Every class and subclass is mechanically distinct. Companions fundamentally change the flow of battle, introducing new synergies and strategies.
It’s clear a lot of thought went into build diversity.
Cons — What Holds Waven Back (For Now)
1. Dungeons are repetitive and formulaic
The layout and pacing become predictable.
And for a mode built to reward players, the loot is inconsistent and often disappointing.
Suggestion:
Guarantee at least one meaningful drop per dungeon.
2. Spell progression is heavily luck-dependent
I’m level 29, yet some spells are stuck at level 14 simply because I haven’t received their upgrade fragments from random loot boxes.
A character’s strength shouldn’t be bottlenecked by RNG.
3. PvP is practically inaccessible
Matchmaking often takes 10+ minutes with no results.
Considering how amazing Waven’s combat system is, PvP could be a brilliant competitive experience. But right now, it’s simply not functioning.
4. The boat system feels underutilized
You start with a modest raft and… stay with it for far too long.
The world is full of beautifully designed ships, yet players don’t have meaningful access to them.
Please let us earn better vessels—cosmetic or functional.
That red velvet ship at the start? Players would love it.
5. Concern about future monetization
Rumors about pay-to-progress mechanics worry me.
Waven is great because it respects the player’s time and effort. Introducing paid progression risks damaging the core integrity of the game.
Battle passes and cosmetics are fine—just draw the line there. The artistic soul of the game depends on it.
Final Thoughts
Waven is one of the most refreshing mobile RPGs I’ve played in years. It blends deep tactical combat, vibrant world-building, and emotional storytelling in a way that few mobile titles ever attempt.
Is it perfect? Not yet.
But the foundation is phenomenal, and with the foundation is phenomenal, and with the upcoming overhaul, I can’t wait.
To the devs:
You’ve created something extraordinary. Please continue nurturing it without compromising its integrity. I’ll be playing it long after launch. I’m a fan
Game is no longer supported
Character deleted
Can’t wait till the full release
Didn’t last long
El juego esta buenisimo
Finally a Challenge
It is challenging
Fun
Cooperative
Complex and fully voice acted with a nice story and stunning aesthetic.
How the hells bells is this not more popular in here, it makes no sense because this deserves more recognition for sure!
Well done!
Only note, I’d love some more aesthetic customisation
I like this game, but for some reason it always glitches.
My thoughts
Inability to create account
Get on board!
Be careful not to get addicted though!
Fun game
Annoyed
Can’t get past the login screen
Good and Challenging
Great
It good not great
The bad is that no clear progression, story seems like an after thought, no character customization, range does not every hero characters has to be in melee range for normal attacks. In game currency to buy equipment is kinda high. The moves have no real visual impact. If you start a new hero they pick up from the current hero path which makes you super underpowered. No new heroes and classes which leads to hero burn out. I would love to see more from this game but the team is to under size handle it they should but more devs on the game to make it more polished. I will recommend it has pick up game if you have time to waste and like half done games
