Zombie Haters User Reviews

Top reviews

Ryder

Really good gameplay and mini games

Great game, BUT…

The game has very little features for awareness. It’s so easy to run into a building, corner, group of zombies, etc. and die super quick. Maybe something like a minimap that showed where zombies and buildings were would help with this flaw.
Other than that, I love this game! I remember playing this when I was younger, and I redownloaded it and I’m having a ton of fun!
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Please start updating

It’s 2023 honestly still wish yall updated this game as it’s actually quite fun

Glitch

This is so bad that i cannot even see the other bosses in this app

Amazing

I have been playing this game ever since it released and I just want to say that it is amazing and you should try it out but I will say that this game need more updates. Please update the game it’s great and with some updates it can be made even better and I thank the devs for making this awesome game.
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Update

needs to update more, I see that it updates on Google play store but on Apple Store last updated 2 years ago please read this

Great game

This game was fun and enjoyable more people should play it.

Great game

This game may have adds, but the gameplay itself so worth it. I’ve had this game for a while and it never gets old. This game is so much fun and addicting at the same time. It deserves much more attention by the people In my opinion due to the fact that it’s such a great game.

MUW

LITERALLY PLEASE GET IT! SO UNDERATTED BUT SO FUN!

Pretty Good, but could use these suggestions

This game is pretty fun to play when you’re waiting in line for something, as it is obviously a waiting game. I enjoy the aspect of being chased by a horde of zombies, and I also enjoy the aspect of picking up more survivors. In my opinion, this game would be more fun if it was easier to last longer, and here’s my suggestion. Make the screen is larger so you can see zombies a bit earlier in advance, because a lot of the time they just come out really quickly from some area and kill me. Secondly, it would be cool if there were characters who had better special abilities, for example there could be an engineer/mechanic who builds turrets to place down as support, or there could be a Grenadier that throws explosives, or a melee unit who quickly kills zombies close to you. And instead of just troops, it would also be better if there were more power ups you could use like once you kill a boss or reach a certain number of kills, you can call in an armored vehicle/tank/air strike.
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Bad Controls Ruin A Fun Game

This is basically a dual-stick shooter with RPG mechanics. The game spawns hordes of zombies at you and you run around killing zombies while grabbing power ups. Simple, yet fun and so close to being the game I actually want to play right now.

There are two main problems though:
1. The game’s UI feels like the dev designed a game for phones and didn’t do any testing on iPad. There is a floating analog stick to control your character and two special attack buttons on either side of the screen. That works for the button on the right side but the button the left, your “get out of trouble” bomb, is the button on the left. So if you are playing using standard left-side joystick = movement controls you can’t press the bomb button without taking your thumb off the screen, which stops your character and is basically death in a twin-stick shooter.

2. No dual-analogue stick mode, only auto targeting, and this just kills any chance the game has of being fun. The way the auto targeting works is that it shoots at the zombie closest to you, then kind of locks on till the target is dead. This works early on in the game but as soon as flanking enemies show up the game breaks. So imagine you are taking down a slow, lumbering, boss that is easily avoided. Then a swarm of sprinter zombies is running towards you from the rear. The boss is zero threat and you should start attacking the mob running to you, but you can’t. Your only option is to die because the game is already auto targeting the boss and there is nothing you can do about it. Having a real dual-analogue stick control mechanism would solve the problem, but the game doesn’t offer that.

So these two problems were easily ignored in the first few levels, but now the last 100+ mission attempts have all ended with my character dying because of these problems so I can’t leave a good review. It’s a shame because the game was so close.
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