Latest update….
How do you run something so fun? Two stars one for how fun it is to play the second for the fact that your latest upgrade reset everything not a fan of that
Latest update….
Two stars one for how fun it is to play the second for the fact that your latest upgrade reset everything not a fan of that
Bright future
This game is so early yet already so well put together. The future of this game looks great and I am looking forward to the next couple of updates.
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Good game really, it has a good future….❤️
Good foundation
At the time of writing, the game is only a few weeks old.
Good foundation with a good potential for development.
Now I’m aware currently there does not appear to be any means for the devs to make money. So hopefully they may inject optional ads with rewards tied to them instead of alternative means to profit. Forced ads kill so many games, and hope this one doesn’t fall victim to it later.
As of now character balance needs some work, all skills are universal, making only sniper and machine gun only viable (Sniper is good with fire/frost, while machine is good with weapon/lightning).
Enemy variety is very limited currently with boss, slow, and fast zombies. Difficulty is currently slightly too easy, survival mode is decent, but defense mode is very easy.
There appears to be only 6ish maps available, that cycle through.
The 2nd player is obviously a computer, however even with them running around nonstop they do help with a variety of tasks.
Recommendation to devs:
1. Include optional ads with rewards tied to them, I want to support the development even if it’s just a little bit.
2. Would love to see new unique skills tied to each character, making others more viable, worth experimenting with, and making each character more unique.
3. More varieties of enemies, possibly a ranged enemy that focuses only on the players, making defense mode more challenging and more satisfying when beaten. Maybe a stealth enemy, someone who only attacks doors (slow and strong), maybe a slow weak enemy that can phase through walls/doors. Etc etc.
4. Would love to see optional modes like, challenge maps, possibly an unlimited wave map, an uber boss map, “repair this thing” challenge, deliver a letter through a massive map with 1 pathway that constantly gets waves of zombies (maybe tie the 2nd player to a room with high HP door like an in game timer).
5. Allow us to upgrade our 2nd player stats.
Good foundation with a good potential for development.
Now I’m aware currently there does not appear to be any means for the devs to make money. So hopefully they may inject optional ads with rewards tied to them instead of alternative means to profit. Forced ads kill so many games, and hope this one doesn’t fall victim to it later.
As of now character balance needs some work, all skills are universal, making only sniper and machine gun only viable (Sniper is good with fire/frost, while machine is good with weapon/lightning).
Enemy variety is very limited currently with boss, slow, and fast zombies. Difficulty is currently slightly too easy, survival mode is decent, but defense mode is very easy.
There appears to be only 6ish maps available, that cycle through.
The 2nd player is obviously a computer, however even with them running around nonstop they do help with a variety of tasks.
Recommendation to devs:
1. Include optional ads with rewards tied to them, I want to support the development even if it’s just a little bit.
2. Would love to see new unique skills tied to each character, making others more viable, worth experimenting with, and making each character more unique.
3. More varieties of enemies, possibly a ranged enemy that focuses only on the players, making defense mode more challenging and more satisfying when beaten. Maybe a stealth enemy, someone who only attacks doors (slow and strong), maybe a slow weak enemy that can phase through walls/doors. Etc etc.
4. Would love to see optional modes like, challenge maps, possibly an unlimited wave map, an uber boss map, “repair this thing” challenge, deliver a letter through a massive map with 1 pathway that constantly gets waves of zombies (maybe tie the 2nd player to a room with high HP door like an in game timer).
5. Allow us to upgrade our 2nd player stats.
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