.Decluster Zero vs RETROSHOOGUE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
.Decluster Zero
Experience a Japanese-style bullet-hell shooter with retro graphics and modern gameplay. Utilize a unique bullet-canceling system and homing lasers to overcome intense enemy barrages. Features include multiple levels, challenging boss battles, and adjustable difficulty.
- Japanese style bullet-hell shooter
- Bullet-Canceling system
- Homing laser mechanic
- 5+ levels with boss battles
- 4 difficulty levels
- Optimized mobile controls
- Replay video integration
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'.Decluster Zero (dot decluster zero)' is a Japanese style bullet-hell shooter with abstract and pixelated neo-retro graphics. The game offers modern-classic bullet-hell gameplay and traditional Japanese beautiful bullet patterns. You'll get new bullet-hell experiences which are brought by Bullet-Canceling system. In the game, you'll encounter tons of bullets which are insane. It is impossible to keep dodging, but you can erase the bullets easily. A main mechanic is 'homing laser' with CANCELING enemy bullets around your ship. It requires gauge, but easy to fill. You should use the homing laser aggressively and it is the best way to defeat enemies. Moreover, there is a mechanic which slows down bullets around your ship in order to dodge them easily. Are you interested in this game? You can watch user's replay videos on Everyplay: https://everyplay.com/-decluster/videos You can also watch them in this app. Tap 'EVERYPLAY' button on the title screen. (The lite version also.) -- .Decluster Zero is a remix version of bullet-hell shooter '.Decluster: Into The Bullet Hell'. With many remixes and new features: remixed soundtracks, modified mechanics, redesigned levels, and more. #1 SOUND - Remixed all soundtracks + new soundtrack #2 MECHANICS - Expanded homing laser system - Touch and hold a second finger... - Bullets around the player are slowed down (Capture Mode) - New scoring system (Homing laser basics are the same as before: requires meter and cancels bullets.) #3 LEVEL DESIGN - Redesign for new mechanics plus new scenes - Modify/add bullet patterns and enemies #4 PLAYER SHIP - Full-power from beginning - Change basic weapon anytime - Three level stock homing laser gauge - Charge the meter by itself (Charge Mode) #5 GRAPHICS - Improve visibility - Improve graphics quality -- FEATURES: - Japanese style bullet-hell shooter - Terrific bullet hell experience - 5 various levels + 1 - Beautiful bullet patterns - Boss battles which take your breath away - 4 levels of difficulty that actually make a difference - Soundtracks to make you high - Optimized controls for mobile - Restart from any level you reached - Adjustable gameplay area - Various settings - Replay video through Everyplay - Game Center support - Leaderboard/Achievement - Leaderboard for each difficulty/level - Universal app for iPhone/iPad/Apple TV - MFi controller support Trailer: https://www.youtube.com/watch?v=QZI665o_pMs SoundCloud: https://soundcloud.com/dot_decluster Twitter: https://twitter.com/dot_decluster
RETROSHOOGUE
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Pixel art and neon, an arcade shooter crossed with roguelike runs that never repeat. One hand is all it takes. Firing is automatic. Your job is to move and to choose. Clear a wave and three power-up cards appear; take one. Rapid fire, piercing lasers, homing shots, twin-way spread, extra options, shields — the combination you assemble decides how the run plays out. FEATURES - Drag to move, nothing else. Attacks fire themselves, so you can focus on dodging - Wave-based battles. The further you go, the harder the enemies and the wilder the build - Three-card upgrades every time, so no two runs look alike. Find the synergy and it snowballs - Boss fights that stand squarely in your way - Unlock ships with different characters and widen your options - Chase your best on the high score leaderboard - Nostalgic pixel art with modern neon effects Runs are short and brisk. The kind of shooter where "one more go" never quite stops.
Screenshots
Verdict
The clearest difference is price: RETROSHOOGUE at Free against .Decluster Zero's $4.99. RETROSHOOGUE also leads on update cadence (every 2 days vs every 2 months). .Decluster Zero's advantage is chart position (#190 vs unranked) and iOS requirement (12.0 vs 15.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
RETROSHOOGUE is free to download; .Decluster Zero costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
.Decluster Zero ships an update every 2 months, RETROSHOOGUE every 2 days. The most recent releases landed on October 18, 2026 and October 16, 2026 respectively.
| Parameter | .Decluster Zero | RETROSHOOGUE |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 4.8 (16 ratings) — better | — |
| Positive reviews | 94.3% of reviews | — |
| Number of ratings | 16 — better | — |
| Update frequency | Every 2 months | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #190 — better | — |
| Devices | iPhone, iPad, iPod, Apple TV — better | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 54 MB | 47 MB |
| Age rating | 9+ | 4+ |
| Developer | MASAYUKI ITO | Seiya.k |
In-app purchases
.Decluster Zero
No in-app purchases
RETROSHOOGUE
No in-app purchases
Questions
Is .Decluster Zero free?
Is RETROSHOOGUE free?
Do .Decluster Zero or RETROSHOOGUE have ads?
Which is updated more often, .Decluster Zero or RETROSHOOGUE?
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