Comparison

Craft Pricing Helper vs Worth It

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Craft Pricing Helper

This app helps creators price their handmade items by calculating costs, desired profit margins, and suggested selling prices. It accounts for project time, material expenses, and other costs to ensure profitability.

Highlights
  • Calculate total project cost
  • Set desired hourly pay rate
  • Input material and other costs
  • Determine selling price with profit margin
  • Switch between hours and minutes for project time
  • Platform-agnostic pricing tool
Features
Currently charting
Read full description

I started off selling small handmade items on various sites. Initially, I struggled with pricing. How do you balance costs, while at the same time making a decent profit. To achieve this balance I spent a lot of time with paper and calculators trying various options. I eventually decided that there should be an app to do it for me. Craft Pricing Helper was written to quickly solve that problem. While, I personally use it for Etsy sales it isn't tied to that platform. I left the options open to be of use in as many cases as possible. If you usually time your project building in minutes, simply click on the word hours to switch to minutes. You can switch back by pressing the word minutes and it will all be converted for you. The app allows you to put a length of time to construct the project, the amount per hour you want to get paid, material cost and other costs you may have. Using that information it will come up with your total cost. Using the cost, you set a margin and it will tell you the price you should charge along with the profit you will make. It doesn't get any easier than that.

About

Worth It

Features
Read full description

You deserve to be paid for your work. It’s easy to look at something you made and think “I guess I would be willing to pay _____” and end up undercharging for your work. Worth It can help you do the math and give you some guidelines so that you are charging a price that makes you enough money to keep doing what you love and make a living doing it. Here are a few key things to consider when pricing a product: The cost of materials should be included in the price of the item. Do you use three and a half skeins of yarn? Six cups of flour? Two yards of fabric? Ten strings of beads? A pound of clay? Worth It lets you enter information for “ingredients” and “recipes” so that you can add up the cost of your ingredients easily. You should figure out how much you want to be paid per hour, and how much time it takes to make each item. This doesn’t have to be exact, but you should be making a livable wage, and you need to figure out what that means. Worth It can help you do that math. You need to cover operating expenses. This could be the costs of a website, Etsy or Square fees, storage space, studio space, booth space at events where you sell product, or anything else that you need to pay for to do business. Tracking these expenses, which are more difficult to trace to a single item for sale, is a possible future feature I might be developing for Worth It, but for now, make sure to consider that for my next point. Your business needs to make a profit. Even if you are selling the results of your hobby to cover its costs, you need to be making a profit that is separate from the hourly wage mentioned above, and more than covers your expenses. Why? Because business is not predictable. You will have unexpected expenses and fluctuating profits, and it’s better to have money available to back your choices than to race to catch up. Because you and your business are worth investing in. Maybe that means taking classes to get better at your craft, classes to get better at business admin, paying someone else to do the business admin so that you have more time to focus on your craft, or even being able to take time off without putting your business out of business. For so many reasons, your business needs to make a profit. You might be thinking that you just want to do what you love without having to spend all your time thinking about how to make money. Think about it this way: Humans need water to survive. They bring it in, cycle it around in their bodies, and send it back out. There are humans in some parts of the world who spend hours every single day walking to the closest place to get water, and then walking back with as much as they can carry. There are humans in some other parts of the world who can turn on a tap in their own home any time of day or night and have water that is safe to drink. Who do you think spends more time thinking about water, and about how water relates to their survival? Businesses bring money in, cycle it around and send it back out, and they need it to survive. If you want to spend less time worrying about money, make sure that your business is profitable, and furthermore that it is profitable without you having to work fourteen hours a day, six days a week, with no vacations. Worth It takes the costs of your wages and materials and your desired profit and does the math to turn that into a price. The first release of Worth It will stick to basics, but I have so many ideas for the future. If you have any ideas for features you would like to see, please let me know. Here are the most exciting ones: * Break-even analysis for annual and monthly expenses, such as subscriptions or rent * Integrating Etsy and/or Square sales to update in Worth It’s inventory automatically * Tracking sales over time to show trends * Notifications for low inventory * Set a timer when creating to get more accurate on how long it takes you to create your product EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Craft Pricing Helper4 screens
Worth It4 screens

Verdict

The call

The clearest difference is price: Worth It at Free against Craft Pricing Helper's $1.99. Worth It also leads on update cadence (weekly vs every 5 months). Craft Pricing Helper's advantage is in-app purchases (none vs 2) and chart position (#199 vs unranked). On ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Worth It is free to download; Craft Pricing Helper costs $1.99 up front. Worth It sells 2 in-app purchases, starting at $0.99 per month. Craft Pricing Helper asks for nothing beyond the download.

UpkeepUpdate frequency

Craft Pricing Helper ships an update every 5 months, Worth It weekly. The most recent releases landed on September 5, 2026 and September 11, 2026 respectively.

Scorecard4 real differences · 7 level
Craft Pricing Helper versus Worth It: the parameters behind the verdict, then further details
ParameterCraft Pricing HelperWorth It
Price$1.99Free — better
Rating4.8 (37 ratings) — better
Positive reviews100.0% of reviews
Number of ratings37 — better
Update frequencyEvery 5 monthsWeekly — better
AdsNoNo
In-app purchasesNo — betterYes
MonetizationPaid
Best chart rank#199 — better
DevicesiPhone, iPad, iPod, Mac — betteriPhone, iPad, iPod
Requires iOS14.013.0 — better
Further details — not scored
Size3 MB15 MB
Age rating4+4+
DeveloperDucky Planet LLCBudding Apps LLC

In-app purchases

None

Craft Pricing Helper

No in-app purchases

2 purchases

Worth It

Subscriptions2
  • Cloud Backup & 10x Storage$0.991 Month
  • Cloud Backup & 10x Storage$9.991 Year

Questions

Is Craft Pricing Helper free?
Craft Pricing Helper costs $1.99, with no in-app purchases.
Is Worth It free?
Worth It is free to download, with in-app purchases available.
Do Craft Pricing Helper or Worth It have ads?
Neither Craft Pricing Helper nor Worth It shows ads.
Which is updated more often, Craft Pricing Helper or Worth It?
Craft Pricing Helper ships an update every 5 months, and Worth It weekly. Most recently, Craft Pricing Helper was updated on September 5, 2026 and Worth It on September 11, 2026.

Other comparisons