Space Grunts vs Mazebert
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Grunts
Engage in a unique blend of fast-paced arcade action and strategic turn-based combat. Explore a distressed moon base, battling aliens and robots to uncover its secrets. Utilize a variety of weapons and consumables to survive and complete your mission.
- Turn-based gameplay
- Arcade action
- Roguelike shooter elements
- Alien and robot combat
- Weapon and consumable collection
- Secret areas and routes
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Support, tip and tricks: http://www.orangepixel.net "This is a turn-based game for people who don't like turn-based games, and a roguelike shooter for people who hate roguelike shooters." - TouchArcade 4/5 Space Grunts combines fast paced arcade action with turn-based gameplay. The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate.. You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems. Consumables A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base. Weapons Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons. Secrets There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment! Can you find the core of the problems? MFI support Got questions? need tips or help? visit our forums: http://orangepixel.net or connect and say hi: twitter.com/orangepixel facebook.com/orangepixel
Mazebert
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Key features include: * Refreshingly unique (and damn hard) gameplay. * Random tower drops each round. * The ability to buff your towers using item, potion, and hero cards. * Towers gain experience, and so do you! The more you play, the stronger your towers become. * No in-app purchases. * Periodic additions and updates. With that in mind, we encourage you to share your ideas, suggestions, and feedback by joining our community at https://discord.com/invite/W4RzUKT. There, you can suggest new features, detail any bugs you find, and even submit ideas for new cards. If the community approves your card, I’ll include it in the game, and your name will be added to Mazebert’s credits. I hope to see you, and happy building!
Screenshots
Verdict
The clearest difference is update cadence: Mazebert at fortnightly against Space Grunts's every 5 weeks. Space Grunts's advantage is chart position (#198 vs unranked) and price ($3.99 vs $5.99). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Space Grunts costs $3.99 and Mazebert $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Space Grunts ships an update every 5 weeks, Mazebert fortnightly. The most recent releases landed on October 26, 2026 and October 25, 2026 respectively.
| Parameter | Space Grunts | Mazebert |
|---|---|---|
| Price | $3.99 — better | $5.99 |
| Rating | 4.2 (15 ratings) — better | — |
| Positive reviews | 75.9% of reviews | — |
| Number of ratings | 15 — better | — |
| Update frequency | Every 5 weeks | Fortnightly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #198 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 8.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 52 MB | 115 MB |
| Age rating | 12+ | 12+ |
| Developer | Pascal Bestebroer | PertLabs Inc |
Bugs and requests
Space Grunts
Reported bugs
7 issues- Virtual D-pad bugged (left direction)
- Update loop
- Something wrong with left on directional pad
- No sound on iPad 3
- Sensitive movement issue on iOS version
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- Virtual joystick issues
- Game progress resets after using other apps
Requested features
23 requests- Fix controls, especially left direction
- Implement class specific leaderboards
- Add a wait command
- Add shootable doors
- Re-implement class specific leaderboards
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- Add MFi controller support
- Add more monsters
- Add weapons to find and swap
- Add a wait button
- Add swipe movement/tap to shoot control scheme
- Implement a swipe-type mechanic for controls
- Add diagonal shooting
- Improve on-screen controls
- Add tutorial
- Improve graphics
- Add more variety to weapons
- Add save mid-dungeon
- Add controller fix for sensitive movement
- Add Vita version
- Add dark mode
- Add more variety to weapons
- Add wait button
- Add swipe movement/tap to shoot control scheme
Mazebert
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Space Grunts
No in-app purchases
Mazebert
No in-app purchases









