Comparison

Conquest vs Idle Dominion

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Conquest

Engage in a real-time strategy game where you build armies and upgrade castles to conquer strategic locations and enemy strongholds. Master increasingly challenging maps with intuitive controls and fast-paced gameplay.

Highlights
  • Real-time strategy gameplay
  • Army building and upgrades
  • Castle upgrades
  • Map conquest
  • Increasingly difficult maps
  • Simple controls
Features
Read full description

Conquest is a dynamic real time strategy game. Increase the size your armies and upgrade your castles to capture strategic locations and enemy castles in order to take control of certain areas of the map. Includes increasingly difficult maps with many more to come in the future. Fast paced game play with simple and easy to learn controls. You must read the tutorial. All the levels are beatable. watch game play here: https://www.youtube.com/watch?v=lSFc-hidcIU

About

Idle Dominion

Build a medieval empire through strategic investment and resource management. Focus on supply chains and production to win sieges without direct combat. Your automated works continue to generate resources and advance your campaign even when you're offline.

Highlights
  • Incremental resource management
  • Automated production chains
  • Offline progress
  • Siege warfare simulation
  • Realm building
  • Non-linear castle progression
Features
Read full description

You do not fight. You invest, and you watch. Idle Dominion is a siege you win with a supply chain. A wall comes down because a workshop a hundred leagues away has been building trebuchets all night — and the trebuchets exist because somebody widened an iron mine a week ago. MARCH · BREAK · HOLD BREAK. You send a wave at the wall and it lands whether or not you are watching. The first wall falls in about a quarter of an hour. The last one takes days. What you cannot do is hurry it, and what you never have to do is sit there. HOLD. Every castle you take starts its own yard from nothing — lumber, stone, iron, a forge, a workshop, houses that pay rent. Buildings are local; the purse is shared. A holding you have not opened in three castles is still cutting timber for the siege you are watching. MARCH. An army walks to the next castle, in real hours. Bring more than the minimum and the road is shorter. YOUR WORKS ARE THE ONLY THING THAT CARRIES Twelve siege works — a battering ram up to a bombard, a levy up to your own household guard. Build one with what the workshop and the training grounds made, level it with gold, and it stands on the field for the rest of the campaign. Everything else about a castle is left behind when you take it. The ladder is not. TWENTY-EIGHT CASTLES, IN ANY ORDER The map is uneven and there is no way to skip a road. A crag wants siege weapons; a plain wants men, and your works are checked against both before you set out. Where you go next is worth about a third of the whole campaign. STEWARDS Put somebody on a building and it collects itself, for ever. That is the promise the whole middle of the game is built on: a realm that keeps working while you are not looking. DEEDS Eighteen things worth having done, from your first wall to a realm where every holding runs without you. They are the near horizon in a campaign whose far one is twenty-eight castles away. ONE ADVERT, AND YOU HAVE TO GO LOOKING FOR IT Nothing plays between screens. Nothing interrupts a siege. There is a single row in the store that hands you the same chest the timer gives you, without the four hours — four a day, if you want them. Ignore it for the whole campaign and the game is exactly the same game. NO ENERGY BARS. NO TIMER ASKING FOR MONEY. Gold sharpens what you have built. It cannot build it — a new engine on the field costs materiel, and materiel comes from a workshop you widened, fed by a mine you widened first. Nothing you can buy skips that, and nothing you can buy shortens a wave that is already in the air. NO ACCOUNT AND NO SIGN-IN Your campaign lives on your device and follows you between your own devices through your iCloud. There is no server of ours, and there is nothing to log in to. NOTHING ASKS TO TRACK YOU There is no permission box here, because there is nothing to grant. The one advert is not personalised — it is not chosen from anything you did in another company's app, and no identifier from this game is linked to one. That was a choice, and it cost what personalised adverts pay.

Screenshots

Conquest4 screens
Idle Dominion4 screens

Verdict

The call

The clearest difference is rating: Idle Dominion at 5.0 against Conquest's 2.4. Idle Dominion also leads on update cadence (every 4 days vs every 9 months). Conquest's advantage is ratings volume (40 vs 1) and iOS requirement (12.0 vs 18.2). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Idle Dominion holds the better App Store score, 5.0 against 2.4. That said, the two scores are not equally well evidenced: Conquest has 40 ratings behind it against 1, so its average is the more settled of the two.

UpkeepUpdate frequency

Conquest ships an update every 9 months, Idle Dominion every 4 days. The most recent releases landed on November 1, 2026 and November 6, 2026 respectively.

Scorecard4 real differences · 6 level
Conquest versus Idle Dominion: the parameters behind the verdict, then further details
ParameterConquestIdle Dominion
PriceFreeFree
Rating2.4 (40 ratings)5.0 (1 ratings) — better
Positive reviews36.2% of reviews—
Number of ratings40 — better1
Update frequencyEvery 9 monthsEvery 4 days — better
AdsYesYes
In-app purchasesNoNo
MonetizationAd-supportedAd-supported
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS12.0 — better18.2
Further details — not scored
Size15 MB15 MB
Age rating4+9+
DeveloperSukhbir KaurISAAC MICHAEL FRETT

In-app purchases

None

Conquest

No in-app purchases

None

Idle Dominion

No in-app purchases

Questions

Is Conquest free?
Conquest is free to download, with no in-app purchases.
Is Idle Dominion free?
Idle Dominion is free to download, with no in-app purchases.
Which has better reviews, Conquest or Idle Dominion?
Idle Dominion is rated higher. Conquest averages 2.4 out of 5 from 40 ratings, while Idle Dominion averages 5.0 from 1 ratings.
Do Conquest or Idle Dominion have ads?
Both Conquest and Idle Dominion show ads.
Which is updated more often, Conquest or Idle Dominion?
Conquest ships an update every 9 months, and Idle Dominion every 4 days. Most recently, Conquest was updated on November 1, 2026 and Idle Dominion on November 6, 2026.

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