SFU Snap vs TouchTimes
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
SFU Snap
Plan your campus life with ease. Access your course schedule, find room locations, track shuttle buses, and discover campus services like dining and libraries. This student-created app simplifies your university experience.
- Personalized course schedule
- Room location finder
- Shuttle bus tracker
- Campus services directory
- Dining and library information
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SFU Snap was created by students, for students. It provides you with the information you need to easily plan your campus experience in a snap. Access your personalized course schedule, find room locations, locate the shuttle bus, and explore campus services like dining and library. You can provide us direct feedback at http://www.sfu.ca/apps/feedback.html.
TouchTimes
This app uses interactive, two-handed gestures to help children understand multiplication concepts. It offers two distinct worlds for exploring multiplicative meanings and relationships through hands-on manipulation.
- Two-handed gesture interaction
- Grasplify World for unit creation
- Zaplify World for lightning bolt multiplication
- Focus on multiplicative meanings
- Exploration-based learning environment
- Visual, haptic, and tactile representations
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TouchTimes lets children learn multiplication through powerful, embodied approaches. By using two-handed gestures to create and manipulate their own factors and products, children build a strong sense of multiplicative meanings and relationships. TouchTime’ hands-on approach makes abstract ideas concrete, letting students literally "grasp" mathematical concepts. TouchTimes offers two complementary experiences: In the Grasplify World, children first create, with the fingers of one hand, some form of unit, and then—through one or more taps of the other hand—create a "unit of units,"" a product. The Grasplify World enables experiences of multiplication that go beyond approaches based on additive thinking and repeated addition. In the Zaplify World, children create simultaneous bolts of lightning—horizontal from one hand, vertical from another. Orange sparks appear where these bolts cross as a product of the lightning-bolt factors. (These terms may also be displayed numerically.) This dynamic model of multiplication emphasizes the commutative property of multiplication and the symmetry of multiplicative factors, and gives learners conceptual and geometric building blocks for understanding multiplicative relationships. Neither a repetitive drill-and-practice worksheet nor a rigid "level-driven" game, TouchTimes is a mathematics exploration environment designed to allow students to discover, pose and examine their own questions and understandings. Since TouchTimes displays the product that results from any multiplicative expression, learners focus less on how to compute than on how multiplicative relationships work, and on how, with their hands, to coordinate and combine multiplicative factors into given multiplicative products. Learners also encounter and work with numbers, symbols and equations, and move back and forth between symbolic/numeric forms and more visual, haptic, and tactile representations of multiplicative relationships. As children begin to learn about multiplication, TouchTimes is the perfect environment to solidify that understanding and help them generalize patterns beyond their ability to count and compute. Based on contemporary research understandings of how children learn mathematics, and developed by the Tangible Mathematics Learning Project in the Faculty of Education at Simon Fraser University, TouchTimes is intended for use in school and at home; in small groups, or in 1:1 pairings of a learner and a parent or teacher. Website: http://www.touchcounts.ca/touchtimes Reach us anytime at: tangible.mathematics@gmail.com
Screenshots
Verdict
The clearest difference is review sentiment: TouchTimes at 100% against SFU Snap's 43%. TouchTimes also leads on rating (5.0 vs 1.0) and iOS requirement (9.0 vs 17.0). SFU Snap's advantage is update cadence (every 2 months vs every 10 months). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
TouchTimes holds the better App Store score, 5.0 against 1.0. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews point the same way: 43% of SFU Snap's written reviews are positive against 100% of TouchTimes's.
SFU Snap ships an update every 2 months, TouchTimes every 10 months. The most recent releases landed on October 16, 2026 and October 5, 2026 respectively.
| Parameter | SFU Snap | TouchTimes |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (2 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 42.9% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 2 months — better | Every 10 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad — better | iPad |
| Requires iOS | 17.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 123 MB | 23 MB |
| Age rating | 12+ | 4+ |
| Developer | Simon Fraser University | Nathalie Sinclair |
Customer experience
SFU Snap
TouchTimes
In-app purchases
SFU Snap
No in-app purchases
TouchTimes
No in-app purchases
Questions
Is SFU Snap free?
Is TouchTimes free?
Which has better reviews, SFU Snap or TouchTimes?
Do SFU Snap or TouchTimes have ads?
Which is updated more often, SFU Snap or TouchTimes?
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