Wacky Quackers vs Eat Bugs
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Wacky Quackers
Launch projectiles with a slingshot to hit all the ducks in destructible environments. Enjoy 80 unique levels with various challenges and unlimited shots. This game offers accessible keyboard controls for a fun experience on phones and tablets.
- Slingshot gameplay
- Destructible terrain
- 80 unique levels
- Unlimited shots
- Accessible keyboard controls
- Flying ducks, anvils, bombs
Read full descriptionHide full description
Use your slingshot to get those wacky quackers! Simple and fun! Blast your way through fully destructible terrain to get to those wacky quackers! - 80 unique levels! - 3 kinds of ducks - Unlimited shots - Easily change levels Flying ducks, falling anvils, and explosive bombs are all part of the adventure. Hit all the ducks to move to the next level. You have unlimited shots so keep trying until you hit all the ducks. This game was originally built for my disabled sister-in-law. Because she cannot use a mouse or touch screen I built it with accessible keyboard controls so she could play. Now you can enjoy this game on your phone or tablet! Have fun!
Eat Bugs
A whimsical frog navigates challenging puzzles, gobbling bugs to achieve the highest score. This game strengthens arithmetic skills and encourages strategic thinking with randomly generated levels and special bugs. Enjoy a fun, replayable experience with increasing difficulty.
- Whimsical frog character
- Bug-gobbling gameplay
- Strategic pathfinding for high scores
- Arithmetic skill enhancement
- Randomly generated puzzles
- Special bugs and wormholes
- Multiple difficulty levels
Read full descriptionHide full description
Eat Bugs is a puzzle game that features a whimsical frog that gobbles up comical bugs of varying point values. The secret is to find path through each puzzle that will score the most points, and allow you to move on to the next puzzle. This can be very challenging. The game has 15 levels. Each level contains 3 puzzles and a bonus puzzle. Levels start out easy and get progressively harder. Three levels of difficulty, beginner, intermediate, and advanced. This often requires thinking like this: "hmmmm, if I go this way, I'll score 5 bugs worth 2 points each, which is 10 points. If I go this other way, I'll score 3 bugs worth 3 points each, which is 9 points. So the first choice is better". This teaches and strengthens arithmetic skills, encourages thinking ahead, and rewards those that do with higher scores. Or the thinking might go like this: "I don't want to think about it, so I'll just go this way". That's fine. It works for me (I wrote this game). I can make it though the entire game (15 levels, and 60 puzzles) if I give it some thought. Or I can just play, and enjoy myself. I often don't make it all the way to the end, but it's fun anyway. As levels progress, more bugs are introduced with higher point values. Special bugs come into play in higher levels, like the "x2" bug which doubles your score, or the "Restore" bug which causes all bugs that have previously been eaten to reappear so they can be eaten again. Worm holes are introduced in level 14. There are always two. When you go though one, you come out the other. This adds a new level of complexity to the game. Puzzles are randomly generated, so you will never see the same puzzle twice (at least it's highly unlikely). The computer figures out the maximum possible score for each puzzle and your job is to score at least 80% of that number of points. If you don't, you'll have to try again. And trying again costs a ticket. Each game starts with 5 tickets. Each game also comes with 10 hints which can be used at any time to tell you which direction is the best from your current position. If you run out of hints, you can use a ticket to buy 10 more.
Screenshots
Verdict
The clearest difference is rating: Eat Bugs at 5.0 against Wacky Quackers's 4.4. Eat Bugs also leads on review sentiment (100% vs 60%) and in-app purchases (none vs 1). Wacky Quackers's advantage is ratings volume (8 vs 1). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Wacky Quackers sells 1 one-off in-app purchase. Eat Bugs asks for nothing beyond the download.
Eat Bugs holds the better App Store score, 5.0 against 4.4. That said, the two scores are not equally well evidenced: Wacky Quackers has 8 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 60% of Wacky Quackers's written reviews are positive against 100% of Eat Bugs's.
Wacky Quackers ships an update every 3 weeks, Eat Bugs weekly. The most recent releases landed on October 10, 2026 and October 13, 2026 respectively.
| Parameter | Wacky Quackers | Eat Bugs |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (8 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 60.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 8 — better | 1 |
| Update frequency | Every 3 weeks | Weekly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 13.0 |
| Further details — not scored | ||
| Size | 155 MB | 45 MB |
| Age rating | 9+ | 4+ |
| Developer | Jesse Potter | Scott Slocum |
Customer experience
Wacky Quackers
Eat Bugs
In-app purchases
Wacky Quackers
- No Ads$2.99
Eat Bugs
No in-app purchases
Questions
Is Wacky Quackers free?
Is Eat Bugs free?
Which has better reviews, Wacky Quackers or Eat Bugs?
Do Wacky Quackers or Eat Bugs have ads?
Which is updated more often, Wacky Quackers or Eat Bugs?
Other comparisons















