Sevens vs Knockout Whist
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sevens
A card game where players aim to be the first to empty their hand by playing cards in ascending or descending order from the seven of each suit. Customize game settings like the number of suits, cards per suit, and players.
- Play cards in sequence from the seven
- Knock when unable to play
- First to run out of cards wins
- Customizable number of suits
- Customizable cards per suit
- Adjustable number of players
- Option to include Tarot Trumps
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The player with the Seven of Diamonds starts. Players open each suite with the Seven of that suite. After the suite has been opened the players lay out the cards of the suite above and below the Seven in order, adding cards in sequence down to the ace and up to the king. If a player can not lay down a card then they 'Knock' and the turn passes to the next player. The first player to run out of cards wins the hand. The game has many options and settings Depending on the options the deck of cards can be anywhere from 30 cards in 3 suites to 182 cards in 9 suites The following options are available 1. Number Of Suites in Deck (3 - 8) 2. Number Of Cards in Suite (10-20) 3. Number Of Players At Table (3 - 7) (The empty seats will be filled with robot players) 4. Number Of Human Players At Table (1 - 7) (Multiple players can play in pass the phone / pad mode) 5. Include Tarot Trumps in Deck (Yes-No) 6. Use Pass Three Worst Cards Rule (Yes-No) 7. Speed of Card Animations (Slow - Fast) 8. Play Music (Yes-No) Other names for this game are Laying Out Sevens,Fan Tan,Crazy Sevens,Parliament,Auto,Cinquillo,Domino,Elfer Raus,Sjuan
Knockout Whist
A classic trick-taking card game where players are eliminated if they fail to win a trick. The game features variable hands and trump selection mechanics. Play solo or with friends, including voice chat.
- Elimination-based gameplay
- Variable card hands
- Dynamic trump selection
- Solo and multiplayer modes
- Voice chat integration
- Includes full rules and instructions
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Knockout Whist is a classic and simple trick-taking game without contracts or bids. There are up to seven hands in each game with the number of cards varying from seven down to one. Players are eliminated if they fail to win at least one trick in a hand until there is only one player left, the winner. In the first hand (seven cards) the trumps are chosen from the next card in the deck after the deal has completed. On all subsequent hands the trumps are chosen by the winner of the most tricks in the previous hand. If two or more players tie the number of tricks won then a cut of the remaining deck decides who will choose the trumps. Cn be played as a solo game or multiplayer with friends Including voice chat) Includes a full set of instructions and rules
Screenshots
Verdict
The clearest difference is in-app purchases: Sevens at none against Knockout Whist's 1. Sevens also leads on ads (none vs shown) and update cadence (weekly vs every 6 weeks). Knockout Whist's advantage is rating (4.5 vs 4.1). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Knockout Whist sells 1 one-off in-app purchase. Sevens asks for nothing beyond the download.
Knockout Whist holds the better App Store score, 4.5 against 4.1. Both are backed by a comparable volume of ratings — 39 and 8 respectively.
Sevens ships an update weekly, Knockout Whist every 6 weeks. The most recent releases landed on November 2, 2026 and November 11, 2026 respectively.
| Parameter | Sevens | Knockout Whist |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (39 ratings) | 4.5 (8 ratings) — better |
| Positive reviews | 81.3% of reviews | — |
| Number of ratings | 39 — better | 8 |
| Update frequency | Weekly — better | Every 6 weeks |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 84 MB | 12 MB |
| Age rating | 4+ | 4+ |
| Developer | Geoff Burns | Stephen Arscott |
Customer experience
Sevens
Knockout Whist
Bugs and requests
Sevens
Reported bugs
4 issues- App crashes on startup
- Cards disappear during gameplay
- App closes immediately after tapping to start game
- App disappears when trying to open
Requested features
2 requests- Provide in-game directions for knocking/passing turns
- Improve visibility of text
Knockout Whist
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Sevens
No in-app purchases
Knockout Whist
- Knockout Whist Ad Free$1.99









