Link! vs Tilting Scales
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Link!
This addictive puzzle game challenges you to connect identical numbers with lines, filling all cells without crossing lines. It offers over 1,800 puzzles across six difficulty levels for easy brain training on the go.
- Connect identical numbers
- Fill all cells
- Over 1,800 puzzles
- 6 difficulty levels
- Undo and delete functions
- Smooth touch drawing
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Get smarter just by playing?! This popular pencil puzzle game is simple but addictive. The rules are simple! Just connect identical numbers with lines and fill the cells. On your commute to work or school or just to kill time, get in some easy brain training on your smart phone! Rules: • Connect identical numbers with lines. • Lines cannot cross each other or branch off. • Connect all the numbers and fill all the cells with lines to win. • Tap on a number cell to erase the line. Functions / Features: • Over 1,800 puzzles. • Choose the right puzzles for you out of 6 difficulty levels. • Enjoy a high quality game setup complete with undo and delete functions. • Draw lines with a smooth touch. Recommended if: • You like puzzle games • You want to improve your concentration and memory • You want to train your brain in a simple way • You are getting older and you feel that you can't think quite as fast as they used to • You are looking for a game to kill time on your commute to work or school This game can be readily enjoyed by all kinds of people from children to adults! The NumberLink game is easy fun for people of all ages. Play it during your spare time to train your brain. This software includes the work that is distributed in the Apache License 2.0. http://www.apache.org/licenses/LICENSE-2.0
Tilting Scales
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Tip the scales, and the marbles fall. Move marbles between three tiers of hanging scales and clear exactly three of a colour. But every move changes the weight — and when a scale tips, the outermost marbles slide down to the tier below. NO LUCK, NO TIMER Everything is visible from the first move. Nothing is hidden, nothing is random, nothing is rushed. If you fail, you were simply out-thought. Which means every win is entirely yours. THREE IN A ROW — THAT'S ALL, SUPPOSEDLY • Colour and weight are separate. Same colour clears, whatever the size • Move one marble and that tier's balance changes • When the balance breaks, the outermost marbles fall to the tier below • They can land in a matching three. Sometimes dropping is the answer A DAILY PUZZLE Everyone in the world gets the exact same puzzle each day. With no randomness at all, move counts compare directly. Streaks are tracked, and you can share your result without spoiling the board. 662 STAGES • 560 normal stages that add one new idea at a time, with a breather every fifth stage • 72 "balance it" stages: don't clear the board — level every tier instead • 30 expert stages with exactly one move more than the optimal solution HANGING SCALES A scale can hang beneath another one. The weight of everything on the lower scale presses on the pan above it, so clearing three below tips the scale above on the spot. Moving a tier you cannot reach — from below — is something only this game asks of you. CLEAR ONE COLOUR Some stages only ask you to clear one shape. The other colours may stay on the board. Marbles to clear and marbles to move aside: the same board asks for entirely different moves. CHAINED MARBLES Two marbles joined by a chain. Move one and the other always comes along. They are different colours, so every time you carry the marble you want, an unwanted one fills the pan and shifts the weight. You have to plan where to put it down first. OBSTACLES Uneven lever arms, cracked pans that hold less, sensitive beams that spill early, rusted marbles that never clear, fixed marbles you cannot pick up, and chutes that pass marbles down. Every new element is explained the first time you meet it. EASY TO PLAY • One hand, portrait • Undo one move, a hint for the next move, and a feather that makes one marble weightless • Three stars per stage. Come back and try for a shorter solution PLEASE NOTE The in-game text is currently Japanese only. Play itself uses numbers and shapes, so the puzzles work without reading Japanese, but menus and tutorial notes are not yet translated. So — which way will you tip it?
Screenshots
Verdict
The clearest difference is update cadence: Tilting Scales at fortnightly against Link!'s every 6 months. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Link! ships an update every 6 months, Tilting Scales fortnightly. The most recent releases landed on October 27, 2026 and October 10, 2026 respectively.
| Parameter | Link! | Tilting Scales |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (24 ratings) — better | — |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 24 — better | — |
| Update frequency | Every 6 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 12 MB | 141 MB |
| Age rating | 4+ | 4+ |
| Developer | Shogo Yoshida | Koki Nakanishi |
In-app purchases
Link!
No in-app purchases
Tilting Scales
No in-app purchases









