BSoD CCG vs Project 28
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
BSoD CCG
Engage in turn-based strategy with real-time action elements in this collectible card game. Deploy reinforcements, manage units, and capture strategic locations to defeat your opponent. Master card initiative and unit abilities to achieve victory.
- Turn-based strategy with real-time action
- Collectible card game mechanics
- Tactics and Action phases per round
- Card Initiative system
- Unit and Action card types
- Strategic location capture for victory
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BSoD is a collectible card game. It has turn-based strategy mechanics with some real-time action features. You are represented as a field commander of one of few Factions struggling for the vital strategic locations. To accomplish your mission you must call for the reinforcements and lead them into battle. Here are the main points of game rules and mechanics. 1. The game goes as a sequence of rounds. A round consists of two phases: Tactics Phase and Action Phase. During Tactics Phase both players deploy reinforcements to the battlefield paying for them kind of resource called Command Points. Players do that simultaneously and secretly from each other. After preparations done Action Phase begins where all action takes place. 2. One of the most important game parameters is Initiative. Each card has its own Initiative number. During Action Phase each card becomes active one after another in the Initiative order. The higher card’s Initiative is the earlier it will become active. The card can realize its abilities only when it is active once per round (mostly). 3. There are two card types in BSoD: Units and Actions. Units are forces that battle against enemies. Wise unit management is the way to win the game! Actions are one-time usable cards that provide support to your main forces. 4. The basic way to defeat your opponent is to capture strategic location you are battling for. Units under your command will help you with achieving this goal. Each Unit has the Victory Points attribute. That attribute symbolizes area control power and presence on battlefield. When you overwhelm the opponent with your Victory Points you win! Also there may be different winning conditions depending on game mode.
Project 28
Build and defend a settlement by day, then survive relentless night-time hordes. Manage resources, upgrade defenses, and fight off increasingly difficult bosses in a neon-noir horror world. Experience a challenging, adaptive difficulty curve with no forced waiting.
- Build and defend settlement
- Survive endless night hordes
- Adaptive difficulty curve
- Resource management (power, food, people)
- Unlockable arsenal of guns
- Neon-noir horror aesthetic
- One-hand mobile controls
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The city fell to the Bleed. What crawls out of the Marrow only comes at night. You are Ward 28's last anchor - a psychic child with the power to hold a shrinking pocket of the world together. By day you rebuild: raise power, food, and shelter, and ring your settlement with turrets, walls, and militia. When the sun drops, the horde comes. Survive to dawn. PLAY LOOP - DAY: Spend coins to build. Every structure needs resources - solar for power, farms for food, shelter for people - so your settlement grows into a real war-machine, not just a pile of towers. - NIGHT: Auto-fire through swarms of nightmares, dodge, and outlast a boss that comes back meaner every time. - REPEAT: The nights never end. They only get harder - and the run adapts to how strong you actually are, so it stays a knife-edge whether you're a careful builder or a reckless gunner. FEATURES - Endless nights with a fair, self-tuning difficulty curve - chase your Deepest Night record. - Build-and-defend economy: power, food, and people meters that make every structure a real decision. - An arsenal of guns, each changing how you fight - unlock and equip them. - Hand-drawn, neon-noir horror world inspired by animated sci-fi classics. - A cinematic story intro: the fall of Ward 28 and your first desperate night. - One-hand, pick-up-and-play controls built for phones. No timers to wait out. No forced waiting. Just build, fight, and see how far into the dark you can push.
Screenshots
Verdict
The clearest difference is review sentiment: Project 28 at 100% against BSoD CCG's 25%. Project 28 also leads on rating (5.0 vs 3.0) and in-app purchases (none vs 3). BSoD CCG's advantage is ads (none vs shown) and update cadence (every 2 days vs every 5 days). On price, ratings volume, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. BSoD CCG sells 3 one-off in-app purchases. Project 28 asks for nothing beyond the download.
Project 28 holds the better App Store score, 5.0 against 3.0. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews point the same way: 25% of BSoD CCG's written reviews are positive against 100% of Project 28's.
BSoD CCG ships an update every 2 days, Project 28 every 5 days. The most recent releases landed on October 24, 2026 and October 10, 2026 respectively.
| Parameter | BSoD CCG | Project 28 |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 25.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 2 days — better | Every 5 days |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 8.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 112 MB | 637 MB |
| Age rating | 4+ | 12+ |
| Developer | Aleksey Skrylev | CRB Labs LLC |
Customer experience
BSoD CCG
Project 28
In-app purchases
BSoD CCG
- 500 Credits$2.99
- 1500 Credits$6.99
- 3000 Credits$11.99
Project 28
No in-app purchases









