Comparison

Same Same vs Cosmo Learning

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Same Same

This educational app helps children aged 1.5 and up develop visual perception, language, and fine motor skills through matching identical items. It offers a fun, simple, and safe learning environment with progressively challenging levels.

Highlights
  • Matching identical items
  • Develops visual perception
  • Enhances language skills
  • Improves fine motor skills
  • Progressively challenging levels
  • Safe for children
  • Progress tracking for teachers/therapists
Features
Read full description

- Full version. - No in-app purchases. - No ads. - Safe for kids. Welcome to “Same Same”. This educational app is designed for children aged 1.5 and above. Here children can learn to match identical items. It is fun, and it helps them develop visual perception skills, language skills, and fine motor skills. STEP BY STEP is a professional EdTech studio that focuses on developing educational apps for children aged 1 to 5 years old. During these critical years, children enter a new learning stage every few months. Our apps support and strengthen the development of crucial skills for each learning stage. This way we guide your children, step by step, throughout this entire age range. Our key values are perfection and simplicity. We believe that small details make a big difference, so we give great attention to every detail — both in content and design. Most importantly, we keep our apps simple — simple to understand and simple to use. While playing our games, children will engage in simple activities, such as matching, pairing, ordering, grouping, and sorting. This allows them to practice essential skills, such as: categorization, conceptualization, generalization, abstraction, memory, language, math, visual perception, fine motor, accuracy, attention, and focus. They will learn about shapes, colors, animals, fruit, vegetables, clothing, tools, vehicles, furniture, professions, toys, etc., — all while playing. The levels are generally arranged by difficulty. The first levels are usually quite simple — their main objective is to teach players critical thinking and problem solving. However, the exercises become increasingly challenging as the child advances within the game. Our applications avoid distractions such as popups, unnecessary animation, and noisy feedback. We keep our applications safe for children — no advertisements, no unsafe links to external content, no popups, etc. Furthermore, our experience indicates that our apps can be very helpful for children with special-needs¹, and that they can function as useful tools in both speech-language therapy² and in occupational therapy³. In addition, our apps have been found useful for adults with disabilities or dementia⁴. For this reason, we added two important features: the first one was designed for teachers, therapists, and speech pathologists, which allows them to track the progress of their students; the second feature makes our apps also accessible for users with disabilities, and on this matter we would like to thank the Technology Consulting Center at “Beit Issie Shapiro”⁵ for their professional guidance and consultation regarding accessibility. ________ ¹ Special needs - Learning difficulties due to learning disabilities, communication disabilities, emotional or behavioural disorders, physical disabilities and/or developmental disabilities, which may be caused by Autism (Autistic Spectrum Disorders), Down Syndrome, Dyslexia, Tourette Syndrome, etc. ² Speech-language therapy - Treatment of communication disorders by speech-language pathologists (SLP). ³ Occupational therapy (OT) - Treatment meant to develop, recover, or maintain daily living and work skills for people with a physical, mental or developmental condition. ⁴ Dementia -  A condition caused by brain injury (BI), brain damage or brain diseases, such as Alzheimer’s, Lewy bodies (DLB), Vascular dementia, etc. ⁵ "Beit Issie Shapiro" is a leading non-profit organization that develops therapies for people with disabilities, and also acts as a ‘Special Consultant’ to the United Nations.

About

Cosmo Learning

This app provides an interactive learning and therapy ecosystem for children with special educational needs and in early years. It uses multisensory controllers and engaging activities to foster motor, cognitive, and communication skill development through play, music, and movement.

Highlights
  • Interactive learning ecosystem
  • Therapy activities
  • Multisensory controller integration
  • Motor skill development
  • Cognitive skill development
  • Communication skill development
  • Purposeful play and music
Features
Read full description

Cosmo Learning is a creative learning and therapy ecosystem for learners with Special Educational Needs and in Early Years. It consists of a set of interactive and multisensory controllers, called Cosmo Dots, and interactive activities that motivate learners to develop motor, cognitive and communication skills through purposeful play, music and movement. Requires the Cosmo Dots. Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Verdict

The call

The clearest difference is review sentiment: Same Same at 100% against Cosmo Learning's 33%. Same Same also leads on rating (4.8 vs 2.3) and monetization model (free vs free with in-app purchases). Cosmo Learning's advantage is update cadence (weekly vs every 2 months). On price, ratings volume, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Same Same holds the better App Store score, 4.8 against 2.3. Both are backed by a comparable volume of ratings — 5 and 3 respectively. Written reviews point the same way: 100% of Same Same's written reviews are positive against 33% of Cosmo Learning's.

UpkeepUpdate frequency

Same Same ships an update every 2 months, Cosmo Learning weekly. Both last shipped on November 2, 2026.

Scorecard5 real differences · 5 level
Same Same versus Cosmo Learning: the parameters behind the verdict, then further details
ParameterSame SameCosmo Learning
PriceFreeFree
Rating4.8 (5 ratings) — better2.3 (3 ratings)
Positive reviews100.0% of reviews — better33.3% of reviews
Number of ratings5 — better3
Update frequencyEvery 2 monthsWeekly — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree — betterFree with in-app purchases
DevicesiPadiPad
Requires iOS7.0 — better15.0
Further details — not scored
Size73 MB384 MB
Age rating4+4+
DeveloperSTEP BY STEPFilisia Interfaces Ltd.

Customer experience

Same Same

All ratings5 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews3 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

Cosmo Learning

All ratings3 ratings
Positive33.3%
Neutral0.0%
Negative66.7%
Written reviews3 reviews
Positive33.3%
Neutral0.0%
Negative66.7%

In-app purchases

None

Same Same

No in-app purchases

None

Cosmo Learning

No in-app purchases

Questions

Is Same Same free?
Same Same is free to download, with no in-app purchases.
Is Cosmo Learning free?
Cosmo Learning is free to download, with no in-app purchases.
Which has better reviews, Same Same or Cosmo Learning?
Same Same is rated higher. Same Same averages 4.8 out of 5 from 5 ratings, while Cosmo Learning averages 2.3 from 3 ratings.
Do Same Same or Cosmo Learning have ads?
Neither Same Same nor Cosmo Learning shows ads.
Which is updated more often, Same Same or Cosmo Learning?
Same Same ships an update every 2 months, and Cosmo Learning weekly. Most recently, Same Same was updated on November 2, 2026 and Cosmo Learning on November 2, 2026.

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