Same Same vs Learn iLit 9
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Same Same
This educational app helps children aged 1.5 and up develop visual perception, language, and fine motor skills through matching identical items. It offers a fun, simple, and safe learning environment with progressively challenging levels.
- Matching identical items
- Develops visual perception
- Enhances language skills
- Improves fine motor skills
- Progressively challenging levels
- Safe for children
- Progress tracking for teachers/therapists
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- Full version. - No in-app purchases. - No ads. - Safe for kids. Welcome to “Same Same”. This educational app is designed for children aged 1.5 and above. Here children can learn to match identical items. It is fun, and it helps them develop visual perception skills, language skills, and fine motor skills. STEP BY STEP is a professional EdTech studio that focuses on developing educational apps for children aged 1 to 5 years old. During these critical years, children enter a new learning stage every few months. Our apps support and strengthen the development of crucial skills for each learning stage. This way we guide your children, step by step, throughout this entire age range. Our key values are perfection and simplicity. We believe that small details make a big difference, so we give great attention to every detail — both in content and design. Most importantly, we keep our apps simple — simple to understand and simple to use. While playing our games, children will engage in simple activities, such as matching, pairing, ordering, grouping, and sorting. This allows them to practice essential skills, such as: categorization, conceptualization, generalization, abstraction, memory, language, math, visual perception, fine motor, accuracy, attention, and focus. They will learn about shapes, colors, animals, fruit, vegetables, clothing, tools, vehicles, furniture, professions, toys, etc., — all while playing. The levels are generally arranged by difficulty. The first levels are usually quite simple — their main objective is to teach players critical thinking and problem solving. However, the exercises become increasingly challenging as the child advances within the game. Our applications avoid distractions such as popups, unnecessary animation, and noisy feedback. We keep our applications safe for children — no advertisements, no unsafe links to external content, no popups, etc. Furthermore, our experience indicates that our apps can be very helpful for children with special-needs¹, and that they can function as useful tools in both speech-language therapy² and in occupational therapy³. In addition, our apps have been found useful for adults with disabilities or dementia⁴. For this reason, we added two important features: the first one was designed for teachers, therapists, and speech pathologists, which allows them to track the progress of their students; the second feature makes our apps also accessible for users with disabilities, and on this matter we would like to thank the Technology Consulting Center at “Beit Issie Shapiro”⁵ for their professional guidance and consultation regarding accessibility. ________ ¹ Special needs - Learning difficulties due to learning disabilities, communication disabilities, emotional or behavioural disorders, physical disabilities and/or developmental disabilities, which may be caused by Autism (Autistic Spectrum Disorders), Down Syndrome, Dyslexia, Tourette Syndrome, etc. ² Speech-language therapy - Treatment of communication disorders by speech-language pathologists (SLP). ³ Occupational therapy (OT) - Treatment meant to develop, recover, or maintain daily living and work skills for people with a physical, mental or developmental condition. ⁴ Dementia - A condition caused by brain injury (BI), brain damage or brain diseases, such as Alzheimer’s, Lewy bodies (DLB), Vascular dementia, etc. ⁵ "Beit Issie Shapiro" is a leading non-profit organization that develops therapies for people with disabilities, and also acts as a ‘Special Consultant’ to the United Nations.
Learn iLit 9
This comprehensive literacy solution offers interactive assignments, a digital notebook, and an e-library with over 2,500 titles. It supports offline mode and personalized instruction based on embedded assessments, preparing students for state and national standards.
- Interactive assignments
- Digital notebook
- E-library with 2,500+ titles
- Offline mode support
- Personalized instruction
- Progress tracking
- Co-teacher functionality
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iLit is available for grades 6 through 12. Savvas Learning Company is a comprehensive literacy solution designed to produce two or more years of reading growth in a single year. The iLit student app contains everything a student needs to participate in an iLit class: interactive assignments, a digital notebook, and an e-library with over (2,500+) fiction and nonfiction titles. Recent additions include co-teacher functionality and student grouping throughout the app. iLit supports offline mode when the Internet isn’t available and a comprehensive automated rostering solution. The program was carefully crafted to meet the rigors of the Common Core State Standards as well as California, Florida, Texas, Nebraska, Ohio, Virginia, Pennsylvania, Georgia, and WIDA standards, and prepares students for success on the new Next Generation assessments. Individual, small group, and whole-class instruction is personalized based on a constant stream of data from a wide range of embedded assessments, including text-based performance tasks. iLit engages students like no other reading program through its vast library of high-interest nonfiction, instant support, engaging activities, and built-in reward systems that motivate students and track their progress. The iLit 20/45/90/ELL, Teacher and Student apps are all components of the iLit instructional product.
Verdict
The clearest difference is review sentiment: Same Same at 100% against Learn iLit 9's 0%. Same Same also leads on rating (4.8 vs 2.5) and update cadence (every 2 months vs every 5 months). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Same Same holds the better App Store score, 4.8 against 2.5. Both are backed by a comparable volume of ratings — 5 and 6 respectively. Written reviews point the same way: 100% of Same Same's written reviews are positive against 0% of Learn iLit 9's.
Same Same ships an update every 2 months, Learn iLit 9 every 5 months. The most recent releases landed on November 2, 2026 and November 3, 2026 respectively.
| Parameter | Same Same | Learn iLit 9 |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (5 ratings) — better | 2.5 (6 ratings) |
| Positive reviews | 100.0% of reviews — better | 0.0% of reviews |
| Number of ratings | 5 | 6 — better |
| Update frequency | Every 2 months — better | Every 5 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPad | iPad |
| Requires iOS | 7.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 73 MB | 11 MB |
| Age rating | 4+ | 4+ |
| Developer | STEP BY STEP | Savvas Learning Company LLC |
Customer experience
Same Same
Learn iLit 9
In-app purchases
Same Same
No in-app purchases
Learn iLit 9
No in-app purchases
Questions
Is Same Same free?
Is Learn iLit 9 free?
Which has better reviews, Same Same or Learn iLit 9?
Do Same Same or Learn iLit 9 have ads?
Which is updated more often, Same Same or Learn iLit 9?
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