Twins vs DON'T BLINK
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Twins
Navigate endless lanes filled with cubes in this thrilling arcade game. Tap the screen to steer your balls away from obstacles, keeping them in the outer lanes or returning them to the middle. Test your reflexes and aim for a high score.
- Endless lane gameplay
- Cube avoidance challenges
- Tap-to-steer controls
- Four endless lanes
- High score chasing
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The coolest game ever! You will definitely feel the heat with this! There are many cubes being placed on 4 endless lanes. Your mission is to avoid those cubes at all cost. You can do that by tapping the right/ left side of the screen. Keep pressing to keep the balls stay in the outside lanes. Or just lift your finger up to have them back to the middle lanes.
DON'T BLINK
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One finger. One rule. Don't blink. DON'T BLINK is a score-attack arcade game where you drag a glowing comet through walls of neon hazards that move to the beat. Skim past obstacles for graze bonuses, chain orbs to ignite FEVER, and survive an endless climb that keeps getting faster. DAILY AND WEEKLY BATTLES The daily challenge gives every player in the world the same course, reset at midnight. Weekly events twist the rules — no shields, double speed and score, or orb rush. Compete on Game Center leaderboards in endless, daily and weekly modes. RACE YOUR OWN GHOST Turn on the ghost and your best run flies alongside you as a translucent comet, so you always know if you are ahead of yourself. EARN, UNLOCK, SHARE Clear per-run missions to earn orbs, unlock new comet auras, keep your daily streak alive, and share your score card straight from the results screen. FAIR BY DESIGN No ads. No purchases. Orbs are earned only by playing, and every course guarantees a survivable route — if you die, it was dodgeable. Runs at 120fps on ProMotion iPhones. Every visual and sound is generated in code — zero image assets, zero tracking, zero permission prompts. Requires iOS 17 or later. iPhone only, portrait.
Screenshots
Verdict
The clearest difference is in-app purchases: DON'T BLINK at none against Twins's 7. DON'T BLINK also leads on ads (none vs shown) and update cadence (every 5 days vs every 3 weeks). Twins's advantage is device support (3 vs 1) and iOS requirement (13.0 vs 17.0). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Twins sells 7 one-off in-app purchases. DON'T BLINK asks for nothing beyond the download.
Twins ships an update every 3 weeks, DON'T BLINK every 5 days. The most recent releases landed on November 2, 2026 and November 10, 2026 respectively.
| Parameter | Twins | DON'T BLINK |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (51 ratings) — better | — |
| Positive reviews | 72.2% of reviews | — |
| Number of ratings | 51 — better | — |
| Update frequency | Every 3 weeks | Every 5 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 237 MB | 7 MB |
| Age rating | 4+ | 12+ |
| Developer | Olivia Ashley | Hiroki Sekimoto |
In-app purchases
Twins
- 3 Revive Tickets$0.99
- 初回限定オファー$0.99
- No ad$1.99
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- 10 Revive Tickets$2.99
- スターターパック$2.99
- 30 Revive Tickets$6.99
- Ultimate Starter Pack$6.99
DON'T BLINK
No in-app purchases









