High Risers vs Pause
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
High Risers
This game challenges players to ascend as high as possible by bouncing off walls. Strategize your ascent and utilize a golden parachute for a strategic advantage. Aim for the highest score by mastering the art of vertical movement.
- Bounce off walls
- Ascend as high as possible
- Utilize a golden parachute
- Score-based gameplay
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How to succeed at work without really trying: Bounce off the walls. Get as high as you can. Always bring a golden parachute.
Pause
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Pause is a simple idea: hold your phone as still as possible. Press play, hold the screen, and stay still for 20 seconds. That's it. No tutorials, no accounts, no clutter. Just you against your own stillness. While you play, watch your movement come alive as a live seismograph trace, the same kind of line you'd see on a heart monitor. Perfect stillness reads as a flatline. Any shake shows up as a spike. It's oddly satisfying, and a little tense. Your score rewards consistency, not luck. Sensor noise won't wreck a good run, and a truly still hold gets rewarded the way it should. Most players land in the 80s. Getting into the high 90s takes real control. A perfect 100 should almost never happen. After each run, see your percentile, check your personal best, and share a clean share card with your score and your trace. Challenge a friend to beat it. Play as a guest from the first launch. No account needed to play, track your best score, or see your run history. Sign in with Apple or Google only if you want to appear on the global leaderboard or keep your progress synced across devices. Your local scores and history move over automatically the moment you do. A full run takes under 30 seconds, so it fits in anywhere: waiting in line, on a break, or challenging a friend who thinks they can hold still better than you.
Screenshots
Verdict
The clearest difference is in-app purchases: Pause at none against High Risers's 13. Pause also leads on ads (none vs shown). High Risers's advantage is iOS requirement (13.0 vs 15.1). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. High Risers sells 13 one-off in-app purchases. Pause asks for nothing beyond the download.
| Parameter | High Risers | Pause |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (946 ratings) — better | — |
| Positive reviews | 90.4% of reviews | — |
| Number of ratings | 946 — better | — |
| Update frequency | Every 2 months | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 57 MB | 37 MB |
| Age rating | 4+ | 12+ |
| Developer | Kumobius | Babiker Babiker |
Bugs and requests
High Risers
Reported bugs
2 issues- Game crashes on older devices
- Coins not registering properly
Requested features
4 requests- More unique level designs and obstacles
- Ability to customize characters
- Leaderboards and social features
- Difficulty modes or challenges
Pause
Not enough reviews yet to summarise bugs or requests.
In-app purchases
High Risers
- Deter$0.99
- Rover$0.99
- Bones$0.99
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- Hanzō$0.99
- Night Life$0.99
- Down Under$0.99
- Lunar Base$0.99
- Small Coin Pack$0.99
- Space Pack$0.99
- City Pack$0.99
- Creatures Pack$0.99
- Mount Olympus$2.99
- Large Coin Pack$5.99
Pause
No in-app purchases









