Empty. vs Lock Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Empty.
A relaxing puzzle game designed to help you unwind and appreciate simplicity. Rotate rooms to clear them using intuitive one-touch controls. Enjoy a peaceful experience with a beautiful soundtrack and over 25 handcrafted levels.
- Unique room rotation puzzles
- One-touch controls
- No ads or paid content
- Accessible for all ages
- 25+ handcrafted levels
- Original soundtrack
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A relaxing puzzle game to unwind with. Each level teaches you to value simplicity in life. ‣ Unique puzzle mechanics — clear the room by rotating it! ‣ One-touch controls — play with one hand! ‣ No ads. No paid content. Supported by donations. ‣ Accessible for players of all ages. ‣ 25+ beautiful hand-crafted levels. ‣ Original soundtrack - a full length album. Learn the timeless concept — that less is more — that will contribute to your wellbeing in addition to simply joyfully passing time.
Lock Rush
This game challenges your reflexes and memory with a simple tap mechanic that evolves with increasingly complex rules. Progress through various modes, including reflex tests and memory puzzles, with a daily challenge for all players. Enjoy a pure, uninterrupted gaming experience with no ads or in-app purchases.
- Tap-based reflex challenges
- Memory grid and sequence puzzles
- Progressive difficulty and rule changes
- Daily challenge mode
- Unlockable game modes
- Offline play
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One lock. One tap. Seventeen ways to get it wrong. A dot races around a lock. Tap when it crosses the target. Miss, and the lock resets. That is the whole game — and then it starts taking the rules away. REFLEX The dot reverses on every hit. The target shrinks to a sliver. The dot fades out before it arrives. Two dots orbit against each other and you have to catch the collision. The target burns down in real time. The dot stops orbiting and rebounds off walls instead. MEMORY A grid lights up, then goes dark — reproduce it. Numbered tiles flash, then vanish — tap them in order. Coloured pairs appear for a moment — find every match. Get it wrong and the board shows you exactly what you missed. TRACKING One card shows a key, every card turns face down, and then they trade places. Follow the key and tap it when they stop. More cards, more swaps, and feints that set out and come back. Not memory — you can watch the whole thing and still lose it. IRON MAN The daily event. One life, no checkpoint, no continues: one miss ends the run, however far you got. A different mode every day, identical for every player on earth. The top ten share the day's gold, and whoever leads holds the crown on the menu until somebody takes it. THE GAUNTLET Every mode you have unlocked, shuffled after every single lock. You never get to settle into a rhythm. GOLD Coins turn up on targets, and bonus rounds fill the board with coins and bombs. Every lock you crack pays, and the rate climbs the longer you survive. Bank enough and you can buy your way back into a run you were about to lose, or spend it on dot skins and colour schemes that take over the whole screen. BUILT TO BE PICKED UP Runs last seconds. Retry is a single tap. Checkpoints every five locks mean you never replay ground you have already covered. Memory modes have a speed setting, because the right amount of time to look at a board is not the same for everyone. NO NONSENSE No ads. No in-app purchases. Gold is earned, never bought. There is no account to create and nothing to sign up for — leaderboards use the Game Center already on your iPhone, and your scores are the only thing that ever leaves the device.
Screenshots
Verdict
The clearest difference is update cadence: Lock Rush at every 2 days against Empty.'s monthly. Empty.'s advantage is ratings volume (2.6K vs 8) and iOS requirement (12.0 vs 17.0). On price, rating, review sentiment and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Lock Rush holds the better App Store score, 5.0 against 4.8. That said, the two scores are not equally well evidenced: Empty. has 2.6K ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 93% of Empty.'s written reviews are positive against 100% of Lock Rush's.
Empty. ships an update monthly, Lock Rush every 2 days. The most recent releases landed on November 11, 2026 and October 31, 2026 respectively.
| Parameter | Empty. | Lock Rush |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (2.6K ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 93.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2.6K — better | 8 |
| Update frequency | Monthly | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 88 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Maksym Dzitsiuk | Zach Rustick |
Customer experience
Empty.
Lock Rush
Bugs and requests
Empty.
Reported bugs
2 issues- Certain objects not disappearing as expected
- Glitches on specific levels
Requested features
3 requests- More levels and content
- Difficulty settings or options
- Ability to save progress
Lock Rush
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Empty.
No in-app purchases
Lock Rush
No in-app purchases









