PixelTerra vs Salt Pilgrim
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
PixelTerra
Survive a dangerous world by building shelters, gathering resources, and defending against monsters. Explore dungeons, craft items, and farm to thrive in this survival-focused adventure.
- Over 100 craft recipes
- Dungeons with treasures
- Customizable world generation
- Adaptive difficulty
- Loot with random properties
- Day/Night cycle and weather
- Farming and hunting
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The world of PixelTerra is quite dangerous so you need to build a shelter, find some food supply and get ready to protect yourself from monsters in order to survive at least a couple of days. Then you can only hope that the walls of your shelter will be strong enough to withstand the onslaught. In this game you will see: ● More than 100 recipes in the craftbook ● Dungeons with treasures ● Customized world generation and adaptive difficulty ● Loot with random properties ● Day/Night cycle + weather effects ● Hunting and fishing ● Animal and crop farming ● Trading with aborigines Tips for the beginner: ● If you don’t like Survival mode, you can turn off strong monsters and starvation in the settings. ● Also you can slow down game speed If you play for the first time or constantly die. ● Do not try to build a good shelter right away. Hide yourself first in the stone arrays. New blocks, items and recipes are permanently added in the game to make it more diversified and interesting to play. This game is not only about minecraft, but more about survival on a dangerous island and finding a loot with better properties. The gameplay contains elements of roguelike and rpg games.
Salt Pilgrim
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Salt Pilgrim: The Water Returned is a 1-bit text RPG where the whole world is one folder tree. On a screen modeled on an old DOS file manager, you enter folders to travel, delete files to fight, and talk to the people who live in them. In Tuzkum, where the water came back after a thousand years, caravans, prices, factions and wars run on their own, with or without you. TUZKUM, THE LAND WHERE THE WATER CAME BACK A generation ago, water returned to a sea that had lain dry for a thousand years. The water runs clear, but the world is still unsettled. Tribes quarrel over new pastures and waterways, robbers haunt the roads, and monsters live in the old ruins and tunnels. You are a pilgrim who has just woken up in a yurt. PLACES ARE FOLDERS, PEOPLE AND THINGS ARE FILES • Enter a folder to go there. Delete a monster's file to fight it. • Permissions (rwx) are the rules. Files with an x attack first, and a boss without w is sealed. • Cast rm -f to shred and fsck to repair. Spells like chmod and grep reveal hidden folders and strip bosses of their permissions. • Talk, trade, steal. People remember what you did. A WORLD THAT KEEPS BUSY WITHOUT YOU • Caravans come and go and prices rise and fall. More raids mean shortages, and shortages mean unrest. • Factions feud, go to war and make truces, and every morning the newspaper reports it. • Settlements are founded, grow and fall into ruin, and you can raise the ruins again. • Buy a raft, a rowboat or a sailboat and follow the river to the islands and the Bitter Sea. No boat that sailed past the horizon has ever come back. CRAFTING, FORGING AND DEATH • Gather materials, process them at workshops, then craft and forge your gear. • When you die, the screen collapses into a core dump and rewinds you back to your feet. Your bag and half your kese stay behind in a Remains folder. MADE FOR TOUCH • Swipe or drag up and down to move the cursor. Swipe right to enter, left to go back. • Double-tap any empty spot to run the highlighted file. • Plays in portrait or landscape, with adjustable text size. • Fully playable in English and Korean. One purchase. No ads, no in-app purchases, no account, no tracking. Plays offline. Latin font: PxPlus IBM VGA 8x16 by VileR (int10h.org), CC BY-SA 4.0 Korean font: NeoDunggeunmo by Eunbin Jeong, SIL Open Font License 1.1 Tiles: Urizen OneBit by vurmux, CC0
Screenshots
Verdict
The clearest difference is update cadence: Salt Pilgrim at every 2 days against PixelTerra's every 4 months. PixelTerra's advantage is price ($0.99 vs $1.99) and iOS requirement (13.4 vs 15.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
PixelTerra costs $0.99 and Salt Pilgrim $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
PixelTerra ships an update every 4 months, Salt Pilgrim every 2 days. The most recent releases landed on November 2, 2026 and October 31, 2026 respectively.
| Parameter | PixelTerra | Salt Pilgrim |
|---|---|---|
| Price | $0.99 — better | $1.99 |
| Rating | 3.6 (7 ratings) — better | — |
| Positive reviews | 58.8% of reviews | — |
| Number of ratings | 7 — better | — |
| Update frequency | Every 4 months | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.4 — better | 15.0 |
| Further details — not scored | ||
| Size | 47 MB | 5 MB |
| Age rating | 9+ | 12+ |
| Developer | Anton Skvortsov | YUNWOO NAM |
In-app purchases
PixelTerra
No in-app purchases
Salt Pilgrim
No in-app purchases









