see/saw vs holedown
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
see/saw
This is a challenging mobile platformer where players must collect coins and strategically die to progress. Experience precise controls and over 150 levels filled with creative ways to meet your demise.
- Precise speed run controls
- Over 150 levels
- Collect all coins
- Strategic character death
- Juicy mobile platformer experience
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Nice to have you here. We prepared a few tests. Collect all coins. Die to succeed. — the professor · · · · · · · · · · · · · · · · · · Never before has a mobile platformer felt so juicy – perfect controls for super precise speed runs in over 150 levels. Prepare to chop, impale and crush your character in pursuit of the last coin of every level – Because when you die, it’s far from over.
holedown
Dig deep underground by strategically shooting balls to break blocks and reach planet cores. Collect crystals for upgrades and master bouncing patterns in this charming, minimalist game with an original soundtrack. Enjoy hours of gameplay with procedurally generated planets and multiple modes.
- Dig through six planets
- Collect crystals for upgrades
- Procedurally generated planets
- Original space acid soundtrack
- Endless play mode
- Intuitive one-handed play
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Dig deep underground by shooting balls and breaking blocks, traversing your way to the planet cores. With limited shots per round and some blocks fixed firmly to the wall, thoughtfully strategize and aim for maximum impact. Knock down as many blocks as possible while collecting crystals for upgrades and getting deeper beneath the surface. Choose your ideal upgrades such as more starting balls, more shots per round, or storing more crystals, based on your play style and overall strategy. Work your way into the procedurally generated planets with a delightful spectacle of bouncing as you get closer to the planet’s core. Balance your plan between ball bouncing patterns and unpredictable, surprising bounces in this mesmerizing and curious game oozing with charm. Immerse yourself in a world of extravagant minimalistic art while jamming out to an original space acid soundtrack as you feel the satisfaction of digging further underground. Features: • Six planets to dig through • Original soundtrack of seven diverse and space-acid themed tunes • A tight experience with 5+ hours of gameplay’ • Intuitive, one-handed play • Endless play mode • 5 achievements • 11 leaderboards • Split view support • Toggle for screen shake
Screenshots
Verdict
The clearest difference is rating: see/saw at 4.9 against holedown's 4.3. see/saw also leads on update cadence (every 3 weeks vs every 9 months) and review sentiment (94% vs 72%). On ads, in-app purchases, monetization model and chart position there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
see/saw costs $2.99 and holedown $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
see/saw holds the better App Store score, 4.9 against 4.3. Both are backed by a comparable volume of ratings — 2K and 399 respectively. Written reviews point the same way: 94% of see/saw's written reviews are positive against 72% of holedown's.
see/saw ships an update every 3 weeks, holedown every 9 months. Both last shipped on November 6, 2026.
| Parameter | see/saw | holedown |
|---|---|---|
| Price | $2.99 — better | $3.99 |
| Rating | 4.9 (2K ratings) — better | 4.3 (399 ratings) |
| Positive reviews | 93.9% of reviews — better | 71.8% of reviews |
| Number of ratings | 2K — better | 399 |
| Update frequency | Every 3 weeks — better | Every 9 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #149 | #138 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 21 MB | 77 MB |
| Age rating | 12+ | 4+ |
| Developer | Philipp Stollenmayer | webbfarbror AB |
Customer experience
see/saw
holedown
User reviews
see/saw
From 2K App Store ratingsWhat we love
- 👍 Fun and addictive gameplay
- 🚀 Smooth and responsive controls
- 💡 Unique and creative concept
- 🎨 Visually striking design
- 🎶 Great soundtrack and sound effects
Room to improve
- 🐛 Occasional crashes and performance issues
- ⏱️ Challenging time trials and speed runs
- 🤢 Can cause motion sickness for some users
holedown
From 399 App Store ratingsWhat we love
- 🚀 Addictive gameplay
- 👍 Satisfying physics and animations
- 🎨 Charming visuals and audio
- 💰 Fair pricing, no ads or IAPs
Room to improve
- 🔚 Short campaign length
- 🔁 Lack of replayability after completion
- 🔇 No option to disable sound effects
- 🐛 Occasional save data loss
Bugs and requests
see/saw
Reported bugs
2 issues- Levels freezing or becoming unplayable
- Compatibility issues with newer devices
Requested features
3 requests- Add controller support
- Expand level selection and progression
- Introduce more varied gameplay mechanics
holedown
Reported bugs
3 issues- Save data randomly resets
- Gameplay freezes after certain actions
- Sound effects not working properly
Requested features
4 requests- More planets/levels
- Diverse block types and gameplay mechanics
- Ability to skip crystal counting animation
- Cloud save sync between devices
In-app purchases
see/saw
No in-app purchases
holedown
No in-app purchases









