GLICODE™ vs ANZAC Correspondent
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
GLICODE™
Learn fundamental coding concepts through a fun, interactive game using Pocky snacks. Arrange them to guide a mascot through challenges, mastering sequences, loops, and if statements. It's a unique way to introduce programming to young learners.
- Learn coding fundamentals
- Use Pocky snacks as input
- Augmented reality interaction
- Guide mascot through levels
- Teaches sequences, loops, and if statements
- Engaging and fun learning
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GLICODE TM turns every packet of Pocky into a bite-sized coding lesson. By laying out Pocky in the right order, you can use Japan’s (and the world's) favourite snacks to learn algorithmic thinking in a fun and engaging way. Take control of Glico's mascot HUG HUG as he makes his way around an imaginary world, trying to spread happiness. You will need to learn different coding functions to help him navigate a range of levels so he can make his way to a child in need of a smile. [WHAT YOU CAN LEARN] By arranging Pocky in different sequences you can learn three basic coding fundamentals: ・SEQUENCES ・LOOPS ・'IF' STATEMENTS [EQUIPMENT REQUIRED] 1. "GLICODE" App Download the "GLICODE" app from App Store. 2. Snacks All you need to play "GLICODE" is a regular packet of Chocolate Pocky. As the levels progress they will become harder to test you on what you've learnt. Remember to save a few extra Pocky for the difficult levels - you'll need them! 3. Placemat For the best results make sure the snacks are placed on a plain white background. Use a white placemat, paper or plate to lay your snacks out on. [INSTRUCTIONS] 1. Line up your snacks. Remember not to place them too close together. 2. Capture. Use your phone’s camera to take a picture of your snack sequence from above. 3. Test your sequence. Hit the play button to see your code executed as HUG HUG moves through the course. 4. Eat your delicious code. If you pass the level you can eat your delicious code and get ready for the next challenge. *Be mindful of hygiene - we recommend you wash your hands before playing with your snacks. *Please make sure your white placemat is clean. [Adopted by school lesson program with MIC!] In Japan "GLICODE" was adopted by "Popularization of Programming education for young segment" program supported by Ministry of Internal Affairs and Communications in 2016. Elementary school teachers are using this app as a tool in the classroom to teach the basics of programming to early elementary school kids. GLICODE TM is a free educational app that teaches children about the principles of coding - with Pocky! GLICODE TM is a trademark of the programming education app by Ezaki Glico.
ANZAC Correspondent
Experience WWI history through the eyes of an ANZAC correspondent using augmented reality. Capture photos and stories from battlefields, assemble your own newspaper articles, and unlock bonus content, including a tank driving experience.
- Augmented reality history experience
- Capture historical photographs and stories
- Assemble downloadable newspaper articles
- Explore WWI battlefields virtually
- Unlock bonus content and tank experience
- Interactive learning for students and teachers
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Step back in time to experience WWI through the eyes of an ANZAC war correspondent. Augmented reality (AR) makes history come alive as you collect photographs and stories from Australians across battlefields in Egypt, Turkey and France. It’s history, captured by you. * Transform the way you learn, see and understand the world around you through augmented reality. * Use your smartphone or tablet as a vintage camera to capture photographs and learn stories from men and women on your journey across the battlefields. * From the camps in Egypt and the fighting in Palestine, to the dangers of the Gallipoli campaign, follow the troops on the Western Front at Pozières, and report on the action in Villers-Bretonneux. * Select your favourite photographs, stories and headlines to assemble your own downloadable newspaper articles. * Discover bonus stories on your journey, and unlock a driving experience in the A7V tank Mephisto For Teachers: Use augmented reality to make history come alive, right here, in the classroom. We collaborated with historians, teachers, and students to create ANZAC Correspondent, using AR technology to help younger generations feel connected to these stories. An immersive and innovative experience means students are kept engaged for longer, and the intuitive navigation allows students to direct their own learning experience. Primary sources used within ANZAC Correspondent give insight into different historical perspectives and provide valuable opportunities for further research. Implement ANZAC correspondent in your classroom today! What students are saying: “I like how there’s a storyline, how you go from Egypt to Gallipoli and then through to the western front. It’s pretty cool to be able to be in a familiar environment with all these things that you didn’t know popping up. Like the airplane! It’s normally just a roof and then there’s an airplane that you get to see. It’s pretty cool.” – Tom, Grade 10 Student Ormiston College “I like how it took me to different places and told me about the different things the ANZACs did in the different locations. I think learning is a bit easier when it’s something different, and a bit more immersive, and it’s actually speaking to you, instead of just reading it from a textbook and answering some questions. My favourite part was travelling the different places and being able to see exactly what happened in those places and teaching us about it.” – Theo, Grade 10 Student “I liked how it was really realistic, how you can move around – it felt really real. I liked how it took you all around where the Australians were involved, you could see key features of it and I found that really good to learn with.”– Sarah, Grade 10 Student What teachers are saying: “We’re working with the click generation, so I think the key difficulty we face is actually getting the kids to focus for long enough on something to digest it and to actually take the information in on a deeper level. We’re using augmented and virtual reality a lot more in our humanities classrooms and this is a fantastic example of that; where augmented reality can actually take the kids in to those historical settings and give them a digital, tactile experience of what it was like in those times and places. The storyline is great, where there’s a range of different approaches the students can take within the storyline. Whilst there’s a clear pathway they can take, the way they move along that path is many and varied, which makes it a good option for using it with classrooms of students because they can have a range of experiences to talk about and discuss. The use of the technology is an engaging way to get the students involved, but it’s also important in allowing them to create their perspective of history.” – Ian Burgess, Head of Humanities Department, Ormiston College
Screenshots
Verdict
The clearest difference is review sentiment: ANZAC Correspondent at 100% against GLICODE™'s 32%. ANZAC Correspondent also leads on update cadence (every 2 months vs every 4 months). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
GLICODE™ ships an update every 4 months, ANZAC Correspondent every 2 months. The most recent releases landed on August 11, 2026 and September 18, 2026 respectively.
| Parameter | GLICODE™ | ANZAC Correspondent |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (66 ratings) — better | — |
| Positive reviews | 31.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 66 — better | — |
| Update frequency | Every 4 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 | 11.0 |
| Further details — not scored | ||
| Size | 1.1 GB | 573 MB |
| Age rating | 4+ | 12+ |
| Developer | EZAKI GLICO CO.,LTD. | Board of the Queensland Museum |
Customer experience
GLICODE™
ANZAC Correspondent
In-app purchases
GLICODE™
No in-app purchases
ANZAC Correspondent
No in-app purchases








