Comparison

COCO THINKS and COCO MOVES vs Boom Word Multiplayer

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

COCO THINKS and COCO MOVES

This app combines educational games with physical activity breaks for children aged 5-10. It offers over 30 games covering reading, math, and logic, alongside age-appropriate exercises to promote a balanced learning experience. It's also designed to be inclusive for children with special educational needs.

Highlights
  • Over 30 educational games
  • Integrated sports breaks
  • Content adapted for ages 5-10
  • Inclusive for special educational needs
  • Developed by health professionals
  • Multiplayer games
Features
Read full description

Discover COCO THINKS and COCO MOVES: the educational and sports app that transforms learning for children aged 5 to 10 COCO THINKS and COCO MOVES is the app that combines education and physical activity to offer children a balanced learning experience. Designed for children aged 5 to 10, this app allows young learners to have fun while developing their cognitive and physical skills, in an environment tailored to their learning pace. Try the program for free for one week! You’re going to love it. After that, subscription plans start at 4.99 euros per month. Why choose COCO THINKS and COCO MOVES? - Fun learning: Over 30 educational games covering reading, math, geography, logic, and more. Each game is designed to stimulate children’s memory, concentration, and thinking skills, all while having fun. - Integrated sports breaks: After 15 minutes of play, COCO encourages children to get up and move with age-appropriate physical exercises. A fun way to ensure a balance between mental and physical activity. - Content adapted for children aged 5 to 10: Whether used at school or at home, COCO supports children from first to fifth grade, with progressive levels tailored to each age and learning pace. - Inclusivity: COCO THINKS and COCO MOVES is also suitable for children with special educational needs (DYS disorders, autism, multiple disabilities), offering adjustable difficulty levels to avoid putting children in situations of failure. - Developed by experts: All games have been created in collaboration with health professionals (occupational therapists, psychomotor therapists, speech therapists) to ensure enriching educational content and appropriate progression for each child. - A shared experience: Some games can be played by two people, allowing children to share fun moments with parents, siblings, or friends, and learn together. COCO THINKS and COCO MOVES in schools and special schools COCO THINKS and COCO MOVES is widely used in primary schools and Special Schools. The app easily integrates into school and after-school activities, allowing teachers to use COCO in the classroom as a teaching tool. In class and after-school activities: Teachers use COCO to reinforce core subjects like reading and math, while making lessons more dynamic. During after-school activities, the sports part of COCO is projected on a big screen for collective physical activities, helping achieve the recommended 30 minutes of daily exercise. In Special Schools and Centers for autism CARD: Children with specific needs, whether autistic, DYS, or with multiple disabilities, benefit from COCO's inclusive approach. The games are adapted with adjustable difficulty levels, allowing each child to progress at their own pace while having fun. User testimonials Ann, mother of Tim, 7 years old: “The sports breaks are great for keeping my son focused! Tim loves learning with COCO, but the real game-changer is the sports break. After 15 minutes of play, he gets up, does some exercises, and comes back even more focused. It has really transformed his way of learning." Julia, mother of Leo, 8 years old, autistic: “Finally, a program tailored to my autistic child. COCO is the app we were waiting for. The adjustable difficulty levels and regular breaks allow Théo to learn without frustration. It’s a truly inclusive program." Claire, mother of Sam, 6 years old, DYS disorders: "Sam is finally progressing at his own pace with COCO. The adapted games and sports breaks help him stay focused." Contact More info: https://www.dynseo.com/en/brain-games-apps/coco-educational-games/ Instagram: https://www.instagram.com/coco_educationalgames/ Email: coco@dynseo.com Terms of Use : https://www.dynseo.com/en/terms-of-use/ Privacy policy: https://www.dynseo.com/en/privacy-policy/

About

Boom Word Multiplayer

Features
Read full description

A simple, fun and explosive game! Test your reflexes and creativity: quickly find a word starting with the given letter before the bomb goes off. Laughter and suspense guaranteed! How to play? A letter appears on the screen Find a word that starts with this letter Pass the virtual bomb to the next player But watch out… it can explode at any moment! Why you’ll love it: A friendly party game, perfect for family nights or gatherings with friends Super easy rules, play anywhere and anytime Suspense and laughs guaranteed in every round Quick mode for fast-paced matches Perfect for word game lovers and challenge seekers Who will keep their cool when the bomb goes tick-tock?

Screenshots

COCO THINKS and COCO MOVES4 screens
Boom Word Multiplayer4 screens

Verdict

The call

The clearest difference is in-app purchases: Boom Word Multiplayer at none against COCO THINKS and COCO MOVES's 10. Boom Word Multiplayer also leads on iOS requirement (12.0 vs 15.0). COCO THINKS and COCO MOVES's advantage is ads (none vs shown) and update cadence (weekly vs every 6 months). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. COCO THINKS and COCO MOVES sells 10 in-app purchases, starting at $4.49 per month. Boom Word Multiplayer asks for nothing beyond the download.

UpkeepUpdate frequency

COCO THINKS and COCO MOVES ships an update weekly, Boom Word Multiplayer every 6 months. The most recent releases landed on November 6, 2026 and November 3, 2026 respectively.

Scorecard4 real differences · 6 level
COCO THINKS and COCO MOVES versus Boom Word Multiplayer: the parameters behind the verdict, then further details
ParameterCOCO THINKS and COCO MOVESBoom Word Multiplayer
PriceFreeFree
Rating4.0 (1 ratings) — better—
Positive reviews83.3% of reviews—
Number of ratings1 — better—
Update frequencyWeekly — betterEvery 6 months
AdsNo — betterYes
In-app purchasesYesNo — better
MonetizationFreemium—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.012.0 — better
Further details — not scored
Size111 MB43 MB
Age rating4+4+
DeveloperDynseoJean Lionel Darie

In-app purchases

10 purchases

COCO THINKS and COCO MOVES

Subscriptions4
  • Monthly subscription$4.491 Month
  • Monthly subscription$7.491 Month
  • Quarterly subscription$14.493 Months
Show 1 more
  • Yearly subscription$38.991 Year
One-time6
  • Starter Pack$2.99
  • Coco Subscription 1 month$3.99
  • Standard Pack$8.99
Show 3 more
  • 3 months for individual$13.99
  • Premium Pack$24.99
  • 1 year for individual$35.99
None

Boom Word Multiplayer

No in-app purchases

Questions

Is COCO THINKS and COCO MOVES free?
COCO THINKS and COCO MOVES is free to download, with in-app purchases available.
Is Boom Word Multiplayer free?
Boom Word Multiplayer is free to download, with no in-app purchases.
Do COCO THINKS and COCO MOVES or Boom Word Multiplayer have ads?
Boom Word Multiplayer shows ads; COCO THINKS and COCO MOVES does not.
Which is updated more often, COCO THINKS and COCO MOVES or Boom Word Multiplayer?
COCO THINKS and COCO MOVES ships an update weekly, and Boom Word Multiplayer every 6 months. Most recently, COCO THINKS and COCO MOVES was updated on November 6, 2026 and Boom Word Multiplayer on November 3, 2026.

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