COCO THINKS and COCO MOVES vs Train the Brain
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
COCO THINKS and COCO MOVES
This app offers a blend of educational games and physical activity breaks for children aged 5-10. It aims to enhance cognitive skills like memory and logic while promoting a balanced lifestyle through integrated movement exercises. Designed with inclusivity in mind, it supports children with special educational needs.
- Over 30 educational games (reading, math, logic)
- Integrated sports breaks every 15 minutes
- Content adapted for ages 5-10
- Inclusive for special educational needs
- Developed by health professionals
- Multiplayer games for shared experiences
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Discover COCO THINKS and COCO MOVES: the educational and sports app that transforms learning for children aged 5 to 10 COCO THINKS and COCO MOVES is the app that combines education and physical activity to offer children a balanced learning experience. Designed for children aged 5 to 10, this app allows young learners to have fun while developing their cognitive and physical skills, in an environment tailored to their learning pace. Try the program for free for one week! You’re going to love it. After that, subscription plans start at 4.99 euros per month. Why choose COCO THINKS and COCO MOVES? - Fun learning: Over 30 educational games covering reading, math, geography, logic, and more. Each game is designed to stimulate children’s memory, concentration, and thinking skills, all while having fun. - Integrated sports breaks: After 15 minutes of play, COCO encourages children to get up and move with age-appropriate physical exercises. A fun way to ensure a balance between mental and physical activity. - Content adapted for children aged 5 to 10: Whether used at school or at home, COCO supports children from first to fifth grade, with progressive levels tailored to each age and learning pace. - Inclusivity: COCO THINKS and COCO MOVES is also suitable for children with special educational needs (DYS disorders, autism, multiple disabilities), offering adjustable difficulty levels to avoid putting children in situations of failure. - Developed by experts: All games have been created in collaboration with health professionals (occupational therapists, psychomotor therapists, speech therapists) to ensure enriching educational content and appropriate progression for each child. - A shared experience: Some games can be played by two people, allowing children to share fun moments with parents, siblings, or friends, and learn together. COCO THINKS and COCO MOVES in schools and special schools COCO THINKS and COCO MOVES is widely used in primary schools and Special Schools. The app easily integrates into school and after-school activities, allowing teachers to use COCO in the classroom as a teaching tool. In class and after-school activities: Teachers use COCO to reinforce core subjects like reading and math, while making lessons more dynamic. During after-school activities, the sports part of COCO is projected on a big screen for collective physical activities, helping achieve the recommended 30 minutes of daily exercise. In Special Schools and Centers for autism CARD: Children with specific needs, whether autistic, DYS, or with multiple disabilities, benefit from COCO's inclusive approach. The games are adapted with adjustable difficulty levels, allowing each child to progress at their own pace while having fun. User testimonials Ann, mother of Tim, 7 years old: “The sports breaks are great for keeping my son focused! Tim loves learning with COCO, but the real game-changer is the sports break. After 15 minutes of play, he gets up, does some exercises, and comes back even more focused. It has really transformed his way of learning." Julia, mother of Leo, 8 years old, autistic: “Finally, a program tailored to my autistic child. COCO is the app we were waiting for. The adjustable difficulty levels and regular breaks allow Théo to learn without frustration. It’s a truly inclusive program." Claire, mother of Sam, 6 years old, DYS disorders: "Sam is finally progressing at his own pace with COCO. The adapted games and sports breaks help him stay focused." Contact More info: https://www.dynseo.com/en/brain-games-apps/coco-educational-games/ Instagram: https://www.instagram.com/coco_educationalgames/ Email: coco@dynseo.com Terms of Use : https://www.dynseo.com/en/terms-of-use/ Privacy policy: https://www.dynseo.com/en/privacy-policy/
Train the Brain
Engaging coordination games designed to enhance hand-eye movement and cognitive skills for all ages. This collection offers fun exercises to stimulate the mind, improve visual perception, and psychomotor abilities through an intuitive interface.
- Hand-eye coordination development
- Bimanual coordination exercises
- Maze solving with gyroscope
- Visual perception enhancement
- Psychomotor skill improvement
- Attention and processing speed training
- Multi-language support
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We present this collection of coordination games to develop and stimulate the hand-eye movement ability. Fun coordination exercises for the whole family to stimulate the mind in a playful way. This game is suitable for all kinds of people, from the youngest to the elderly and senior players. TYPES OF GAMES - Bimanual coordination of elements - Selection of correct items - Solve mazes using the gyroscope - Decide between right and left side - Avoid colliding with pieces - Make series of numbers avoiding objects In addition to coordination, these games help to stimulate other areas such as visual perception, psychomotor skills, attention or speed of processing. APP FEATURES - Fun daily brain training - Available in 6 languages: Spanish, Italian, French, English, Portuguese and German. - Easy and intuitive interface - Different levels for all ages - Constant updates with new games GAMES TO STIMULATE COORDINATION Coordination is one of the essential cognitive functions in our daily life. The development of coordination skills helps maintain a healthy mind and a healthy life. Eye-hand coordination is the cognitive ability that allows us to perform tasks simultaneously using the eyes and hands. It is also defined as oculomotor coordination, oculo-manual, or visuomotor. These coordination games help to synchronize the action of the hand muscles to precise an appropriate speed and intensity of movement. The different games of this app work different aspects of coordination such as accuracy, synchronization of both hands and fingers, fine motor, spatial orientation, the reaction speed or reflexes. This app is a part of the collection of puzzles developed in collaboration with doctors and experts in neuropsychology for the cognitive stimulation of memory, attention, visuospatial function or reasoning, among others. ABOUT TELLMEWOW Tellmewow is a mobile game development company specialized in easy adaptation and basic usability which makes their games ideal for the elderly or young people who simply want to play an occasional games without major complications. If you have any suggestions for improvement or want to stay tuned about upcoming games, follow us on our social networks. @tellmewow
Screenshots
Verdict
The clearest difference is rating: Train the Brain at 4.6 against COCO THINKS and COCO MOVES's 4.0. Train the Brain also leads on ratings volume (122 vs 1). COCO THINKS and COCO MOVES's advantage is update cadence (every 11 days vs every 9 months) and review sentiment (82% vs 57%). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. COCO THINKS and COCO MOVES sells 10 in-app purchases, starting at $4.49 per month and Train the Brain sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Train the Brain holds the better App Store score, 4.6 against 4.0. That said, the two scores are not equally well evidenced: Train the Brain has 122 ratings behind it against 1, so its average is the more settled of the two. Written reviews complicate that: 82% of COCO THINKS and COCO MOVES's written reviews are positive against 57% of Train the Brain's, so the app with the better star average is not the one people write more warmly about.
COCO THINKS and COCO MOVES ships an update every 11 days, Train the Brain every 9 months. The most recent releases landed on October 8, 2026 and October 6, 2026 respectively.
| Parameter | COCO THINKS and COCO MOVES | Train the Brain |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) | 4.6 (122 ratings) — better |
| Positive reviews | 81.8% of reviews — better | 57.1% of reviews |
| Number of ratings | 1 | 122 — better |
| Update frequency | Every 11 days — better | Every 9 months |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 106 MB | 100 MB |
| Age rating | 4+ | 4+ |
| Developer | Dynseo | Tellmewow |
Customer experience
COCO THINKS and COCO MOVES
Train the Brain
In-app purchases
COCO THINKS and COCO MOVES
- Monthly subscription$4.491 Month
- Monthly subscription$7.491 Month
- Quarterly subscription$14.493 Months
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- Quarterly subscription$23.493 Months
- Yearly subscription$38.991 Year
- Yearly subscription$99.991 Year
- Coco Subscription 1 month$3.99
- 3 months for individual$13.99
- 3 months for institution$23.99
Show 1 moreShow fewer
- 1 year for individual$35.99
Train the Brain
- Remove Ads$2.99
Questions
Is COCO THINKS and COCO MOVES free?
Is Train the Brain free?
Which has better reviews, COCO THINKS and COCO MOVES or Train the Brain?
Do COCO THINKS and COCO MOVES or Train the Brain have ads?
Which is updated more often, COCO THINKS and COCO MOVES or Train the Brain?
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