Math Land vs Labyrnt
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Math Land
Embark on an educational adventure to help a pirate recover stolen gems by solving math problems. This game covers addition, subtraction, multiplication, division, and negative numbers through engaging levels and challenges.
- Addition and subtraction practice
- Multiplication tables learning
- Division and negative number operations
- Number sorting
- Over 25 adventure levels
- Progressive difficulty for ages 5+
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Math Land is an educational video game for children and adults. With it they will learn and obtain reinforcement for the main mathematical operations—addition, subtraction, multiplication, sorting from higher to lower, division, and negative numbers. It is not just a math app—it's a real educational adventure! GAME PLOT An evil pirate, Max, has stolen the sacred gems and has cursed the islands filling them with obstacles and traps. Help Ray, our pirate, find the gems and restore the natural order of things. Navigate your ship through the seas to get them, but remember: you will need a spyglass to discover new islands. Solve fun math games to get them: addition, subtraction, numbering, multiplication tables, and division. The islanders need you! EVERY ISLAND IS AN ADVENTURE Have fun with over 25 levels and negotiate all kinds of obstacles in order to get to the chest that holds the gem. It will be a real adventure—you'll have to deal with quicksand, bewitched parrots, volcanoes with lava, puzzle games, magic doors, funny carnivorous plants, etc. It will surprise you! EDUCATIONAL CONTENT For children aged 5-6: * Learning to add and subtract with very small numbers and amounts (1 to 10). * Sorting numbers from higher to lower (1 to 10). * Sorting numbers from lower to higher (1 to 10). * Reinforcing mental arithmetic with already learned additions and subtractions. For children aged 7-8: * Learning to add and subtract with larger numbers and amounts (1 to 20). * Getting started on learning multiplication tables (the learning of multiplication tables will be done gradually in order to track the children's progress). * Sorting numbers from higher to lower (1 to 50). * Sorting numbers from lower to higher (1 to 50). * Developing mental arithmetic with educational games based on addition, subtraction, and multiplication tables. For children aged 9+ and adults: * More complex additions and subtractions, teaching mental association of numbers with different arithmetic strategies (adding and subtracting). * Reinforcing the learning of all multiplication tables (multiplications). * Sorting numbers from higher to lower and vice versa, including negative numbers. * Learning mathematical operations with negative numbers. * Mental division. * Developing advanced mental arithmetic with additions, subtractions, multiplications, and divisions. WE ARE DIDACTOONS Our development studio, Didactoons, has extensive experience in developing educational apps and games that combine learning and fun. Proof of this is the success of our other three apps and their—at the moment—over three million downloads worldwide: * Dino Tim: An educational video game for learning shapes, numbers, and getting started on addition and subtraction. * Monster Numbers: A real educational adventure that blends pure arcade fun and learning mathematics. So don't miss it—download the educational game Math Land!
Labyrnt
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Labyrnt is a daily maze puzzle designed as a small ritual. It is built with Apple Watch in mind, short, focused, and intentional, and carefully adapted to feel just as natural on iPhone and iPad. Each day presents a single shared maze, played one cell at a time. You only see your current position. There is no full map. Navigation is entirely swipe based, so every move is a decision made through memory, pattern, and feel. The daily maze is designed for a quick, focused session rather than extended play. When the day ends, the challenge ends. This keeps the experience fair, meaningful, and easy to return to. Emoji-style spatial cues are always visible to support orientation and memory. When progress slows, a minimal grid indicator appears to help players re-anchor themselves without revealing the correct path or reducing the challenge. Leaderboards are tied to each daily maze and are frozen once the day ends. Only plays completed on that day affect rankings. Your personal result is always visible for comparison. Past mazes that weren’t played on the day can be completed later from the archive. Each maze is a single attempt. Once finished, the result and that day’s leaderboard remain available for reflection and comparison, without altering history. Labyrnt is fully playable without sound. Optional sound and haptic feedback provide tactile confirmation, especially on Apple Watch, but are never required. System accessibility settings, such as Reduce Motion, are respected automatically. Labyrnt feels most natural on Apple Watch with one handed swipe controls and subtle haptics designed for short moments on the wrist. The same daily maze adapts naturally to iPhone and iPad, offering a comfortable experience on larger screens. The daily maze is free to play. Signing in with Apple and Game Center is optional and only used for saving archive progress, tracking personal stats, and appearing on leaderboards. One maze. Once per day. A small moment of focus, then you are done.
Screenshots
Verdict
The clearest difference is price: Labyrnt at Free against Math Land's $3.99. Labyrnt also leads on update cadence (every 10 days vs every 5 months). Math Land's advantage is chart position (#69 vs unranked) and iOS requirement (12.0 vs 17.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Labyrnt is free to download; Math Land costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Math Land ships an update every 5 months, Labyrnt every 10 days. The most recent releases landed on October 29, 2026 and October 12, 2026 respectively.
| Parameter | Math Land | Labyrnt |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 4.6 (157 ratings) — better | — |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 157 — better | — |
| Update frequency | Every 5 months | Every 10 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #69 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Apple Watch |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 99 MB | 40 MB |
| Age rating | 4+ | 4+ |
| Developer | Didactoons Games SL | Erkam Gundogdu |
In-app purchases
Math Land
No in-app purchases
Labyrnt
No in-app purchases









