Sandbox Zombies vs Break Even
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sandbox Zombies
Engage in chaotic battle simulations by creating custom levels with diverse units and a vast arsenal. Pit humans against monsters like vampires, werewolves, and ninjas, or combine their abilities for unique combat scenarios. Enjoy a regularly updated, ad-free experience with an optional one-time purchase for the full version.
- Custom level creation
- Diverse unit types (humans, monsters, supernatural)
- Hybrid unit abilities
- Wide arsenal of weapons
- Silly and unique weapon options
- Regular updates
- Ad-free experience
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Sandbox Zombies is an action level editor. With zombies in it. Carefully set up your own elaborate scenarios, or just revel in causing chaos. With no innate goal, Sandbox Zombies trusts you to find fun in creativity and mischief. No ads and no internet required. Sandbox Systems: - Factions: Humans can fight humans too! There are 12 factions and you can edit who fights who. - Territory: Many units will try to claim territory for their faction, and this funnels units towards where the action is. - Modifiers: Units can be given a wide variety of modifiers such Invisibility, Armor, Vampirism, and much more. Many modifiers can be combined. - Spawners: Keep units respawning forever. So the battle can be endless while you just sit back and watch. - Electric Grid: Connect power sources (such as sensors and solar panels) to powered terrain (such as turrets, doors, spawners, lures, capture points, and more) to turn them on, or even make a certain faction control them. - Ground Mess: Bullet casings, scorch marks from explosions, and (depending on your settings) blood and guts from the injured will gradually paint the floor. You can wipe it clean by hand. - Day/Night Cycle: A Sun and Moon orbit the level separately, and can affect some units and terrain. - Offline Level Sharing: The entire sandbox data can be encoded into text for easy no-internet-required cross-platform sharing. - Controller Support: Optionally plug in a controller to take over any number of units and turrets at once and control them in the style of a twin stick shooter. Hand the controller to a friend and that's asymmetric local multiplayer. Support for multiple controllers is planned. Sandbox Content: - Normal Weapons: Shotguns, Rocket Launchers, Uzis, Miniguns, Smgs, Assault Rifles, Snipers, Revolvers, Flamethrowers, Swords - Silly Weapons too: Teleporter Guns, Paintball Guns, Frost Thrower, Zombification-Injector Guns, Braimwormifiers - Units: Humans, Ghouls, Mummies, Skeletons, Witches, Demons, Angels, Ninjas, Ghosts. And most of those can also be either Werewolves or Vampires on top of that! And zombified on top of that! - Terrain: Turrets, Crates, Explosive Crates, Sandbags, Barbed Wire, Mud, Fog, Doors, Lures, Sensors, Capture Points, Solar Panels - Units can be given extra modifiers: Metal Armor, Wings, Invincibility, Invisibility, Regeneration, Being On Fire, Being Frozen, Locust Breath, Emergency Teleport, Divinity, Brainworms, Vampirism, Lycanthropy, Zombification - And much more! There's just a one-time purchase for extra content, but the basic game is free so jump in and start causing chaos!
Break Even
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Five hundred dollars, a rented room, and a pull-tab hall down the block. Break Even is a top-down pixel game about cheap gambling, built the way games were built in the 90s: flat colors, chunky sprites, rain that never stops, and nothing standing between you and the machines. If you grew up on games like that, this one was made for you. Every sprite is drawn in code and every sound is synthesized while you play. The heart of it is the tab. Buy a sheet at the LUCKY STUB, hold one up, and peel the windows open one at a time — the slow crackling tear, the beat between one line and the next, the reveal. It is quiet, tactile, and strangely calming. Five pull-tab games, five slot machines down at MOONBEAM SLOTS, a triple-zero roulette table at the WHEELHOUSE, a bar pour that bends the odds for a while, a pawn counter, a title-loan window. One rainy block, and more ways to spend a night on it than the night is worth. And the calendar keeps moving. Rent is $650 on the first. Utilities on the fifteenth. Groceries every five days. The bills do not pause when the machines go cold, and they do not pause when the balance hits zero — they arrive on schedule whether you have the money or not, and what you do about that is the actual game. Sleeping is the only thing that moves the day forward. Everything else just moves the money. There is more than one way for a run to end. Which one you get depends on what you were still willing to do near the bottom. WHAT THIS IS, PLAINLY • Simulated gambling, rated 18+. Nothing here is a real wager and nothing you win is real money. • No in-app purchases of any kind — no currency packs, no loot boxes, nothing to buy. • One optional advertisement: a rewarded video you may choose to watch to skip a wait. You are never made to. • No accounts, no sign-in, no leaderboards, and no analytics of ours. Your save stays on your device; the ad SDK's own data collection is set out in the privacy policy. • Apart from the app icon and the launch screen, there is not one image or audio file in it — the art and the sound are generated by the game itself.
Screenshots
Verdict
The clearest difference is in-app purchases: Break Even at none against Sandbox Zombies's 2. Sandbox Zombies's advantage is ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sandbox Zombies sells 2 one-off in-app purchases. Break Even asks for nothing beyond the download.
Sandbox Zombies ships an update fortnightly, Break Even every 2 weeks. The most recent releases landed on November 3, 2026 and October 31, 2026 respectively.
| Parameter | Sandbox Zombies | Break Even |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (326 ratings) — better | — |
| Positive reviews | 83.5% of reviews | — |
| Number of ratings | 326 — better | — |
| Update frequency | Fortnightly | Every 2 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 48 MB | 6 MB |
| Age rating | 12+ | 17+ |
| Developer | MOSS RED LLC | Testudo Forge LLC. |
Bugs and requests
Sandbox Zombies
Reported bugs
3 issues- Crashes and freezes when playing for extended periods
- Inability to restore premium purchases after reinstallation
- Spawner and control issues when reaching entity limit
Requested features
7 requests- Add more weapons and units
- Implement unit control and customization
- Increase map size and entity limit
- Introduce destructible terrain and buildings
- Add sound effects and background music
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- Implement save/load functionality
- Add vehicles and transportation options
Break Even
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Sandbox Zombies
- Sandbox Zombies Unlocked$4.99
- Sandbox Zombies Premium$4.99
Break Even
No in-app purchases









