Dicey Dungeons vs Feud
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dicey Dungeons
Embark on a challenging deckbuilding roguelike adventure as a giant walking dice. Battle monsters, collect loot, and level up heroes in an ever-changing dungeon. Strategize against the unpredictable nature of dice rolls to escape Lady Luck's domain.
- Deckbuilding roguelike gameplay
- Battle monsters
- Find better loot
- Level up heroes
- Procedurally generated dungeons
- Dice roll mechanics
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"It is going to be hard for anything on mobile to top this for me" - TouchArcade Game of the Week Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck? In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.
Feud
A turn-based abstract strategy game with tile-based tactics. Easy to learn but challenging to master, it offers single-player AI matches and cross-platform multiplayer options. Customize your experience and compete on leaderboards.
- Abstract strategy gameplay
- Tile-based tactics
- Single-player vs AI
- Cross-platform multiplayer
- Local same-screen multiplayer
- Customization options
- Leaderboards
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Feud is a turn-based strategy game made by some guys you haven't heard of yet. Originally a board game designed by Dave Cordell, it's been polished and tweaked and generally mucked about with to bring it to the glowing screen you're reading this description on. Unless you printed it out? Think of the trees. Please. CONDENSED ABSTRACT STRATEGY Imagine chess, but on a four-by-four grid, where pieces are swapped rather than moved, each piece has its own special ability and-- OK, not so much like chess. What you can expect is a highly condensed little abstract strategy game which is easy enough to learn but quite tricky to get good at. The AI still beats us sometimes. The computers are winning. Please get good at Feud so we can beat them. FREE AND CROSS-PLATFORM Feud is free to play and has full cross-platform play between desktop and mobile. This means you can play Feud at your boring job, then on the bus on the way home from your boring job, then on your computer at home while you recover from your boring job. Please note that we do not recommend playing Feud during your commute if you walk to work, especially if you live in a city with lots of open manhole covers which is pretty much what I imagine New York to be like. I dunno, I've never been. YOU HAVEN'T TOLD ME MUCH ABOUT THIS GAME YET, TO BE HONEST I'm not very good at this. Sorry. Anyway, look, the game's free and only a couple of hundred megabytes. You might as well, really. CAN I AT LEAST HAVE SOME BULLET POINTS? OK fine - Easy to learn, tricky to master abstract strategy - Local same-screen multiplayer - Single-player vs. three AI characters - Online asynchronous and live multiplayer with invites - Notifications - Game Center achievements - Customisation! - Move histories! - Request draw! - Ranked and unranked play! - Leaderboards! - Support for iPad and iPhones with notches. - Made by 4 very handsome boys. - Please play our game.
Screenshots
Verdict
The clearest difference is price: Feud at Free against Dicey Dungeons's $4.99. Feud also leads on update cadence (every 3 weeks vs every 7 months) and review sentiment (100% vs 75%). Dicey Dungeons's advantage is chart position (#32 vs unranked). On rating, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Feud is free to download; Dicey Dungeons costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.6 for Dicey Dungeons against 4.7 for Feud. Both are backed by a comparable volume of ratings — 220 and 82 respectively. Written reviews are what separate them: 75% of Dicey Dungeons's written reviews are positive against 100% of Feud's.
Dicey Dungeons ships an update every 7 months, Feud every 3 weeks. The most recent releases landed on October 16, 2026 and October 17, 2026 respectively.
| Parameter | Dicey Dungeons | Feud |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 4.6 (220 ratings) | 4.7 (82 ratings) — better |
| Positive reviews | 74.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 220 — better | 82 |
| Update frequency | Every 7 months | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Best chart rank | #32 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12 | 9.0 — better |
| Further details — not scored | ||
| Size | 842 MB | 190 MB |
| Age rating | 12+ | 9+ |
| Developer | Distractionware Limited | Bearwaves |
Customer experience
Dicey Dungeons
Feud
Bugs and requests
Dicey Dungeons
Reported bugs
3 issues- Tutorial not registering inputs
- Buttons/controls bugging out
- Crashes and performance issues
Requested features
4 requests- Vertical/portrait mode support
- Cloud save/sync across devices
- More content and character variety
- Better balance and progression
Feud
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dicey Dungeons
No in-app purchases
Feud
No in-app purchases









