Funzel vs Hypastorm
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Funzel
Protect a fragile light source by collecting energy to keep it illuminated. Navigate a mysterious world with intuitive one-touch controls through 50 challenging levels.
- Protect a fragile light source
- Collect light energy
- Intuitive one-touch controls
- 50 levels
- Game Center integration
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Light illuminates our way through life and the lightwaves make us shine. "Funzel" is a weak and tender light which is in danger to extinguish quickly and you have to protect it. Collect light energy and make sure the gentle flicker does not go out. You have it in your hands because "Funzel" and you are the life. The game is a combination of action and skill game with intuitive one-touch controls. Move the flickering „Funzel“ safely thru a mysterious and unknown world. You have to collect light energy to make the surroundings visible so you can navigate safely. - Extraordinary gameplay with intuitive controls - 50 Level - Game Center
Hypastorm
Engage in fast-paced, physics-based twin-stick action in a distant future arena. Shoot, bounce, and strategically use environmental elements to overcome challenges and achieve victory. Collect medals to level up your craft and unlock achievements.
- Physics-based twin-stick action
- Over 25 challenging levels
- Medal collection for leveling up
- Jump, bounce, and plasma gun combat
- Full game controller support
- Game Center achievements and leaderboards
- Universal purchase across Apple devices
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A fast, physics based, twin stick indie game. In a distant future, take your craft and enter the arena to shoot and bounce your way to victory and glory. • Over 25 levels designed with increasing difficulty and challenges to solve. • Collect medals after eliminating drones to level up your craft. • Jump, bounce and use your plasma gun to beat each level. • Full support for game controllers. • Eliminate all the drone spawners in a level to reach victory. • Drones won't hurt you, so use them to jump higher. • Their bullets will hurt you though. • Jump on walls to get higher, also an air based double jump is possible before hitting the ground. • Sit on top of a spawner too long and it will push you away. Use that to your advantage to solve some levels. • Game Center achievements and high score leaderboard. • Universal purchase, enjoy the game across iOS, iPadOS, macOS and tvOS.
Screenshots
Verdict
The clearest difference is update cadence: Hypastorm at every 3 weeks against Funzel's every 23 months. Funzel's advantage is iOS requirement (12.0 vs 17.6). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Funzel costs $0.29 and Hypastorm $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Funzel ships an update every 23 months, Hypastorm every 3 weeks. The most recent releases landed on October 7, 2026 and October 6, 2026 respectively.
| Parameter | Funzel | Hypastorm |
|---|---|---|
| Price | $0.29 — better | $0.99 |
| Rating | — | 5.0 (2 ratings) — better |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | — | 2 — better |
| Update frequency | Every 23 months | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Mac, Apple TV — better |
| Requires iOS | 12.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 122 MB | 26 MB |
| Age rating | 4+ | 4+ |
| Developer | Christian Streinz | Bitbebop |
Customer experience
Funzel
Hypastorm
In-app purchases
Funzel
No in-app purchases
Hypastorm
No in-app purchases









