Cannon Man vs Labyrnt
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Cannon Man
Launch yourself into the air and travel as far as possible. Use TNT or trampolines upon landing to gain extra momentum and achieve greater distances. Experience explosive fun with this physics-based game.
- Launch and fly long distances
- Hit TNT for extra propulsion
- Use trampolines to gain height
- Physics-based gameplay
- Explosive fun
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Are you ready for blast off?! Fly long and far and then when you land...make sure you hit the TNT or a trampoline to propel yourself further. Explosive fun!
Labyrnt
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Labyrnt is a daily maze puzzle designed as a small ritual. It is built with Apple Watch in mind, short, focused, and intentional, and carefully adapted to feel just as natural on iPhone and iPad. Each day presents a single shared maze, played one cell at a time. You only see your current position. There is no full map. Navigation is entirely swipe based, so every move is a decision made through memory, pattern, and feel. The daily maze is designed for a quick, focused session rather than extended play. When the day ends, the challenge ends. This keeps the experience fair, meaningful, and easy to return to. Emoji-style spatial cues are always visible to support orientation and memory. When progress slows, a minimal grid indicator appears to help players re-anchor themselves without revealing the correct path or reducing the challenge. Leaderboards are tied to each daily maze and are frozen once the day ends. Only plays completed on that day affect rankings. Your personal result is always visible for comparison. Past mazes that weren’t played on the day can be completed later from the archive. Each maze is a single attempt. Once finished, the result and that day’s leaderboard remain available for reflection and comparison, without altering history. Labyrnt is fully playable without sound. Optional sound and haptic feedback provide tactile confirmation, especially on Apple Watch, but are never required. System accessibility settings, such as Reduce Motion, are respected automatically. Labyrnt feels most natural on Apple Watch with one handed swipe controls and subtle haptics designed for short moments on the wrist. The same daily maze adapts naturally to iPhone and iPad, offering a comfortable experience on larger screens. The daily maze is free to play. Signing in with Apple and Game Center is optional and only used for saving archive progress, tracking personal stats, and appearing on leaderboards. One maze. Once per day. A small moment of focus, then you are done.
Screenshots
Verdict
The clearest difference is in-app purchases: Labyrnt at none against Cannon Man's 5. Labyrnt also leads on ads (none vs shown) and update cadence (every 10 days vs monthly). Cannon Man's advantage is iOS requirement (13.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Cannon Man sells 5 one-off in-app purchases. Labyrnt asks for nothing beyond the download.
Cannon Man ships an update monthly, Labyrnt every 10 days. The most recent releases landed on October 29, 2026 and October 12, 2026 respectively.
| Parameter | Cannon Man | Labyrnt |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (20K ratings) — better | — |
| Positive reviews | 28.8% of reviews | — |
| Number of ratings | 20K — better | — |
| Update frequency | Monthly | Every 10 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Apple Watch |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 212 MB | 40 MB |
| Age rating | 9+ | 4+ |
| Developer | IsCool Entertainment | Erkam Gundogdu |
Bugs and requests
Cannon Man
Reported bugs
4 issues- Cannon power upgrades not working as expected
- Invisible barriers and glitches in the air
- Offline earnings not registering properly
- Game crashing on certain devices after updates
Requested features
5 requests- Add ability to control/steer character in air
- Introduce new levels/scenery
- Improve physics and collision detection
- Offer option to remove ads for a fee
- Allow progress to be saved offline
Labyrnt
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Cannon Man
- Pile of Stars$1.99
- No Ads$2.99
- Sack of Stars$3.99
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- Chest of Stars$7.99
- Vault of Stars$14.99
Labyrnt
No in-app purchases









