Comparison

Super Runner Classic vs Flashback Mobile

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Super Runner Classic

Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.

Highlights
  • 201 free and unlockable levels
  • Customizable joystick or D-Pad controls
  • Retro graphics and sound effects
  • Digging mechanics to trap guards
  • Platform traversal with ladders and bars
Features
Read full description

Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!

About

Flashback Mobile

Embark on a sci-fi adventure as a memory-wiped scientist on Titan. Battle enemies, uncover an alien plot, and experience a classic game updated with modern graphics and features.

Highlights
  • Rotoscope animation
  • Hand-drawn backgrounds
  • Modern mode with Post-FX filters
  • Remastered sound and music
  • Rewind function
  • Adjustable difficulty
Features
Read full description

FLASHBACK, the hit action-adventure game that has sold over 2.2 million units makes its debut on iOS ! FLASHBACK is developed by renowned developer Paul Cuisset and is a Guinness World Record holder. One of the first games to use rotoscope technology for realistic animations, with backgrounds that were entirely hand-drawn, this 1993 science fiction classic now includes a modern mode, complete with Post-FX graphic filters, completely remastered sound and music, a brand new “rewind"" function and an adjustable level of difficulty! The year is 2142. Stripped of all memory, the young scientist Conrad B. Hart awakens on Titan, a colonized moon of Saturn. With enemies and kidnappers on his heels, Conrad must defend himself against the dangers of this new world, all the while unravelling an insidious extra-terrestrial plot that threatens the planet. Rediscover the experience that is consistently ranked among the best 100 games of all time!

Screenshots

Super Runner Classic4 screens
Flashback Mobile4 screens

Verdict

The call

The clearest difference is price: Super Runner Classic at Free against Flashback Mobile's $1.99. Flashback Mobile's advantage is rating (4.5 vs 3.3) and ads (none vs shown). On review sentiment, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Super Runner Classic is free to download; Flashback Mobile costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Flashback Mobile holds the better App Store score, 4.5 against 3.3. That said, the two scores are not equally well evidenced: Flashback Mobile has 117 ratings behind it against 21, so its average is the more settled of the two. Written reviews point the same way: 49% of Super Runner Classic's written reviews are positive against 55% of Flashback Mobile's.

Scorecard6 real differences · 4 level
Super Runner Classic versus Flashback Mobile: the parameters behind the verdict, then further details
ParameterSuper Runner ClassicFlashback Mobile
PriceFree — better$1.99
Rating3.3 (21 ratings)4.5 (117 ratings) — better
Positive reviews48.8% of reviews55.0% of reviews — better
Number of ratings21117 — better
Update frequencyEvery 14 months—
AdsYesNo — better
In-app purchasesNoNo
MonetizationFree with in-app purchases — betterPaid
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.011.0 — better
Further details — not scored
Size125 MB180 MB
Age rating4+9+
DeveloperZIROTEK Corp.SFL Games

Customer experience

Super Runner Classic

All ratings20 ratings
Positive50.0%
Neutral30.0%
Negative20.0%
Written reviews41 reviews
Positive48.8%
Neutral22.0%
Negative29.3%

Flashback Mobile

All ratings117 ratings
Positive87.2%
Neutral5.1%
Negative7.7%
Written reviews129 reviews
Positive55.0%
Neutral9.3%
Negative35.7%

In-app purchases

None

Super Runner Classic

No in-app purchases

None

Flashback Mobile

No in-app purchases

Questions

Is Super Runner Classic free?
Super Runner Classic is free to download, with no in-app purchases.
Is Flashback Mobile free?
Flashback Mobile costs $1.99, with no in-app purchases.
Which has better reviews, Super Runner Classic or Flashback Mobile?
Flashback Mobile is rated higher. Super Runner Classic averages 3.3 out of 5 from 21 ratings, while Flashback Mobile averages 4.5 from 117 ratings.
Do Super Runner Classic or Flashback Mobile have ads?
Super Runner Classic shows ads; Flashback Mobile does not.

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