Comparison

Voxel Max vs Pixelart Studio

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Voxel Max

Create detailed 3D models using a voxel editor with an intuitive interface. Build anything imaginable, from game assets to metaverse art, and bring your creations to life with augmented reality. Export your work in various formats or sync across devices.

Highlights
  • Advanced voxel editor
  • Intuitive interface
  • Augmented Reality (AR) integration
  • Extensive material and color options
  • Multiple export formats
  • Cross-device cloud syncing
  • AI-powered asset generation
Features
Read full description

Build, paint, render, and export detailed voxel worlds on iPhone, iPad, and Mac. Voxel Max combines approachable controls with powerful tools for artists, game developers, hobbyists, and first-time creators. Place individual voxels, drag to build larger forms, or use fast shape brushes to block out ideas quickly. Start from scratch or begin with a library of prefab people, furniture, vegetation, architecture, and more. BUILD AND EDIT • Create in a 256 × 256 × 256 voxel workspace • Paint with fast SDF brushes and pressure-sensitive controls • Combine 255 colors with eight material layers for up to 2,040 color-and-material variations • Fine-tune textures, materials, and visual effects • See material changes rendered in real time • Zoom in for precise edits or out to manage complete scenes • Save creations as reusable assets for cloning and scene building RENDER AND PRESENT • Preview creations in augmented reality on iPhone and iPad • Capture photos and videos of your work in the world around you • Use ray-traced lighting and shadows on supported Metal GPUs • Explore Marching Cubes, Outline, and Curvature rendering effects • Add backgrounds and replay your build as a time-lapse in Presenter View IMPORT, EXPORT, AND SHARE • Import and export MagicaVoxel and Qubicle scenes • Import USDZ and GLB scenes and convert them into editable voxel art • Export PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLB, OBJ, STL, and USDZ • Work across iPhone, iPad, and Mac with iCloud syncing FOUNDRY Turn images into 3D assets with Foundry AI, and scan real-world objects on supported devices. AI generation may require a third-party account. From a single voxel to a complete scene, Voxel Max gives you the tools to create wherever inspiration strikes.

About

Pixelart Studio

Features
Read full description

You are not going to believe what fits inside this app. Pixel Art Studio is a pixel art and animation studio built from scratch for iPad and Mac. The feel is inspired by Procreate, the output is pure pixels: no blur, no interpolation, every pixel exactly where you put it. And then it keeps going, way past what a pixel editor is supposed to do. ONE TAP AND THE SHAPE IS PERFECT Scribble a wobbly line, hold the pencil at the end of the stroke, and QuickShape turns it into a flawless line, rectangle, ellipse or polygon, snapped to the classic pixel art angles. Believe it: you can draw an isometric cube, a cylinder, a staircase or a rounded box in one gesture, extrude it to any height, and never nudge a single pixel by hand. Independent brush axes, spray, pressure shading, glow, blur and a silhouette brush that closes your outline and floods it the moment you lift the pencil. Four axis symmetry, Lock Alpha, one coat of paint per pixel, and Smart Nudge that snaps shapes to their neighbours. ANIMATION TOOLS FROM ANOTHER UNIVERSE This is where it stops behaving like a pixel editor. Leave frames empty between two drawings and Tweening fills them in, reading how your art moved, scaled and rotated, object by object. Two sketches become a full animation. Layer Loop is the loopOut of After Effects: two frames of a blinking eye on Cycle, Ping-pong or Reverse, and that layer animates the entire scene by itself, forever. Infinite Scroll slides a layer with wrap around, one full lap every N frames, on X or Y. Paint one strip of clouds, get an endless sky. Offset Assist is the Photoshop Offset filter, live under your pen, so seamless tiles are built, not guessed. Add per layer frames, onion skinning, animation tags, a scrub bar with playhead, folders, blend modes and Parallax Assist playing depth right inside the canvas. SELECT LIKE MAGIC Tap an object and the whole object is selected. Tap a color and it is selected across the layer, connected or not. Freehand and polygon lasso, exact color matching, additive wand, 9 slice scaling in the Unity Sliced style, rotation, mirroring, and a move handle with 1px arrows because pixel art is precision. Erase or transform the same selection across every frame at once. A TILESET STUDIO HIDING INSIDE Build a tileset, stamp a map with it, edit one tile and watch every copy in the map update. Then export PNG plus Tiled .tsj and .tmj, one tile layer per app layer, ready to drop into your engine. Ask around: almost nobody does this. EXPORT LIKE A PRO PNG, JPG, GIF, image sequence and sprite sheet with a configurable grid. MP4 in 4:5, 9:16, 1:1, 16:9 or the canvas ratio, with a safe area drawn over the canvas and loop repetition inside the file. Ship everything, the current frame or a single tag. Opens and saves .aseprite, so your work is never locked in. Record a time lapse of the session and publish your process. IPAD AND MAC Apple Pencil with pressure, two and three finger gestures, project tabs, automatic backup of your library and preview broadcast to another screen. On Mac, the same app with keyboard shortcuts, hover hints and wheel zoom. Your projects and your .aseprite files travel between both. One tap. Perfect pixels. Animation that thinks for you. Maximum effort!

Screenshots

Voxel Max4 screens

Verdict

The call

The clearest difference is update cadence: Pixelart Studio at every 10 days against Voxel Max's every 4 weeks. Voxel Max's advantage is price ($9.99 vs $12.99) and chart position (#50 vs unranked). On ads, in-app purchases and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Voxel Max costs $9.99 and Pixelart Studio $12.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Voxel Max ships an update every 4 weeks, Pixelart Studio every 10 days. The most recent releases landed on October 17, 2026 and October 15, 2026 respectively.

Scorecard4 real differences · 7 level
Voxel Max versus Pixelart Studio: the parameters behind the verdict, then further details
ParameterVoxel MaxPixelart Studio
Price$9.99 — better$12.99
Rating4.8 (40 ratings) — better—
Positive reviews82.1% of reviews—
Number of ratings40 — better—
Update frequencyEvery 4 weeksEvery 10 days — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
Best chart rank#50 — better—
DevicesiPhone, iPad, Mac — betteriPad
Requires iOS17.017.0
Further details — not scored
Size239 MB9 MB
Age rating4+4+
DeveloperAdrian AndrecaLeonardo Amora

In-app purchases

None

Voxel Max

No in-app purchases

None

Pixelart Studio

No in-app purchases

Questions

Is Voxel Max free?
Voxel Max costs $9.99, with no in-app purchases.
Is Pixelart Studio free?
Pixelart Studio costs $12.99, with no in-app purchases.
Do Voxel Max or Pixelart Studio have ads?
Neither Voxel Max nor Pixelart Studio shows ads.
Which is updated more often, Voxel Max or Pixelart Studio?
Voxel Max ships an update every 4 weeks, and Pixelart Studio every 10 days. Most recently, Voxel Max was updated on October 17, 2026 and Pixelart Studio on October 15, 2026.

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