
Pixelart Studio: Sprite Maker
For game art & animation
About
What's New in Pixelart Studio
1.9
October 15, 2026
Codename: Unstoppable. Six big reasons to update today. MIRROR TO THE CLOUD Start a sprite on your iPad, finish it on your Mac. Touch and hold any project, pick Mirror to the cloud, and the same project lives on both. A little cloud on the card tells you it is in sync, and if both devices save, nothing is lost. YOUR ANIMATIONS, LIVE IN THE COMMUNITY Post the whole animation, not just a frame. In Export, Post now offers This frame or Animation with a live preview, and the gallery plays every animated piece in crisp pixels. Give any piece 1 to 5 stars and see the average, the number of votes and the flag of the country it came from. VECTORS THAT MOVE Draw a pose on a vector layer, skip a few frames and draw the next one. Turn on Tween and every frame in between moves node by node, with arms swinging in real arcs instead of shrinking. Onion skin shows the poses around the one you edit. SKETCH IT FIRST Rough out the motion by hand before the first pixel. Every frame keeps its own sketch, drawn with real pencils from HB to charcoal, and onion skin shows the ones around it. Draw Assist now steadies your line while the tip stays right under your pen. PALETTE PRO Bring any palette from Lospec by its name or link, or from .gpl, .hex, .pal, .aseprite and image files. Sort by hue or by light, build ramps of up to 32 colors between two, and clean out the colors you never used. In Indexed mode your art never changes color while you do it. READY FOR YOUR GAME ENGINE The new Game Engine export gives you a PNG sheet plus a JSON in the Aseprite format: Phaser reads it as is, Unity and Godot slice it as a grid. Choose the columns, spacing, border, trimming and one sheet per layer. Every tag becomes an animation. ALSO Paste images and .aseprite files copied from other apps or from your Mac. Duplicate projects right from the gallery. Semi-transparent pixels now export exactly as you see them. Windows glide in smoothly, and the whole interface got cleaner corners, clearer icons and calmer layer rows. Maximum effort!
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