
Pixelart Studio: Sprite Maker
For game art & animation
About
What's New in Pixelart Studio
1.6
September 8, 2026
Pixel art just got animation tools you normally only find in After Effects. TWEENING THAT ACTUALLY THINKS Draw frame 1. Draw frame 10. Leave the eight frames between them empty. They are not empty anymore: the app reads both drawings, works out how the art moved, scaled and rotated, and shows it on its way. It solves object by object instead of one transform for the whole frame, so a coin flying left and a coin flying right no longer fight each other. Nothing is baked. Edit a keyframe and the middle recalculates itself, and "Apply to frames" writes it down when you want to take over by hand. Imagine if a two frame sketch of a jump became the whole jump before your coffee got cold. LAYER LOOP, THE loopOut OF AFTER EFFECTS Give a layer two frames of a blinking eye and set Cycle. That layer now fills the entire animation by itself, forever, without a single copied frame. Ping-pong and Reverse are there too. Repeated columns show up as an orange echo on the timeline, and drawing on one edits the source frame, so a 200 frame scene can run on a handful of real drawings. Imagine if a torch flickered, a flag waved and a chest pulsed through your whole cutscene, from six drawings total. OFFSET ASSIST The Photoshop Offset filter, live, with a pen in your hand. Drag anywhere and the layer wraps around: whatever leaves one edge comes back through the opposite one. Push the seam into the middle of the canvas, paint straight over it, and the tile is seamless by construction. Tile Assist confirms the repeat. INFINITE SCROLL The other half of that idea. The drawing slides with wrap around along the timeline, completing one full lap every N frames, on X or Y, in either direction, and you choose N. Nothing is written to the file: canvas, preview, onion skin and export all agree for free. Imagine if painting one strip of clouds gave you an endless sky. SELECTION, REBUILT A center move handle with 1px arrows around it, because pixel art is precision. An additive wand that adds the contiguous object you touched. Exact color matching, Aseprite style. Cut, copy and clear now respect the SHAPE instead of the bounding box. Paste lands back where it was copied from. Undo walks back through the selection itself, one added region at a time. TIMELINE Copy and paste strips of frames across layers and even across projects, with context chips in the header. Duplicate finally duplicates the frame the playhead is on, and the frame menu is much easier to grab. ALSO Open any layer or folder as a brand new document. Pencil and eraser strokes can start outside the canvas and cross in. The eraser honors every brush type, spray included. Blocked actions now explain the reason, the fix and the layer involved instead of failing in silence. Playback no longer stalls when you reveal layers mid play. Maximum effort!
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