Pixelart Studio: Sprite Maker

Pixelart Studio: Sprite Maker

For game art & animation

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$12.99

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Details

  • Released
  • Updated
  • July 7, 2026
  • September 8, 2026

Features

Pixelart Studio: Sprite Maker screenshot #1 for iPad
Pixelart Studio: Sprite Maker screenshot #2 for iPad
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About

You are not going to believe what fits inside this app. Pixel Art Studio is a pixel art and animation studio built from scratch for iPad and Mac. The feel is inspired by Procreate, the output is pure pixels: no blur, no interpolation, every pixel exactly where you put it. And then it keeps going, way past what a pixel editor is supposed to do. ONE TAP AND THE SHAPE IS PERFECT Scribble a wobbly line, hold the pencil at the end of the stroke, and QuickShape turns it into a flawless line, rectangle, ellipse or polygon, snapped to the classic pixel art angles. Believe it: you can draw an isometric cube, a cylinder, a staircase or a rounded box in one gesture, extrude it to any height, and never nudge a single pixel by hand. Independent brush axes, spray, pressure shading, glow, blur and a silhouette brush that closes your outline and floods it the moment you lift the pencil. Four axis symmetry, Lock Alpha, one coat of paint per pixel, and Smart Nudge that snaps shapes to their neighbours. ANIMATION TOOLS FROM ANOTHER UNIVERSE This is where it stops behaving like a pixel editor. Leave frames empty between two drawings and Tweening fills them in, reading how your art moved, scaled and rotated, object by object. Two sketches become a full animation. Layer Loop is the loopOut of After Effects: two frames of a blinking eye on Cycle, Ping-pong or Reverse, and that layer animates the entire scene by itself, forever. Infinite Scroll slides a layer with wrap around, one full lap every N frames, on X or Y. Paint one strip of clouds, get an endless sky. Offset Assist is the Photoshop Offset filter, live under your pen, so seamless tiles are built, not guessed. Add per layer frames, onion skinning, animation tags, a scrub bar with playhead, folders, blend modes and Parallax Assist playing depth right inside the canvas. SELECT LIKE MAGIC Tap an object and the whole object is selected. Tap a color and it is selected across the layer, connected or not. Freehand and polygon lasso, exact color matching, additive wand, 9 slice scaling in the Unity Sliced style, rotation, mirroring, and a move handle with 1px arrows because pixel art is precision. Erase or transform the same selection across every frame at once. A TILESET STUDIO HIDING INSIDE Build a tileset, stamp a map with it, edit one tile and watch every copy in the map update. Then export PNG plus Tiled .tsj and .tmj, one tile layer per app layer, ready to drop into your engine. Ask around: almost nobody does this. EXPORT LIKE A PRO PNG, JPG, GIF, image sequence and sprite sheet with a configurable grid. MP4 in 4:5, 9:16, 1:1, 16:9 or the canvas ratio, with a safe area drawn over the canvas and loop repetition inside the file. Ship everything, the current frame or a single tag. Opens and saves .aseprite, so your work is never locked in. Record a time lapse of the session and publish your process. IPAD AND MAC Apple Pencil with pressure, two and three finger gestures, project tabs, automatic backup of your library and preview broadcast to another screen. On Mac, the same app with keyboard shortcuts, hover hints and wheel zoom. Your projects and your .aseprite files travel between both. One tap. Perfect pixels. Animation that thinks for you. Maximum effort!
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What's New in Pixelart Studio

1.6

September 8, 2026

Pixel art just got animation tools you normally only find in After Effects. TWEENING THAT ACTUALLY THINKS Draw frame 1. Draw frame 10. Leave the eight frames between them empty. They are not empty anymore: the app reads both drawings, works out how the art moved, scaled and rotated, and shows it on its way. It solves object by object instead of one transform for the whole frame, so a coin flying left and a coin flying right no longer fight each other. Nothing is baked. Edit a keyframe and the middle recalculates itself, and "Apply to frames" writes it down when you want to take over by hand. Imagine if a two frame sketch of a jump became the whole jump before your coffee got cold. LAYER LOOP, THE loopOut OF AFTER EFFECTS Give a layer two frames of a blinking eye and set Cycle. That layer now fills the entire animation by itself, forever, without a single copied frame. Ping-pong and Reverse are there too. Repeated columns show up as an orange echo on the timeline, and drawing on one edits the source frame, so a 200 frame scene can run on a handful of real drawings. Imagine if a torch flickered, a flag waved and a chest pulsed through your whole cutscene, from six drawings total. OFFSET ASSIST The Photoshop Offset filter, live, with a pen in your hand. Drag anywhere and the layer wraps around: whatever leaves one edge comes back through the opposite one. Push the seam into the middle of the canvas, paint straight over it, and the tile is seamless by construction. Tile Assist confirms the repeat. INFINITE SCROLL The other half of that idea. The drawing slides with wrap around along the timeline, completing one full lap every N frames, on X or Y, in either direction, and you choose N. Nothing is written to the file: canvas, preview, onion skin and export all agree for free. Imagine if painting one strip of clouds gave you an endless sky. SELECTION, REBUILT A center move handle with 1px arrows around it, because pixel art is precision. An additive wand that adds the contiguous object you touched. Exact color matching, Aseprite style. Cut, copy and clear now respect the SHAPE instead of the bounding box. Paste lands back where it was copied from. Undo walks back through the selection itself, one added region at a time. TIMELINE Copy and paste strips of frames across layers and even across projects, with context chips in the header. Duplicate finally duplicates the frame the playhead is on, and the frame menu is much easier to grab. ALSO Open any layer or folder as a brand new document. Pencil and eraser strokes can start outside the canvas and cross in. The eraser honors every brush type, spray included. Blocked actions now explain the reason, the fix and the layer involved instead of failing in silence. Playback no longer stalls when you reveal layers mid play. Maximum effort!

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