
Pixelart Studio: Sprite Maker
For game art & animation
About
What's New in Pixelart Studio
1.5
August 27, 2026
Now We Have The Power! TILESETS & TILEMAPS • New Tileset project: pick a cell size and the sheet is born with the classic 16-corner terrain guide, painted and numbered. Draw across the tile borders and the grid cuts your art into every transition piece. • Tilemap Assist: a floating palette of your tiles. Tap one and the pencil stamps it straight onto any canvas — the finger still navigates. Ground on one layer, props on another. • Living maps: edit the tileset and every untouched cell repaints itself. Retouch a cell by hand and it becomes yours — mass tools leave it alone. • Tilemap tools: bucket-fill regions, swap every tile of a kind in one tap, or stamp several tiles at random to break repetition. • Already have tile art? Just tell PixelArt it is a tileset and its cell size. Aseprite files with tilemap layers now open correctly too. • Export for game engines: Tiled JSON and XML (.tsj/.tsx/.tmj/.tmx), with one Tiled layer per app layer and corner terrains included. Works with Tiled, Unity, Godot, Phaser and Unreal. PROJECT TABS • Keep several projects open as thin pills at the top and switch instantly. Open a whole selection from the gallery at once, with optional auto-hide. AND MORE • Backup: mirror all your projects to a folder in Files or iCloud Drive, automatically. Deleted the app or got a new iPad? Just restore. • Drag art onto the gallery and it becomes a project at its own size. • Blur brush: every pixel under the tip melts into its neighbours, with strength set by ink opacity. Maximum effort!
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