Pixelart Studio vs Itinerant Rig
Price, ratings, monetisation and update history for both apps, side by side โ with what reviewers say about each.
Pixelart Studio
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You are not going to believe what fits inside this app. Pixel Art Studio is a pixel art and animation studio built from scratch for iPad and Mac. The feel is inspired by Procreate, the output is pure pixels: no blur, no interpolation, every pixel exactly where you put it. And then it keeps going, way past what a pixel editor is supposed to do. ONE TAP AND THE SHAPE IS PERFECT Scribble a wobbly line, hold the pencil at the end of the stroke, and QuickShape turns it into a flawless line, rectangle, ellipse or polygon, snapped to the classic pixel art angles. Believe it: you can draw an isometric cube, a cylinder, a staircase or a rounded box in one gesture, extrude it to any height, and never nudge a single pixel by hand. Independent brush axes, spray, pressure shading, glow, blur and a silhouette brush that closes your outline and floods it the moment you lift the pencil. Four axis symmetry, Lock Alpha, one coat of paint per pixel, and Smart Nudge that snaps shapes to their neighbours. ANIMATION TOOLS FROM ANOTHER UNIVERSE This is where it stops behaving like a pixel editor. Leave frames empty between two drawings and Tweening fills them in, reading how your art moved, scaled and rotated, object by object. Two sketches become a full animation. Layer Loop is the loopOut of After Effects: two frames of a blinking eye on Cycle, Ping-pong or Reverse, and that layer animates the entire scene by itself, forever. Infinite Scroll slides a layer with wrap around, one full lap every N frames, on X or Y. Paint one strip of clouds, get an endless sky. Offset Assist is the Photoshop Offset filter, live under your pen, so seamless tiles are built, not guessed. Add per layer frames, onion skinning, animation tags, a scrub bar with playhead, folders, blend modes and Parallax Assist playing depth right inside the canvas. SELECT LIKE MAGIC Tap an object and the whole object is selected. Tap a color and it is selected across the layer, connected or not. Freehand and polygon lasso, exact color matching, additive wand, 9 slice scaling in the Unity Sliced style, rotation, mirroring, and a move handle with 1px arrows because pixel art is precision. Erase or transform the same selection across every frame at once. A TILESET STUDIO HIDING INSIDE Build a tileset, stamp a map with it, edit one tile and watch every copy in the map update. Then export PNG plus Tiled .tsj and .tmj, one tile layer per app layer, ready to drop into your engine. Ask around: almost nobody does this. EXPORT LIKE A PRO PNG, JPG, GIF, image sequence and sprite sheet with a configurable grid. MP4 in 4:5, 9:16, 1:1, 16:9 or the canvas ratio, with a safe area drawn over the canvas and loop repetition inside the file. Ship everything, the current frame or a single tag. Opens and saves .aseprite, so your work is never locked in. Record a time lapse of the session and publish your process. IPAD AND MAC Apple Pencil with pressure, two and three finger gestures, project tabs, automatic backup of your library and preview broadcast to another screen. On Mac, the same app with keyboard shortcuts, hover hints and wheel zoom. Your projects and your .aseprite files travel between both. One tap. Perfect pixels. Animation that thinks for you. Maximum effort!
Itinerant Rig
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Itinerant Rig is a touch-first 3D character animation tool built for creators on the go, with a focus on game development. Import or model from scratch & rig a character, pose it with your fingers, key full animations, and export a ready-to-use file โ all without ever touching a mouse or keyboard. Bring in a character built in Blender (or any tool that exports .glb, .gltf, .fbx, or .obj) โ complete with bones, weights, and shape keys โ and start animating immediately. No importing pipelines, no desktop-only software. Just your model and your hands. FEATURES Touch-Native Posing Tap a bone to select it, drag the on-screen rings and arrows to rotate and move it โ gizmos built from the ground up for fingers, not cursors. Orbit, pan, and zoom the camera with familiar touch gestures. Full 3D Modeling & Layered Texture Painting Create, model, sculpt, weight paint, and texture paint in a full 3d Modeling pipeline. Includes simple layer texture painting & many brilliant tools to bring your characters to life! Full Animation Timeline Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion with a graph mode for per-bone curves and easing. Manage multiple named clips per character. Inverse Kinematics & Spring Bones Import your own or use the built-in biped and quadruped base skeletons. Pose limbs naturally with IK chains, pole targets, and planted/pinned feet. Automatic Finger Curl & Toe Roll controls. Add jiggle and secondary motion with spring bones and colliders โ hair, tails, and accessories that move on their own. Eye Look-At Rig Give your character a draggable gaze target that both eyes track automatically as the head moves. Shape Keys & Facial Animation Create & animate blend shapes by hand, drive them automatically from a bone (great for corrective shapes), or set up automatic blinking. Custom Shaders & Materials Build layered material stacks per mesh, including your own custom Godot shaders with live-editable parameters. Save a shader setup once and apply it to other meshes or other projects in a couple of taps. Multi-Character Scenes Add multiple characters to a single scene, each with its own rig, clips, Cutscene Mode Sequence whole animation clips, sounds, and a dedicated keyable camera into a full cutscene โ then render it out as an image sequence with mixed audio for editing in any video tool. Audio & Lip-Sync Import sound clips and line them up against your animation with a visual waveform. Export Your Way Export a portable, editable Godot project folder, or a standalone .glb/.gltf file with baked animations โ ready to drop into a game engine or open in another 3D tool. Undo/Redo, Autosave, and a full in-app help reference are built in, so you can experiment freely and never lose your work. Whether you're a solo animator, a game developer prototyping character motion, or an artist who wants to pose and shoot ideas away from a desk, Itinerant Rig puts a real animation workflow in your pocket. LANGUAGES SUPPORTED ------------------------------------------------------------------ English (default), Spanish, French, German, Portuguese, Japanese
Screenshots
Verdict
The clearest difference is update cadence: Itinerant Rig at every 4 days against Pixelart Studio's every 10 days. Itinerant Rig also leads on price ($9.99 vs $12.99) and device support (3 vs 1). On ads and in-app purchases there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Pixelart Studio costs $12.99 and Itinerant Rig $9.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Pixelart Studio ships an update every 10 days, Itinerant Rig every 4 days. The most recent releases landed on November 10, 2026 and November 12, 2026 respectively.
| Parameter | Pixelart Studio | Itinerant Rig |
|---|---|---|
| Price | $12.99 | $9.99 โ better |
| Update frequency | Every 10 days | Every 4 days โ better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 17.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 10 MB | 102 MB |
| Age rating | 4+ | +4 |
| Developer | Leonardo Amora | Anime wife Inc |
In-app purchases
Pixelart Studio
No in-app purchases
Itinerant Rig
No in-app purchases
Questions
Is Pixelart Studio free?
Is Itinerant Rig free?
Do Pixelart Studio or Itinerant Rig have ads?
Which is updated more often, Pixelart Studio or Itinerant Rig?
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