Konjur3D vs Itinerant Rig
Price, ratings, monetisation and update history for both apps, side by side โ with what reviewers say about each.
Konjur3D
Create and paint 3D/2D assets with a blend of precise modeling and organic sculpting tools. Build complex projects or games with an integrated engine and export to various formats, including AR.
- Hard surface and CAD modeling
- Clay sculpting
- Texture editing
- Integrated game engine
- GLTF, USDZ, STL export
- Augmented Reality support
Read full descriptionHide full description
Konjur3D enables a designer to model and paint 3D/2D assets or create games on the move. The App combines precise hard surface and CAD modelling functions like extrusion and lathe with clay sculpting and texture editing features. The combination of engineering precision and organic modelling provides an enormous creature space to explore. It also has an integrated, visually scriptable game engine to create new experiences. A designer can explore several objects independently and then combine them into a complex project assembly or basic game. Konjur3D supports exports into the GLTF, USDZ (for Augmented Reality) and STL formats. It is intuitive, fast, cautious with storage and includes detailed help functionality. Support for export to AR viewing is included. For some features, the app is best used with the Apple Pencil to ensure sufficient accuracy in design.
Itinerant Rig
Read full descriptionHide full description
Itinerant Rig is a touch-first 3D character animation tool built for creators on the go, with a focus on game development. Import or model from scratch & rig a character, pose it with your fingers, key full animations, and export a ready-to-use file โ all without ever touching a mouse or keyboard. Bring in a character built in Blender (or any tool that exports .glb, .gltf, .fbx, or .obj) โ complete with bones, weights, and shape keys โ and start animating immediately. No importing pipelines, no desktop-only software. Just your model and your hands. FEATURES Touch-Native Posing Tap a bone to select it, drag the on-screen rings and arrows to rotate and move it โ gizmos built from the ground up for fingers, not cursors. Orbit, pan, and zoom the camera with familiar touch gestures. Full 3D Modeling & Layered Texture Painting Create, model, sculpt, weight paint, and texture paint in a full 3d Modeling pipeline. Includes simple layer texture painting & many brilliant tools to bring your characters to life! Full Animation Timeline Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion with a graph mode for per-bone curves and easing. Manage multiple named clips per character. Inverse Kinematics & Spring Bones Import your own or use the built-in biped and quadruped base skeletons. Pose limbs naturally with IK chains, pole targets, and planted/pinned feet. Automatic Finger Curl & Toe Roll controls. Add jiggle and secondary motion with spring bones and colliders โ hair, tails, and accessories that move on their own. Eye Look-At Rig Give your character a draggable gaze target that both eyes track automatically as the head moves. Shape Keys & Facial Animation Create & animate blend shapes by hand, drive them automatically from a bone (great for corrective shapes), or set up automatic blinking. Custom Shaders & Materials Build layered material stacks per mesh, including your own custom Godot shaders with live-editable parameters. Save a shader setup once and apply it to other meshes or other projects in a couple of taps. Multi-Character Scenes Add multiple characters to a single scene, each with its own rig, clips, Cutscene Mode Sequence whole animation clips, sounds, and a dedicated keyable camera into a full cutscene โ then render it out as an image sequence with mixed audio for editing in any video tool. Audio & Lip-Sync Import sound clips and line them up against your animation with a visual waveform. Export Your Way Export a portable, editable Godot project folder, or a standalone .glb/.gltf file with baked animations โ ready to drop into a game engine or open in another 3D tool. Undo/Redo, Autosave, and a full in-app help reference are built in, so you can experiment freely and never lose your work. Whether you're a solo animator, a game developer prototyping character motion, or an artist who wants to pose and shoot ideas away from a desk, Itinerant Rig puts a real animation workflow in your pocket. LANGUAGES SUPPORTED ------------------------------------------------------------------ English (default), Spanish, French, German, Portuguese, Japanese
Screenshots
Verdict
The clearest difference is update cadence: Itinerant Rig at every 4 days against Konjur3D's every 3 weeks. Itinerant Rig also leads on price ($9.99 vs $14.99). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Konjur3D costs $14.99 and Itinerant Rig $9.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Konjur3D ships an update every 3 weeks, Itinerant Rig every 4 days. Both last shipped on November 12, 2026.
| Parameter | Konjur3D | Itinerant Rig |
|---|---|---|
| Price | $14.99 | $9.99 โ better |
| Positive reviews | 100.0% of reviews | โ |
| Update frequency | Every 3 weeks | Every 4 days โ better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | โ |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 539 MB | 102 MB |
| Age rating | 9+ | +4 |
| Developer | Relentless Technology, Inc | Anime wife Inc |
In-app purchases
Konjur3D
No in-app purchases
Itinerant Rig
No in-app purchases






